
Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
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About
Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory.
The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics.
A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title.
Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently.
Create and enjoy a wide variety of content through the Steam Workshop, including new champions, teams, players, and even maps and tournaments. Every season can feel fresh.
In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team.
Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 265 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
나를 명장병 걸리게 만든 게임
Pretty fun :))
屎,推到高地了能轮流送送到被翻盘,优势劣势都不抱团单走硬送
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Turkish +4 more
Hours played at review time, across 266 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Круто, большой потенциал у игры. Игра в раннем доступе, есть недочёты. Разработчики молодцы, постояно выпускают патчи, и слушают свою аудиторию.
시간 보내기 좋고 과몰입하기 좋음 근대 업뎃을 자주해서 모드가 조금 꼬이는 경우 많고 모더들도 하나 둘 나가서 아쉽긴함
Love this series. Spent a lot of time on the first, and the 2nd does NOT dissapoint. It's such an ambitious projects, and keeps expanding while remaining playable. I'm already 75 hours in and I'm having such a good time. Heartily recommended to anyone who's ever touched a MOBA. I've read some of the negative reviews, and I don't think they do it justice. We're still not in 1.0, and the game is improving rapidly. I personally think almost everything they mentioned is no longer applicable as of the current version.
I love this game
Not recommended at this stage. 1. There are still many bugs and crashes. 2. The AI constantly throws games—looking like match-fixing—during crucial matches. 3. There is little you can actually do to change things; players remain fatigued even after being given 100% rest. Wealthy teams will always win; although the game is billed as a management sim, you essentially have little influence over your team's success—everything is simply down to randomness.
Getting more tilted at this then actual league, how did bronze players go pro in this game?
T1 Chovy can finally be a reality!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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