
Welcome Tavernkeep! In this D&D-inspired visual novel you will run a cozy seaside tavern, meet adventurers, gather rumours and mix fate-altering drinks to stop dreams from twisting into nightmares.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is not a management game!
✨ A new standalone game in the Tavern Talk universe!
🧝♀️ Play the tavern owner.
📜 D&D-inspired visual novel with 8 unique characters.
🏳️🌈 LGBTQ+ positive representation.
📖 Immersive reading of at least 12 hours on your first playthrough.
👀 Branching narrative, meaningful choices and three unique endings.
🍹 Casual drink mixing and quest building with a dash of challenge
🚫 No tavern management, no economy.
⚠️ Content warning. mentions of death, grief, and violence.
You find yourself in a little, bleary portside town in the south-east of Phesoa.
36 years before the events of Tavern Talk, you dive into the role of the Tavernkeep, the owner of The Drowsy Dragon, a small quayside bar on the coast of Borkam.
There, every guest, no matter who they are, has a place in your warm tavern by the seaside.
You have a special ability, gifted by one of the Great Dragon Gods or acquired through wizardly hubris: Mixing magic drinks that can alter the fate of your guests—be it mean mercenaries, savvy sailors or ambitious adventurers.
In The Drowsy Dragon, fate is not written in the stars, it is written in the menu! Mix unique drinks from a wide ensemble of magical potions—but be aware: There is more than one solution!
As you listen to stories brimming with the spirit of adventure, you sit within the cozy walls of your tavern and pick up rumors to turn them into quests. Some of them are old sailor’s yarn, so sort them thoroughly before sticking them up the wall!
As you meet new and familiar faces, all seems well. Your establishment is flourishing and friendships are made. All until something starts brewing on the horizon, something that’s going to twist your brightest dreams into your darkest nightmares.
Like in every good Pen & Paper campaign, Tavern Talk Stories: Dreamwalker touches topics that may hit right in the feels. Please be aware that there will be mentions of death, grief and violence.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really liked the first game, but gameplay wise this is significantally worse. It's supposed to be a cozy game, but now you have to be a professional alchemist, to mix a ♥♥♥♥♥♥♥ potion.
My drinks are too powerful for you adventurer.
Pretty sapphics 10/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Simplified Chinese, French
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]倾听故事,调配魔饮,发布任务,做NPC也很忙的[/b][/h1] 用梦幻般的材料调制流光溢彩的魔饮,与过路的冒险者闲聊获悉魔法大陆上的神奇遭遇,2024年《魔饮心语》的推出让人眼前一亮,其用最简单的玩法带来了引人入胜的体验。 时隔两年《魔饮心语2:梦行者》隆重登场,游戏中玩家扮演的是一名酒馆老板,每天都要接待不同的冒险者,这些角色从造型到个性都十分有特色,他们将分享这片大陆上的冒险轶事与传闻,而玩家只需耐心倾听即可。 本作的玩法和《赛博朋克酒保行动》类似,主要以文字叙事展开,得益于其精致的画风与出色的氛围塑造,让人非常有探索的动力。 在这个神奇的世界中人类成了最罕见的顾客,这里玩家会遇到全副武装的宝石裔、一身幽蓝皮肤的鳍人、头上有犄角身后有尾巴的幻影裔等角色,甚至还有精灵与异灵,后者更是将自己笼罩在厚厚的衣服和帽子之下,只露出一只眼睛,连性别都是未知的,十分神秘。 随着剧情推进,冒险者们会陆陆续续的离去或到来,通过这些顾客们的所见所闻,玩家将逐步深入一个《龙与地下城》式的奇幻世界。 既然是酒馆,那么饮品制作内容自然不能少,玩家需要通过顾客给出的提示来调配对应魔饮,这里需要注意,有的顾客会直接说出魔饮名称,有的则只说自己想要什么味道或是要提高什么属性,玩家则需要对照饮品描述自行判断。 每种饮品都由5项属性组成,通过搭配不同的魔药便可以调配制作出来,这里只需要注意下魔药对于属性的调整值即可,玩起来就像是简单的数学题一样。 有意思的是任务系统,当对话中出现关键内容时,系统会自动将其记录为线索,而在线索累积到一定数量时则会开启相关界面。 此时将互相关联的线索拖放在一起便会生成任务,这个任务可不是给玩家的,而是贴在酒馆里为冒险者准备的,随后便会看到其他角色接取任务并讨论的场景,这个趣味的玩法给玩家的感觉就像自己是NPC一样,体验非常独特。 《魔饮心语2》延续了一代的玩法与设定,新老玩家均可轻松上手,游戏主打奇幻设定与冒险故事,推荐喜欢文字类游戏的玩家体验。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
Ein super gelungenes Prequel zu Tavern Talk! Die Charaktere und die Story sind super, vor allem, wenn man den ersten Teil kennt. Das Tränkesystem ist etwas komplexer, hat mir aber auch nochmal besser gefallen! Die Designs sind auch wieder super toll. Das Lied "All It Takes" ist mein Dauerohrwurm und lässt mich jetzt schon nostalgisch werden, auch wenn das Spiel nicht ganz eine Woche draußen ist. XD Würde auch noch einen dritten Teil nehmen! Q_Q
Just like the first one, cozy and fun! The menu song BANGS, hoping for more. Also love all the little trinkets from other indie games like Vampire Therapist
I want to leave a positive review because I enjoyed the game, and I recommend it to anyone who enjoyed the first one (and to anyone who likes this type of game). However, while it has several positive aspects, I also found several flaws, especially compared to its predecessor. These flaws make it feel more like a mini-project, made in between larger projects (like Taver Talk 1 and whatever the next one might be, I hope). The story is much shorter, and there are far fewer sidequests (most of the time it felt like it was just accumulating rumors only to use a few crammed into a few quests). The cast is also much smaller, with only 8 characters, 3 of whom we already know (although I did enjoy seeing them in this previous era). The writing is good, although the characters feel somewhat less charismatic than those in TT1, and the story is a bit less epic. It draws you in less (perhaps due to the scarcity of side quests it feels like there's less build-up or exposition. There's much more information I would have liked to have; it's as if much of the development happens more off-screen than in the previous game). On the other hand, the drinks, characters, and tavern interior designs are still gorgeous, and although I think I prefer the system from the first game, I liked the new way of making drinks and solving the customers' orders (sometimes there can be more than one correct answer and that's cool). I really like this series and I'd love to play more games in this world. Whether it's with Una's party, Quasar's one from between this game and the first, continuing with the tavern from the first game, or a completely different one, I eagerly await the next installment. Although, hopefully, these details will be taken into account for improvements.
I love the new drinkmixing! It's more engaging than in the original game (I prefer the new version of it) I also love the story, it feels so much more mature and more up my lane. A worthy prequel! Looking forward to playing through it! (might update this afterwards if possible with a final verdict) PS: The main menu music is a banger!
A somewhat weaker prequel (less characters and convoluted quest building), but with better drink mixing and character storylines. Still very enjoyable with a great theme song.
too many hot people, not complainin', just saying
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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