
A simulation and RPG game with multiple endings, set in a Chinese restaurant. Play as the owner, and manage the restaurant, form bonds with characters, and explore the lively town. Uncover the secrets behind the restaurant’s mysterious downfall.
Modeled estimate, not a reported figure. How we estimate →
About
Hello everyone! What kind of game is Taste of the Wind?
When you were a child, you grew up helping in your parents' restaurant. Life wasn't exactly luxurious, but it was carefree. One day, however, the restaurant was framed, and your parents passed away. You had no choice but to work various jobs to make ends meet. You thought life would continue like this forever, until one day, your long-lost childhood friend suddenly reappears... and she brings along a 1 million debt?! Your fate is about to be rewritten.
The once silent Taste of the Wind is about to see a new dawn, but the shadows of the past have not fully disappeared… Bearing heavy burdens, will you move forward with your companions? While rebuilding your family business, can you uncover the truth?
🌟Main Gameplay🌟
As the restaurant owner, your most important task is to determine the management strategy for your restaurant. You’ll choose the monthly menu, set the price for each dish, decide whether to renovate or expand the shop, and determine whether to provide top-notch service to customers or cut costs to increase revenue. Do you spend a lot on staff training or set a meager 2,000 monthly salary with 90-hour work weeks? These decisions… are all in your hands!
Of course, the most important thing is to survive. If your cash flow is negative for two months in a row—welcome to the bankruptcy bad ending :)

Cooking, cleaning, checking bill errors, handling customer complaints… from 6 AM to 10 PM every day, there are many tasks to be done! Come and experience the daily management routine!

The childhood friend who bought you your family restaurent, the childhood companion with whom you used to get into trouble, the mysterious girl with a fiery temper… Taste of the Wind features many unique characters. Get to know their past stories and grow closer to them through sweet moments.
Maybe someone would say, no sweet moments, I only want to work and study! In Taste of the Wind, you can also learn the exclusive knowledge of your employees. Want to know what table turnover rate means? Have you noticed the little tricks on the menu that grab attention? Which knife should you use first when chopping vegetables? Why do you add salt last when stir-frying veggies? How can you tell if an egg is still usable? Plus, there's Karate, fortune-telling with Bazi, and Purple Star astrology... If you're interested in these, chat with the employees and learn more! Knowledge isn't just numbers; it's practical tips, and one of the branches leading to different endings!


