
Prepare the perfect heist in a fully destructible, simulated voxel world. Tear down walls with vehicles or use explosives to create your own shortcuts. Shape the environment to your advantage in the most creative ways you can imagine. Play solo or with up to 12 players in multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Plan and execute the perfect heist in a fully destructible world. In Teardown, anything can be broken, moved, or turned into a shortcut. Take your time and use creative problem-solving, brute force, and everything around you to create an efficient path through the level.
Run, jump, drive, slingshot. Do whatever you need to collect targets, avoid robots, or steal whatever your clients ask for, alone or together with friends in multiplayer. And whatever you do… don’t get caught.
Features
Fully destructible voxel environments
Realistic physics, fire, smoke, water, debris, and vehicles
Multiplayer chaos - up to 12 people
Huge arsenal of tools and explosives
Story-driven campaign with 40 missions, fun in single player, a blast in multiplayer.
Sandbox mode for unlimited resources and destruction, alone or together with friends
Thousands of community made mods to enjoy!
After accepting a shady offer in hopes of saving your demolition business, you’re pulled into a murky soup of revenge, betrayal, and insurance fraud. You soon find yourself stealing cars, demolishing buildings, blowing up safes, avoiding trigger-happy robots and more.
Upgrade your expanding arsenal of tools by searching for hidden valuables scattered around the environment.
Use the same editor the developers use to create custom maps, tools, vehicles, and game modes. Complete with built-in mod support, Lua scripting, and Steam Workshop integration. Teardown includes detailed example mods you can learn from or build upon, making it easy for aspiring modders to get started. Or just dive in and enjoy the wide range of community-created mods.
Up to 12 people can play together in an online multiplayer session. Set up a private session for you and your friends or join a public lobby. You can play the campaign, have fun in sandbox mode, or play mods created by the community.
Create chaos in sandbox mode with unlimited resources and total freedom. Experiment, destroy, spawn objects, and play by your own rules.
A free mini campaign expansion for Teardown featuring five new heist missions set in the quiet village of Tilläggaryd. Introducing new tools like the Paperboy Gun and Jackhammer. Created as a mod, Art Vandals also serves as an introduction to Teardown’s powerful modding systems.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 126.5Kreviews | 96% | — | $114M |
| $29.99 | 19.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3092 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
real fun
fun
Divertido, satisfactorio, buenas mecanicas y mata el aburrimiento
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best RU #41, worst UK #99 · 3 markets collected
Reviews, worldwide (the counter carries no country): 41.43/day in the week to Aug 19 → 67.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's definitely not as good as I thought it would be. The missions are ass and you can just skip them. - why do most of them have timers? I don't want to speed run levels, I want to blow stuff up and be creative.. the missions do not let you do this whatsoever. The concept is cool but I dunno it just lacks something and I guess that something is that what I had in my head isn't what is in the game. Basically everything IS indeed destructible, literally everything, if you have right tools. But the thing is the lego dude you are playing, is just clunky as hell to navigate with, and jumps like they are carrying 4 tons on their back, while simultaneously being able to just zip around the map like their feet are made of oil, it feels really weird to move around, and a jump is basically just a hop. - really frustrating. Driving does not feel good either, it's far, far too realistic for a game that is built on just destroying things. - some things take ♥♥♥♥♥♥♥ forever to get up to speed and barely do any damage to anything and a lot of the stuff just literally falls on it's side rendering it completely ♥♥♥♥♥♥♥ useless. Everything's made of Lego bricks and it every single piece has a collision box round it, which is fine but not great when it's already destroyed and your car just gets stuck on something and you can't do anything about it. bit's just get in the way and it gets really annoying to navigate with anything that's drivable. Remember when I said driving is realistic? Well the buildings certainly ♥♥♥♥♥♥♥ ain't... you can destroy a massive brick ♥♥♥♥ house and it'll still stand up on single bit of wood.... like suspended in ♥♥♥♥♥♥♥ mid-air like "hey ♥♥♥♥ you" I honestly thought it would be 10x more fun then it currently is. Such an underwhelming game, The graphics are pretty though. very good job on that. It's just not a massive smash em up game like it claims it is.
great story great games runs well
Всем советаю прикольная игра на вечер
it good fun game good yes
клас дуже круто круті розрушенія і реалістека
nie wiem co tu napisać ale polecam!
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.7K | 92 | 85% | $6.99 | |
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| — | 0 | — | — | |
| $7.4M | 5.9K | 70% | $24.99 | |
| $5.4M | 5.8K | 61% | $20.09 | |
| $4.1M | 5.3K | 81% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $114.1M | 239.9K | 94% | $24.99 | |
| $112.1M | 91.8K | 84% | $39.99 | |
| $115.9M | 92.7K | 56% | $34.99 | |
| $111.6M | 191.2K | 82% | $39.99 | |
| $111.4M | 217.5K | 91% | $29.99 | |
| $116.8M | 91.7K | 96% | $59.99 |