
Tavern Master is all about managing your medieval tavern. You start with a very small room, couple of benches and tables and build your way up to a huge successful tavern with a kitchen, rooms for guests, group of loyal staff and much more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.6Kreviews | 92% | — | $5.9M |
| $3.89−74% | 108ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Has potential, but it becomes an AFK game too quickly, and still you cannot really afk, since the game pause at certain notification. Most of the early gameplay is just clicking the "refill" button every day. At mid-game, there is nothing much more to do but afk every day to keep the research and mission going.
Скучновата. Спустя где-то 10 часов прохождения ты уже просто ждешь выпадания последних ачивок, пока твоя таверна живет сама, и ты просто скипаешь день за днем, день за днем. Эндгейм совсем не продуман. Не впервые играю в симуляторы управления таверной, и эта, на мой взгляд, проигрывает по вовлеченности.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Portuguese - Brazil, Turkish, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese +1 more
| $14.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well, yeah, its one of the best top down small business sim management games out there.... the only flaws is that you can mostly play the game with a mouse alone, except for refilling your kegs every night. for some reason they make you zoom in to do that unlike refilling any other stock, but then you have to press esc on the keyboard to get out of it. i had to put down my drink in my left hand every 3 minutes just to pres ESC!
Honestly, Tavern Master ended up being way more enjoyable than I expected. What started as a simple “let me try this for a bit” game somehow turned into an 11-hour tavern management addiction where I unlocked basically everything and packed my tavern to the absolute limit. 🍺✨ The game is just… cozy. It’s chill, relaxing, simple, and surprisingly satisfying to play. Watching your tiny tavern slowly turn into a crowded medieval money-printing machine scratches a part of the brain I didn’t even know existed. One thing I really appreciated is that the game never tries too hard to be overly complicated. It understands exactly what it wants to be: a casual management game you can sit back and enjoy while slowly expanding your tavern, decorating it, hiring staff, and watching exhausted villagers consume dangerous amounts of alcohol. And honestly? Respect. Things I really liked: Beer!🍺 Things that felt kinda “meh”: Some upgrades unlock way too late into the game. For example, I had to play around 7–8 hours before finally unlocking the beer cellar and the automatic beer refilling system, which honestly felt a bit excessive. By the time I got it, I had already spent hours manually dealing with everything. 😭🍺 I also wish the furniture system was a little smoother. From what I experienced, you can’t directly upgrade most furniture pieces you have to sell the old ones and place entirely new versions instead. Maybe there’s a better way that I somehow missed, but if not, having a proper upgrade system would’ve been a really nice quality-of-life feature. And lastly… managing employees can become surprisingly tedious after a while. Firing workers one by one, increasing salaries individually, and adjusting hotel room prices one single unit at a time starts feeling unnecessarily repetitive once your tavern gets large enough. Some bulk-management or faster adjustment options would’ve made late-game management much smoother. Still, outside of those smaller issues, I genuinely don’t have much to complain about. It’s not some gigantic revolutionary masterpiece that reinvents the management genre, but it doesn’t need to be. The game does exactly what it promises, and it does it well. Sometimes that’s enough. If you’re looking for a cozy, relaxing, and simple management game to sink a few peaceful hours into, this is honestly a pretty solid choice. 🍻
Se você comprar esse jogo, já se prepare para passar horas e horas nele. Eu achei o joguinho muito divertido e extremamente viciante! Sou suspeita para falar desse tipo de jogo porque gosto bastante desse estilo desde a época do café mania no orkut kkkk Somente 1 ponto negativo mais relevante que encontrei até então... Acredito que poderia ser possível passar um andar pra cima ou pra baixo sem precisar tirar tudo para montar tudo de novo, por exemplo: montei o hotel no segundo andar mas, após desbloquear o terceiro andar, eu gostaria muito que fosse possível passar meu hotel para o terceiro e montar outra coisa no segundo... dá uma certa preguiça de ter que desmontar e montar tudo de novo no andar de cima, seria bem mais fácil se tivesse só como passar o hotel pra cima. Também seria interessante se tivesse um pouquinho mais de variedade com relação à decoração e pratos novos. No mais, é um excelente jogo. Peguei em promoção e ele me prendeu bastante por um bom tempo!
I picked up this game because lately I’ve been really getting into shop sim and shop management games. Tavern Master fits pretty well into the genre without trying to be overly ambitious. The game is fairly short, and you’ll experience most of what it has to offer within the first couple of hours. That said, there are still some additional goals to work toward, especially if you’re someone who likes to 100% their games. Pros - Very easy to learn and get into - Base building is a nice addition to the shop management - Fun and engaging early game - Becomes somewhat cozy once you start generating a steady daily profit - There’s always something to unlock or work toward Cons - You experience almost everything the game has to offer within the first 3 hours - The game becomes too easy once you get your economy up and running - A few achievements are extremely grindy, it would probably take me another 8+ hours just to unlock the last few I need - Building is very limited to a small, pre-set area - The available building space doesn’t give you much room to create anything particularly unique or creative - The DLC feels like a downgrade, as it starts you with a premade shop, which completely removes much of the fun and progression of the early game Overall, this is a fun and relaxing game, especially during the early stages. The combination of managing your shop and building it up is enjoyable, and there’s a satisfying feeling of watching your business become profitable. Unfortunately, the game feels like it runs out of steam pretty quickly. Once your economy is established, there isn’t much difficulty left, and you can experience most of what the game has to offer within just a few hours. The limited building area also makes it difficult to get creative with your shop. I still enjoyed my time with it, but I wish there was more depth and longevity to the gameplay.
