
Prepare the perfect heist in a fully destructible, simulated voxel world. Tear down walls with vehicles or use explosives to create your own shortcuts. Shape the environment to your advantage in the most creative ways you can imagine. Play solo or with up to 12 players in multiplayer.
Most likely between $68.7M and $194.6M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 96% | approximately $114.5M |
| PlayStation | $29.99 | 89% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3305 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
nice game, i fel the fire's heat and thought the game was so realistic, then i noticed that the heat is coming from my laptop...
this was an amazing game to play, but i wish we had multiplayer versions of all the expansions.
Planning the ultimate demolition heist never gets old, especially when you get to carve your own custom escape routes through fully destructible environments. The physics-based sandbox chaos is an absolute blast, though the rigid mission timers can occasionally cramp your creative style. Still, if you've ever wanted to bulldoze a building just to steal a safe, this is your game.
Teardown is an incredibly fun game that utilizes fully destructible voxel environments. You play as a destruction company that often takes on dirty work for two feuding millionaires, or a cop trying to uncover illegal ongoings. The missions usually entail destroying buildings or stealing vehicles/valuables. With this story as a framework, Teardown gives the player a lot of freedom in how to approach missions - there are often a lot of different ways to go about each objective, with varying degrees of brute forcing it or finesse. A big part of why this works so well is the save button that can be used liberally for constant trial and error. So many times during co-op I said to my partner "can you save really quick, I have a stupid idea" and any time that actually paid off it felt so satisfying, I never felt limited and thinking outside the box was usually well rewarded. I got this game because they added an online co-op mode to the campaign, and while I'm sad that I couldn't obtain achievements while I'm in this mode, it was a lot of fun seeing how we approached missions in different ways. There's a pretty lively workshop community with some co-op support and some basic pvp modes that extends the game after it's core campaign, which is already fairly lengthy. There is no shortage of content. So, yeah, Teardown is a solid recommendation especially if you have anyone to goof around with in the game. From what I've seen of the DLC I'm not too impressed, they're probably worth passing up on unless you really end up loving the game; or at least try to wait for the next Steam sale. I feel the base game is more than enough to feel satisfied with what the game sets out to do.
Writing a negative review because steam should have a mixed option. I love this game and have spent many hours breaking random stuff in the sandbox mode. The big problem is the campaign. I cannot fathom why but the campaign is mostly based around stealth. WHY ??? It's a game about breaking and exploding stuff up, why did stealth even come the the devs' minds ? Imo the campaign is terrible. I have played through like half of it but couldn't bring myself to continue it because of how many missions had stealth involved.
the campaign is just about plan a route and try to do everthing in less than 60 seconds after the alarm goes off... thats it
Okay so this game is great all in all, but the only reason it's great is because I bought it for $20 back when it was not owned by "Saber". The game is now $30 bucks which I think is insane, because it only comes with two chapters of gameplay. Saber rarely updates the base game, and only thinks its necessary to produce overpriced DLCS. In my opinion Saber is a bunch of greedy punks who don't feel like making the game better, unless they get paid. Honestly the only thing I really enjoy about this game anymore is the mod "Mors Longa". If the makers of this mod made a game completely based off of this mod I would have countless hours on it. This just proves how sad and desperate Saber is for money. The way that I enjoy the mods more than the actual game is just depressing.
интересная игра, но единственный минус в том, что не мода на пенисы
Bought this game thinking I was going to do some professional heists. Instead, I spent 30 minutes figuring out how to destroy a building with a forklift. The game basically lets you commit crimes while pretending it’s strategy. “Okay, I’ll make a careful plan.” 5 minutes later: “WHAT IF I JUST BLOW UP THE ENTIRE BUILDING?” Physics are amazing, destruction is satisfying, and my plans somehow get worse every time I play. 10/10. Would commit property damage again.
it is super duper fun i love adding mods and multiplayer i play it with my dad