
From the creators of Game Dev Tycoon comes Tavern Keeper 🍻, a cosy-chaotic management sim, featuring a powerful decoration sandbox and a magical storybook RPG!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 29 → 2.43/day in the week after.
About
Build and decorate your tavern, hire staff, stock your larder, meet the locals, be the boss and run the show! Whether you keep a cosy neighbourhood taphouse or a lean, mean gold-minting machine, the choices - and consequences - are yours.

Dozens of intertwined game systems create unpredictable emergent situations. Dirt, heat, noise, flammability, sickness and of course, a parade of colourful customers all keep the unexpected coming.

Today’s situation: Half of your staff are in bed with sleep-sickness. Orders are piling up and patrons’ tempers are getting heated. So is the tavern - because it’s on fire! A spark from a broken lantern landed on just the wrong patch of dirt with no one around to notice. Oops, perhaps it’s time to call the fire brigade...
An expansive narrative campaign lets you build taverns across a vibrant world full of your favourite fantasy cultures. Each new location brings fresh challenges and surprising stories. Meet immortal elementals, outwit halfling philosophers and aid a crazed orc inventor.

Experience a magical storybook fully-narrated by Steven Pacey. Encounter hundreds of bite-sized stories with a surprise at every turn. There’s always someone needing the guidance of a Tavern Keeper like you. What choices will you make?
Decorate every nook and hollow of your tavern to create everything from bustling taprooms to relaxing reading corners. Place and manipulate thousands of items anywhere with complete creative freedom and make the tavern of your dreams.

Go beyond decorating and become a master artisan by using Tavern Keeper’s powerful Design Mode to craft unique furnishings. Combine pieces, add magical effects, then share your creations with the Tavern Keeper community.

Play the single-player campaign your way with adjustable game mechanics and storyteller settings or play in Freeplay for a custom challenge. Pick Challenging and strategize over every decision, barely making it through each day, or play a Relaxed game running the tavern of your dreams without pressure. The choice is yours.
Made by Greenheart Games 💚 (Game Dev Tycoon), a tiny independent team, Tavern Keeper is a passion project more than a decade in the making. Every detail is handcrafted, from the art, sound, writing, animations, down to the 3D user interface and many quality-of-life features. We took no shortcuts to bring you an experience like no other. Come on Inn!

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I absolutely adore the humour and the style. Much of the humour is Pratchett-like, as is the silliness. The game itself is totally solid, so give it a go :-)
EARLY ACCESS REVIEW The Management Sim I've Been Waiting For! I’ve been following this one for a while, and even in Early Access, Tavern Keeper is already an absolute gem. It’s rare to find an Early Access title that feels this polished and complete from day one. I was hooked immediately—it’s fun, charming, and has a way of keeping your attention for "just one more day" until you look up and it’s 2:00 AM. Craftsmanship and Quality You can tell Greenheart Games put a massive amount of time and thought into this. Even though it's technically still in development, I encountered very few bugs. The mechanics are deep, the "Design Mode" is incredibly powerful, and the whole experience feels smooth and intentional. It’s a huge breath of fresh air. The Road Ahead The foundation here is rock solid. I’ve already played through the available campaign levels, and I’m genuinely excited for the rest of the content to be released. I’ll be following every update closely, and I’m 100% committed to the full version as soon as it hits 1.0. Pros: Incredibly addictive and cozy gameplay loop High level of polish with almost no bugs Professional voice acting and great writing Deep customization that lets you get really creative Cons: I finished the current content and just want more! Excellent job, devs! If you’re on the fence because it’s Early Access, don’t be. It’s already worth every penny. Keep up the amazing work!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German*, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, French +3 more
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прошел 3 доступных уровня и поигрался в свободной игре несколько часов. Выводы: + Сам геймплей интересный, всё время нужно за всем следить (особенно если поставить сложность повыше), чтобы всё работало как надо. + Приятная графика, музыка - ок (но точно не шедевр). + Не встретил багов (1 раз застрял персонаж, но их можно сбросить, и всё заработало). - На определенном этапе, когда всё работает, как должно, начинаешь просто скипать дни побыстрее. - Мастерская - на любителя. С одной стороны, можно много всего придумать и задизайнить. С другой стороны - а что с этим потом делать? Сидеть днями и ночами, обустраивая свой трактир, чтобы... что? Чтобы потом воткнуть её в трактир 3 раза и закончить игру? В общем, в планку уперся, а дальше - скучно. - Немного утомляет всё делать лично, а именно - закупки продуктов и т.д. Было бы неплохо (если нет задумки, чтобы игрок всё делал сам, т.к. в этом суть геймплея) ввести механику, чтобы можно было планировать закупки и поставки. Экономика бы усложнилась, но не приходилось бы стабильно раз в 2-3 дня закупать курицу и пиво - надоедает (возможно, только на данный момент, т.к. ты упираешься в планку 2.5 звезды и дальше улучшать нечего). - Свободная игра обрезанная. Не очень она и свободная. Вывод: для EA более менее норм, но, по ощущениям, контента мало. Мастерская, опять же, далеко не для всех - далеко не каждый захочет сидеть там часами и дизайнить себе мебель. Свободная игра - покоцанная (дают несколько трактиров на выбор, и выбор, увы, невелик). Пробовать играть на харде - не возникло желания. На данный момент непонятно, что делать в игре дольше отыгранного мной времени (13 часов). Учитывая, что последний уровень проходил довольно долго, думаю, можно управиться и быстрее. Что делать дальше - загадка. В общем, за 1к рублей 13 часов геймплея (понятно, что на данный момент, но всё же) в [i]теоретически[/i] песочнице - такое себе. Песочницы люблю, но тут желания засиживаться нет.
好游戏,非常值得游玩, 发送反馈真的有用,还会耐心的邮件回复,不像隔壁某游戏二代 就是为什么这个游戏这么吃配置,3060都不够的样子
Amazing game! :) About 30 hours of content for early access. I like how you can really make custom furniture using in-game pre-made 3D assets by putting them altogether to make cute low-poly style furniture. You can also import other people's furniture creations if you're too lazy like me to make your own lol. Can't wait for future areas to be released!!
too little content for the price now
A lovely little game! Extremely polished, with customizable difficulty so you don't always have to micromanage every little thing (but you can if you want). Has a very robust decoration and decoration creation system so you can create unique, custom pieces. It's delightful how every little NPC has some personality and a distinct blurb about them, so fun to read! All in all, a very cozy, very polished game, even in early access. Can't wait for the final game release! Definitely recommend getting!
So much fun!
This is a really fun game. There are loads of little details from the staff character flaws to the patrons backstories. Looking forward to future updates. Its in early access so this may improve but my only big gripe is that the inns you run only go up to a certain level (1 for for the first, 2 for the 2nd, etc). It would be great if in future improvements you could go back and improve previous taverns as you scale your learning in the game. Two Point does this really well so you can go back and add these new learnings to the old locations offering a longer playthrough.
Не затягивает игра, есть момент, которые раздражают: 1. от каждого нового задания глаз дергается, 2. приходится постоянно переделывать комнаты, 3. 90% времени повара тратят, чтобы перенести крысу с точки А к Б, 4. эти книги с сюжетным текстом скучные капец, 5. постоянно че то заканчивается, автоматизации не хватает. Оценка: 3,5 из 10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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