
A real-time strategy RPG adventure with autobattles. You begin with one hero. Soon you have a party, a dragon problem, a few questionable artifacts, and far too much confidence. Somehow this is the correct way to resurrect a dead goddess.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Play alone, or with up to four players.
Either way, it tends to get out of hand.
Find your way
Tears of Adria doesn’t care where you go, or why.
What it can’t stand is weaklings.
Hidden paths. Strange encounters. Rewards with no introduction.
Some things only exist if you notice them.
Godly... or useless
Your main character is locked in. Good luck.
The rest are replaceable.
Autobattle
Easy to understand. Difficult to get right.
Positioning matters.
Gear matters.
Skills matter.
How they interact matters more.
Ark Zahk — The Imp is not welcome in heaven.
Genres
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gameplay wise this experience is rather good. It plays similar to how I’d imagine a single player MMORPG would be like, with how it allows you to start in several different locations while letting you go to higher level areas immediately (So long as you can survive, of course). Which is rather unique compared to more streamlined RPGS I’ve played before. It’s rather short, but also pretty replayable. Finding the best methods to get high level weaponry while leveling up as quickly as possible reminds me of speedrunning a game like minecraft. Where the fun comes from figuring out a good strategy on the fly based on randomized elements. There’s a good base here.
Ai slop - the game. And weirdly enough, it's fun. And it probably will be, for a while. Make of that what you will. On the tech side, it mostly works, but it's janky. Not game breaking janky (so far), but lacking basic QoL janky with janky UI and some very questionable gameplay design choices. It's what I'd imagine a micro team or single developer could cook up with generative AI and no time for polishing, all to cut cost. And it shows at every corner. And still, weirdly enough, it's fun. And it probably will be, for a while. <3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game evokes a certain, pleasant nostalgia for games from the early 2000s and the custom maps of Warcraft 3. It's simple. It's open to replayability, allowing you to experiment with different classes, their combinations, and items. For fans of the old Warcraft 3 custom maps, I definitely recommend playing through the game at least once. Yes, there are many annoying bugs, without which the game would be even better and more interesting, but I hope that if the developers are still working on this game, they'll fix them. Here are the bugs I encountered during my 8 hours of play: 1. Sometimes chests or ore nodes disappear and reappear randomly, even when you're already close enough to use them. 2. After saving and loading the game, items disappear from your inventory forever. In my game, this happened 100% of the time—items would disappear from the very first inventory slot... I lost so many items I'd collected to craft legendary weapons, and even a Gem I needed for a Holy Stone... it was incredibly frustrating. A temporary workaround for me was to move things from the first slot before each save. 3. Sometimes, when you pick up a chest, the item simply disappears (it doesn't appear in your inventory and disappears from the chest). And my inventory wasn't even close to full. 4. Bug abusing: you can farm chests (including epic and legendary ones) endlessly. The same ones over and over again. If you open a chest, immediately save, exit the game, and reload, you can immediately open the same chest again. This can be done endlessly. 5. Minor graphical bugs: during combat, some characters appear in random locations, then immediately "run back to their original location" before the battle begins. Or, for example, when the battle is over, and some characters do not lie fallen on the battlefield, but stand as if nothing happened.
This game has a substantial amount of content going for it. It however does require a few patches, there is tooltips missing everywhere, huge amount of information not given to you initially and a large learning curve. However this roguelite is still a ton of fun and I will be putting more hours into it.
This game is really cool. It's low budget af so you have to know that going in but the whole concept is very addicting and fun. Kind of reminds me of Heroes of Might and Magic with auto battling. I feel the love here despite the obvious low budget and small team. I kind of wish it was in early access as there is a lot of small details I wish were improved upon but they did release an update recently so it's not like they ditched it. If you're willing to deal with a somewhat janky and fugly game with cool mechanics and a lot of love I'd definitely try it out. Tbh though you can tell aspects are unfinished and there are a lot of small details that hold the game back. Like no female models... I don't even hire woman because I don't want a bearded man model for a hot chick portrait. Could also use more QOL and I mean there's plenty to critique here but so far I've had a good time with it.
Just finished this game for the first time and it's a great auto-battler with some unique mechanics. Tons of builds, characters and items give you plenty of replay value and customization to play how you want. Game is relatively short with a simple objective, but the map is pretty big and has many quests, factions and different things to fight and improve your army. Big plus on being able to basically destroy any faction or buy up the world. A few things I would pass on to the developers... -12 level cap is short, especially for your main hero and with the random upgrades, it requires you to shuffle heroes until you get what you want. Would be nice to have a respec or higher limit. -Weapon and armor limitations can be game changing. I understand the idea to not get too OP, but finding a rare or legendary plate mail shouldn't hold characters back so much. -I would have liked to see a way to buy buildings from opposing factions without needing a party member of the same race to do so. Minor gripe, but if I destroy an undead town, I would like to rebuild it and utilize it. -Should have fog of war removed if you own a building or town. -Definitely need a bigger inventory system, there's a work around, but your main backpack fills up fast. Overall it's a fun game, especially if you enjoy autobattlers and build/gear customization. Great with co-op and scratches a kings bounty/Might and Magic itch.
Wow. I really like it. Having so much fun. This game's made my day.
D&D e talisman in un unico gioco fantastico!!!
Definitely a hidden gem! So many ways to roleplay. I love it! Very hard with solo necro, but so much fun. Im playing it as a roleplaying game, plenty of loot, ways to build your squad if you are not masochist to playing as a solo nec. Really a good sandbox for roleplaying, must buy.
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Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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