
Welcome Tavernkeep! In this D&D-inspired visual novel you will run a cozy seaside tavern, meet adventurers, gather rumours and mix fate-altering drinks to stop dreams from twisting into nightmares.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is not a management game!
✨ A new standalone game in the Tavern Talk universe!
🧝♀️ Play the tavern owner.
📜 D&D-inspired visual novel with 8 unique characters.
🏳️🌈 LGBTQ+ positive representation.
📖 Immersive reading of at least 12 hours on your first playthrough.
👀 Branching narrative, meaningful choices and three unique endings.
🍹 Casual drink mixing and quest building with a dash of challenge
🚫 No tavern management, no economy.
⚠️ Content warning. mentions of death, grief, and violence.
You find yourself in a little, bleary portside town in the south-east of Phesoa.
36 years before the events of Tavern Talk, you dive into the role of the Tavernkeep, the owner of The Drowsy Dragon, a small quayside bar on the coast of Borkam.
There, every guest, no matter who they are, has a place in your warm tavern by the seaside.
You have a special ability, gifted by one of the Great Dragon Gods or acquired through wizardly hubris: Mixing magic drinks that can alter the fate of your guests—be it mean mercenaries, savvy sailors or ambitious adventurers.
In The Drowsy Dragon, fate is not written in the stars, it is written in the menu! Mix unique drinks from a wide ensemble of magical potions—but be aware: There is more than one solution!
As you listen to stories brimming with the spirit of adventure, you sit within the cozy walls of your tavern and pick up rumors to turn them into quests. Some of them are old sailor’s yarn, so sort them thoroughly before sticking them up the wall!
As you meet new and familiar faces, all seems well. Your establishment is flourishing and friendships are made. All until something starts brewing on the horizon, something that’s going to twist your brightest dreams into your darkest nightmares.
Like in every good Pen & Paper campaign, Tavern Talk Stories: Dreamwalker touches topics that may hit right in the feels. Please be aware that there will be mentions of death, grief and violence.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The new drink mixing system is frustrating to the point I dropped the game, despite coming right off Tavern Talk 1 and being excited for more. The hints don't tell you much more than a quick look at the dialogue history does. More management chaos than cozy. The ingredients are complicated and affect multiple 'stats'. You are told what stats makes a drink and can draw it on the board for easy reference, much like TT1, but shots now aren't 1:1 to stats so you have to fuddle with different combinations to get the exact drink specs (and there's no shot-by-shot recipe illustration within the journal, you'll just have to remember that or consult a guide). The game either obstructs or chastises you for serving anything less than a perfect drink. Dropped after the 'give me a drink with five shots' puzzle. A shame, because the art is nice.
我觉得好玩 但可能有点文盲 玩的有些困惑哈哈哈哈哈哈
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Simplified Chinese, French
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's Tavern talk on an Island - different characters but still compelling stories and you can get easily attached to them. It's definitely worth getting if you like the previous games. It also should be said that the developers of games like these really need your support so that there can be more of them. If you have never played tavern talk but are familiar with Coffee Talk or Vallhala, then its similar but set in a modern fantasy setting with some decent world building behind it. Lots of mythical/fantasy characters. Some things I wish they could have done: more characters, the ones they already have I got really attached to - so I want to see more characters like that and hear their stories. Last longer: See aforementioned about having more characters. It seems like this one had less characters than the other games in the series - maybe it's just me. Either way, I hope they have DLCs, definitely several. Developers if you are reading this, I need my next Tavern Talk fix.
Nice story and characters, funny eastereggs to the first game,all in all a fun game to play.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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