
Tavern Master is all about managing your medieval tavern. You start with a very small room, couple of benches and tables and build your way up to a huge successful tavern with a kitchen, rooms for guests, group of loyal staff and much more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 13.3Kreviews | 92% | — | $883K |
| $3.89−74% | 108ratings | 82% | #214 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was about to recommend this game. And then I unlocked toilets... and oh how fun. Thats is now required and I now have to demolish what I have built to fit this in. So the game gives you a big middle finger to what you have built and now have to redo. Yeah so not cool.
I bought the game since it was on a very good sale. I love sim games in general and Tavern Master is a very good example of an idle sim game. You get to manage your tavern, hire staff and host events. Personally I love that you can create your own space and decorate it to your liking. As many people have said, manage your expectations as it is not a full out sim game with tons of personalization. After a while, things get a bit repetitive and you basically sit back and watch things unfold. That being said, there are milestones you have to work towards to progress so there is a "challenge" aspect to the game. I find myself playing this, whenever I want to unwind and relax. You don't have to be too much hands on to enjoy it. The music is excellent and makes the vibes more immersive and fitting for a medieval tavern. I am playing on a laptop, and this game runs smoothly with zero issues whatsoever. Personally I have not encountered any bugs. To sum up: If you are looking for an idle chill sim game to pass time and take your mind off of things, Tavern Master is a great option (eps if it is on sale!) What I would love to see in the future is: - More decorations. - A different building tool. (eg Things to be able to overlap a bit, maybe the ability to remove items form snapping to the grid(?) ) - A way to unlock more space / expand your tavern (eg clear the nearby forest on the left of the plot or something similar) Only building upwards tends to be annoying.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $882.9K | 790 | 76% | $59.99 | |
| $882.8K | 1.9K | 76% | $7.49 | |
| $882.7K | 3.7K | 55% | $9.99 | |
| $882.4K | 3.1K | 95% | $14.99 | |
| $883.9K | 2.5K | 95% | $14.99 | |
| $882K | 14.1K | 90% | $4.00 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.2K | 93% | Free | |
| $41.6K | 89 | 40% | $19.99 | |
| $40.1K | 111 | 81% | $11.99 | |
| — | 108 | 82% | $3.89 | |
| $76K | 205 | 79% | $12.99 | |
| $7.6K | 38 | 82% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Portuguese - Brazil, Turkish, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese +1 more
| $14.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ซื้อมา40บาท มันส์มาก สนุกมาก optimize มาดีมาก ไม่เจอบัคอะไรเลย ภาพสวยใช้ได้ ถ้าใครอยากได้ไอเดียจัดโรงเตี๊ยมสวยๆก็ดูพวกฝรั่งเล่นใน youtube ได้ หรือดูในศูนย์ชุมชน steam ก็ได้ จะมีตัวอย่างโรงเตี๊ยมสวยๆเพียบ พร้อมทั้งตัวอย่างการบริหารจัดการ
Tavern Master is a cozy medieval tavern management simulator centered around designing, building, and running a bustling fantasy inn. Narrative structure is completely absent here - there is no story, just a plot of land and a dream to serve cold drinks and hot meals to local villagers. [b]Fact:[/b] Expanding your inn isn't limited to ground-floor dining - the second phase of gameplay lets you turn your tavern into a full medieval hotel by adding upstairs guest rooms, beds, and room service for traveling adventurers! [b]The Short Answer: Is It Worth Buying?[/b] Only pick this up on a deep 50% discount or wait until more end-game content gets added. It's fun for a brief stint, but runs out of steam quickly. [b]Playtime[/b] 3/10 It takes around 8 hours to unlock almost every core upgrade, and roughly 15 hours total if you want to hit max expansion and clean up all Steam achievements (most players will feel completely finished after about 10 hours). [b]Story[/b] 2/10 There is no story - simply build your tavern, upgrade your kitchen, hire staff, and watch the gold roll in. [b]Music[/b] 3/10 Pleasant, medieval-inspired background tunes that create a cozy atmosphere while you manage your floor plan. [b]Graphics[/b] 3/10 Clean, low-poly medieval aesthetic with smooth animations and readable interiors. [b]Mechanics[/b] 4/10 The gameplay plays out much like The Sims build mode combined with automated logistics management: you arrange tables, place kegs, hire waitstaff and chefs, and sit back to watch patrons get served. The game expands further once you unlock the upper floors to rent out overnight lodging rooms. Mechanics are accessible and straightforward, though a few systems feel oddly designed or oversimplified. There is very little pressure or threat of failure, making the overall loop exceptionally relaxed. However, the lack of depth and meaningful end-game content means progression plateaus rapidly once your setup is automated. [b]Personal Take[/b] A very simple, low-stress game that delivers a fun, hypnotic loop for a few hours. Watching little medieval patrons and busy staff hustle back and forth provides that same meditative, relaxing satisfaction as monitoring production lines in Satisfactory. While it's a great "chill out" experience to unwind with, the total lack of end-game challenges or deeper managerial obstacles leaves it feeling a bit hollow after the first dozen hours. It's enjoyable for a weekend play session, but definitely wait for a half-price sale. [b]Overall Score:[/b] 68/100
방학이라 매일 밤마다 밤을 셀 정도로 엄청 재밌었습니다. 일단 혼자 하는 게임이라 스트레스도 없고, 벨런스 자체가 너무 좋고, 게임 흐름이 어렵지 않고 재밌습니다. 스토리는 딱히 없는 게임이지만, 한 번 게임을 실행하면 7시간은 기본으로 했습니다. 혹시나 안 해본 사람이 아직도 있다면 당장 하세요. 전 도전과제 다 깨고 지역별로 다 했습니다. 미친 게임입니다. (한국어 번역이 되어 있지만, 안ㅁ 이런 식으로 살짝 번역이 이상한 게 있어요. 그래도 다 이해하고 게임을 하는데 문제가 없었고, 단축키가 많이 없어서 살짝 아쉬움. 해보면 앎)
굿
good
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特筆すべき点は案外何もない、だがそれが良い。 見ての通りの酒場経営ゲーム。 有り金が尽きても、原価0の水だけを売り続ければ良いので、ゲームオーバーは無い。 バーカウンターを置き、テーブルと椅子を置き、照明をつけ、バーテンとウェイトレスを雇用する。 プレイヤーは酒や食料の補充だけを担当する。 与えられたミッション(N人に給仕する等)をクリアしていくと、新要素がどんどん解禁される。 これだけ書くと、正直つまらなそうに見えてしまう。 このゲームの魅力は、あらゆる点において減点要素が極めて少ない点にある。 操作の点では、マウスをキーボードで非常に直感的に操作ができ、ストレスフリーに遊べる。 日本語訳もかなり完璧で、プレイ中に困ることは無い。 中世を惹起させるBGMと酒場の心地よい喧噪SEが素晴らしい。 新要素が解禁されるタイミングが絶妙で、レイアウトを良い感じに整えて、満足してくると、また新要素を入れてレイアウトし直しになる。 ポジティブな再レイアウトだ。 デフォルメされた角張ったキャラクターが談笑して大笑いしているのを眺めながら、新しいレイアウトを構想し、チマチマ原材料の補充を考えていく。 なんやかんや、後半は取れる行動の幅がかなり増えてくるので、結構慌ただしくもなる。 先述のようにゲームオーバーは無いので、あわただしくやるも良し、マイペースにやるも良し。 デモ版で雰囲気が気に入ったなら、買って後悔はないだろう。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.