
Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
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About
Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory.
The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics.
A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title.
Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently.
Create and enjoy a wide variety of content through the Steam Workshop, including new champions, teams, players, and even maps and tournaments. Every season can feel fresh.
In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team.
Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 263 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏你能看见 1.敌人不在,水晶不拆传送回家 2.一人冲上去开团,队友愣神 3.迷之走位令人发笑 4.开团时有人在边上打野 5.对面全是报团,自家全是单走 6.丝血敌人不杀转头打满血敌人后被反杀
진짜 끔찍하게 저열한 ai 전략 스탯 조합 이런거 아무의미 없음. 그냥 상대 타워에 쳐박고 자살하는 횟수 적은팀이 이김
团是不打的、龙是全放的、线是不清的、塔是放养的、一打三是必须的、丝血开大跑路是要回头的
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Turkish +4 more
Hours played at review time, across 264 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
每次更新bug都越来越多,我反馈了几十个bug,一个都不修,整天搞那些新功能新英雄,出了之后又是一堆bug。 现在最要紧的是把那个数据库bug修复了,很多数值在数据库都改不了,并且是锁定的,无法重置。比如这次更新改了破城者一技能代码,但是数据库里改不了又读取不了,导致显示出来是0%。mod英雄更是改不了,因为数据库锁死的是之前的旧代码。 数据库绑定了英雄战绩,如果导入数据库会把当前统计的英雄胜率也改了。 通过补丁添加的英雄无法移除,每次读档又会出现。 还有大量的英雄bug、机制bug、装备bug,我反馈了两个多月,一直没修,这制作组更新态度很差。 到现在为止就是个半成品,并且越更新越烂。你这游戏想变好的前提是接下来两个月不要出新功能,先把玩家反馈的bug集中收集并且修复了,修复bug才是游戏最重要的,而不是画饼或者出那些没有实质作用的功能。
As of right now, there is not nearly enough content to justify the price tag. This honestly feels like a demo. I'm aware more content is on the way, but it feels dishonest to sell this game for $20 when I feel as if I've exhausted all the content within a couple hours.. and they intend on charging even more in the future, so I really hope future builds will be infinitely more fleshed out. It's a fun and creative concept, and I very much liked Teamfight Manager 1, but this game is missing a few things that the first game had, such as player traits and mid-game requests. There's a morale and fatigue system, as well as roster subs to sub out players that are low morale/energy, but you never really have to do this as there's no events that happen that conditionally lower these stats, so as long as you dont over train your players, you will never have to sub them out. And yes.. The AI is pretty bad.. An issue that I had with the first game is that the matches were pretty much entirely decided by draft, with the actual match being mostly trivial. And that seems to have carried over to the sequel. Because the AI is so basic with no variety, if you draft whatever characters are most broken in the meta, you will win 90% of your matches, with the rare 10% of matches resulting in losses because your team will bug out and not take easy objectives, or won't end. I ended my first season 16-2 and swept the playoffs until the final match, where one of these unfortunate losses happened. In future builds, I'm hoping for a lot more conditional events that affect a player's condition, or where they get sick/go on vacation so you HAVE to sub them out. I also want more player focused events in general, both inside and out of games. It goes without saying that I hope we get traits back, and that AI improves to the point where matches aren't seemingly decided entirely by draft.
我无疑是暴怒的。 你是职业选手吗?我觉得我是。 ai和弱智一样,打赢龙团不拿龙,语音交流说是对面人太多撤了。 对线换血优势不去单杀,而是在兵线推过来的时候回城,被推一塔。 队友在的时候不开团,队友都回家了打个信号就开大飞上去。 所有人都在打假赛,我的adc在队友开大龙时跑去小龙旁边站着不动。选手经常在大优势的时候执行一些匪夷所思的行为。你的bp非常优秀,前期靠一些简单配合和指令就能拿下很大优势,这对赔率非常有帮助。 不推荐任何人买这个游戏,没有快乐,只有高血压。
煞笔ai,垃圾游戏
垃圾
AI is unfathomably stupid, ignores objectives, doesn't understand that when they are buffed by plague doctor they can survive, runs into 1v5 situations even when calls and judgment are at 80+ I'm so tired of my teammates choosing to main throwing as a profession. If they were in shotput, they'd be ♥♥♥♥♥♥♥ olympians and it is toxically enraging to watch them be ♥♥♥♥♥♥♥ stupid ♥♥♥♥♥.
i feel like caedrel
Active players
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Players by region
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