
Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
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About
Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager!
Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory.
The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics.
A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title.
Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently.
Create and enjoy a wide variety of content through the Steam Workshop, including new champions, teams, players, and even maps and tournaments. Every season can feel fresh.
In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team.
Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 265 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
原本看评论区半信半疑的,玩了之后才知道ai有多逆天。 局内ai各种弱智操作这里一个都不想说了,我就说一点 我全程大优势推到水晶了,于是我按了快速模拟,然后就看着我输了,对面1-8的ad是mvp 牛逼呗,打假赛都得演一下。整个游戏最大的问题就是挫败感真的太强了,你也不知道bp出了什么问题,完全是局内自家人神奇操作导致输掉,完全变成了和对面比谁运气好的游戏
这就是一款”我的弱智队友与正常人的对手“,胜利与否与我的选人、战前策略制定、选手状态等等因素毫无关系
well, this game is for me. If you love management or love esports. this game might be for you. It still early access so considering by yourself. This is enough for early access. brb when it full release. 8/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Turkish +4 more
Hours played at review time, across 266 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
팀파매 1을 정말 재밌게 했었기에 2가 나왔을때도 바로 구매해서 해보았으며 바닐라, 모드 다 해보면서 느낀점은 AI가 불쾌할정도로 심하게 별로이며 매 패치로 AI를 보완하고 수정했다지만 체감상 제자리걸음 그리고 개발 속도도 너무 느림 평가가 괜히 복합적이 아니라는걸 알아야함 크게 할인하거나 몇년뒤에 구매를 추천함 지금 구매하면 반드시 후회함
This is simply an amazing game, the AI keeps getting better and the developers are hard at work. Lovely
玩了39个小时,总的来说输赢基本靠天意,AI很智障
Pick, Ban, Win Repeat! The life of a great coach
屎,推到高地了能轮流送送到被翻盘,优势劣势都不抱团单走硬送
시간 보내기 좋고 과몰입하기 좋음 근대 업뎃을 자주해서 모드가 조금 꼬이는 경우 많고 모더들도 하나 둘 나가서 아쉽긴함
결승전에서 처 튕기는거에서 마지막 정까지 털렸습니다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.