인스타 감성 바를 만들고 싶어서 시작했다가 나중엔 걍 포기하고 손님 최대한 많이 받는거에만 집중해서 도전과제까지 다 깨고 최종 완성본을 보니 이게 술집인지 닭장인지 모르겠는 비주얼이 되었다. 근데 돈은 잘벌려서 걍 이대로 가기로 함.
Got all the achievements, and boy was it a grind. Early game struggle is fun. When it gets to late game though, its really boring. Dont get me wrong, the whole point of the game is to manage an inn and custimize it, but theres so much one can do, and so the gameplay got really repetitive. Apart from that, great game. One thing that I found interesting was the event function, which lets you diversify your customers. Aswell as different recipes, which can be leveled up. But theres literally nothing to do when you level up your recipes, which dont take long to achieve. Another thing which kinda sucked was the fact that you can unlock special game functions by the end game, using the tech tree, but by that point I was so burnt out from playing copy and paste gameplay that I didnt even bother, since I already obtained all of the achievements from finishing said research. I wish I could write a more positive review because I am a fan of medieval and management games, but this one aint it. I would only recommend it when its on special. In my opinion, this is a sort of game you play for 2 hours and never touch again, which is a shame since there could have been more to this game, especially in the late game. Note: There is also a DLC for the game, that adds props and new area. Forgettable.
Игре требуется доработка, так как играть в нее интересно максимум часа 2, потому что чем больше ты играешь, тем больше ты чувствуешь искусственное растягивание игрового процесса за счет местного "пропуска событий" и понимаешь, что в большинстве самом игра играет сама в себя, ведь после определенного момента, все что от тебя требуется по факту, это просто ставить новые столы, кухни и бар, так как вся игровая система не сбалансирована. Чтобы набивать пропуск выполняешь одни и те же задания каждый игровой день, просто они перетасовываются между собой. А в награду декор пола, стен и элитные сотрудники (хотя в целом на среднем уровне сложности я разницы не почувствовала сильной) и ... по 2000 монет , даже тогда, когда их у тебя уже более 300 000. Считаю, что данная механика полностью должна уйти под снос. Все это пересекается с Исследованиями, которые открываются благодаря очкам исследования и количеству гостей разного уровня (фиолетовые, красные итд). Так вот в конце, очков нужно так много , что я просто весь подвал заставила столами исследователей (штук 30 столов), потому что к концу терпеть все это сил уже не оставалось. Полностью прокачанные исследователи приносят слишком мало очков, а в конце их нужно 5000 на каждую технологию. Гостей можно набить через события, однако события с фиолетовыми гостями отсутствуют. (в некоторых событиях есть 1-2 фиол гостя, что крайне мало когда тебе их нужно 200-300). Также считаю, что было неправильно делать счетчики посадочных мест в завершающем окне о прошедшем дне, эта информация должна была быть в режиме строительства. Как и имена официанток, чтобы мне удобно было знать, кого и куда я должна переставить, а так получается, что ориентироваться приходится лишь на повязки и цвет волос с кожей. Ну и вкратце об остальном. Подвал и игры открываются слишком поздно, когда это уже совсем не интересно, сад нельзя делать "под навесом" второго этажа, а про отель ты вообще забываешь сразу же как его построишь. Зимняя карта особо ничем не отличается от классики. Просто другие напитки и нужно отопление. Даже каких-либо зимних мероприятий нет. Перепроходить не хотелось. Как итог: я не любитель выбивать ачивки, но в этой игре сделала это принципиально, чтобы больше в нее не заходить. Играя в игру ставила ее на ускоренный режим и сидела смотрела фильмы, ходила делала дела по дому и ждала, когда наконец смогу закончить эти мучения. Не люблю оставлять негативные отзывы, но к моему сожалению, игра не оправдывает ожиданий.
Jo, der Einstieg ist angenehm unkompliziert: baust deine Taverne Raum für Raum auf, stellst Personal ein und sorgst dafür, dass deine Gäste zufrieden sind. Besonders ist die klare GameplaySchleife, verdienen, ausbauen, verbessern. Die Mechaniken sind leicht zu verstehen, bieten aber nicht genug Tiefe, um langfristig zu fesseln. Wer Spiele wie Prison Architect oder Two Point Hospital mag, wird sich schnell zuhause fühlen. Positiv fällt vor allem die entspannte Atmosphäre auf. Das Spiel verzichtet auf unnötigen Stress und belohnt effizientes Wirtschaften. Die grafische Präsentation ist schlicht, aber stilvoll, und die Benutzeroberfläche bleibt auch bei größeren Tavernen übersichtlich. Der Umfang ist begrenzt, und nach ein paar Spielstunden kann sich eine gewisse Wiederholung einschleichen. Auch fehlt es etwas an später Spieltiefe und Events, die für mehr Abwechslung sorgen könnten. Empfohlen für alle, die gerne in Ruhe planen, bauen und wirtschaften.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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