In Taste of the Wind, while you have the goal of paying off the one million loan in five years, your choices will lead to different endings. Will you be the boss who pushes employees but makes a fortune, or will you choose to be more ethical? Will you opt for a chain store strategy and expand aggressively, opening a large restaurant, or go for a Michelin-starred restaurant? Or perhaps... even though the restaurant is your main business, you’re more into investing, fishing, and games of chance?
All these choices will lead to your own unique ending.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese
Engagement
Reviews
Themes across 195 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩过最好玩的经营游戏
[b]醉风酒 - Taste of the Wind[/b] to bardzo przyjemny, w tym rozbudowany tytuł z gatunku ekonomicznych w którym to gracz będzie zarządzał podupadłą rodzinną restauracją, starając się małymi kroczkami odbudować jej dawny prestiż wśród mieszkańców – pokonując po drodze konkurencyjne gastronomiczne lokale działające na tym samym polu. Całość została otulona w ciekawy wątek fabularny, na przestrzeni którego będziecie kształtować relacje z otoczeniem oraz bliskimi. Tytuł być może nie jest dla wszystkich, biorąc pod uwagę jego specyficzny schemat rozgrywki łączący w sobie typowy symulator zarządzania biznesem (dostosowania cen dań, bonusów lokalu), dbanie o budżet (spłatę długi) z odrobiną tekstowej pogadanki rodem z powieści wizualnych, skończywszy na aktywnościach (minigrach) pozwalające uzyskać wirtualną walutę niezbędną do rozbudowy i rozwoju waszego początkowo skromnego biznesu, po punkty reputacji i sławy. Początkowo zyski z waszej działalności nie będą astronomiczne, lecz z czasem zaczną przybierać lepszych rozmiarów – pozwalających na bardziej rozbudowane inwestycje. A ich samych jest sporo, od podstawowych rozbudów i renowacji restauracji, po kolejne dobudówki (wyższe kondygnacje) pozwalające ugościć więcej graczy a tym samym zarobić więcej pieniędzy. Po grubsze inwestycje w rozbudowę sieci restauracji, czy też zainwestowanie w już obecne (występujące na rynku), w tym waszych konkurentów przejmując ich udziały – zgarniając z tego tytułu dodatkowe zyski. Nie zapominając też w rozwój i wynagrodzenie swoich pracowników którzy dzień w dzień będą ciężko pracowali na wasz sukces – spędzaniu z nimi wolnego czasu odkrywając uroki kolorowej krainy z masą atrakcji do zwiedzania. Do tego opracowywaniu nowych dań, rozwijaniu ich składników (przekształcając je w dania premium). Co do kwestii technicznej, oprawa audiowizualna jest dobra, sterowanie banalnie proste, interfejs prosty i przejrzysty aczkolwiek szkoda że nie występuje w nim polska lokalizacja (napisy) – być może w przyszłości takowe się pojawi. [quote]Zachęcam wszystkich do obserwacji [url=https://store.steampowered.com/curator/32785706/ ]kuratora[/url] i jego nowej sekcji recenzenckiej [url=https://store.steampowered.com/curator/45946673/]walas85+[/url], by na bieżąco otrzymywać świeże informacje o nowo zrecenzowanych tytułach.[/quote]
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Hours played at review time, across 195 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Taste of the Wind approaches restaurant management as more than a straightforward business simulator, combining financial strategy, daily work, social relationships, exploration, character development, and branching storytelling into one interconnected experience. Developed and published by 一留留, it centers on rebuilding a family restaurant while dealing with an enormous debt and uncovering the circumstances behind the establishment’s troubled history. The result is a game that mixes the comforting routine of running a small business with considerably heavier themes of loss, responsibility, ambition, and personal choice. The story provides a meaningful reason for nearly every management decision. After growing up around her parents’ restaurant, the protagonist sees her life collapse when the business is framed and her parents pass away. Years later, the return of a childhood friend leads to another major problem: a debt of one million that must somehow be repaid. Reopening the family restaurant becomes the primary route toward financial recovery, but it also creates an opportunity to investigate the past. This gives the economic systems more emotional weight because earning money is connected to both survival and the protagonist’s unresolved family history. Restaurant management forms the backbone of the experience. Players determine the menu, adjust prices, monitor expenses, renovate the establishment, consider expansion, and manage employees. The game allows different philosophies rather than forcing one ideal approach. You can invest heavily in workers and customer satisfaction, pursue quality and reputation, or become an aggressive cost-cutter focused primarily on profit. These decisions influence more than numbers on a balance sheet, helping establish what kind of owner the protagonist becomes. Financial mistakes also carry consequences, with prolonged negative cash flow potentially leading to bankruptcy and an unfavorable conclusion. A five-year objective to eliminate the debt gives the campaign a clear destination while leaving considerable freedom in how to reach it. Players can concentrate on transforming the original restaurant into a respected establishment or pursue expansion and potentially develop a larger business operation. Other activities can compete for time and money, including investments, fishing, and games of chance. These diversions make the experience resemble a broader life simulation rather than a management game confined to one building. The daily routine adds more immediate activities to complement long-term planning. Cooking, cleaning, checking bills, responding to complaints, and handling practical restaurant problems create a sense that the protagonist is actively working rather than merely controlling the business through menus. Mini-games provide additional variety and break up the strategic portions. Some repetition is inevitable, especially across a campaign covering several in-game years, but the combination of hands-on tasks and larger management decisions helps keep the restaurant from feeling completely automated. Stone Town expands the experience beyond business operations. Exploring the area introduces different characters, including childhood acquaintances and unusual personalities who may become important to the protagonist’s future. Relationships are tied to progression because interacting with people can provide useful knowledge. Subjects range from cooking techniques, restaurant concepts, and food-related expertise to more unconventional areas such as martial arts, fortune-telling, and traditional astrology. This learning system gives conversations practical value and encourages players to engage with the community instead of treating social encounters as optional dialogue. The branching narrative is particularly important to replayability. Choices involving money, employees, relationships, knowledge, expansion, and personal activities can push the protagonist toward different outcomes. A player obsessed with maximizing wealth can create a dramatically different future from someone who prioritizes employee welfare and restaurant quality. Bankruptcy is also integrated into the possible outcomes, meaning poor management becomes part of the story rather than simply producing an ordinary failure screen. Multiple endings provide a good reason to experiment with different priorities on subsequent playthroughs. The hand-drawn 2D presentation complements the character-driven structure nicely. Its colorful artwork gives Stone Town and the restaurant an inviting personality, while illustrated characters suit the dialogue-heavy storytelling. There is an effective contrast between the pleasant visual style and the more serious subjects underneath it. Debt, bereavement, business ethics, financial desperation, and difficult personal decisions prevent the experience from becoming purely cozy, even though its appearance initially suggests something much lighter. Its greatest potential weakness comes from the same ambition that makes it distinctive. Restaurant management, RPG-style progression, visual-novel conversations, mini-games, exploration, relationships, investments, and multiple endings represent a large collection of systems. Players expecting an exceptionally detailed economic simulator may consider some elements relatively lightweight, while those primarily interested in narrative could find the financial responsibilities demanding. Repeated daily chores may also become predictable during a lengthy campaign. The game is therefore best suited to players who appreciate variety rather than those seeking extreme depth from one particular mechanic. Steam Deck compatibility is less straightforward than with games carrying an official Verified designation. It should be treated cautiously for handheld play because an official Steam Deck compatibility rating is not clearly established. The 2D presentation and comparatively modest technical nature suggest that the game is not inherently demanding, but interface readability, controller support, text entry, and Proton behavior can still affect the experience. Players purchasing specifically for Steam Deck should therefore consider its compatibility unconfirmed rather than assuming completely seamless handheld operation. Overall, Taste of the Wind succeeds most strongly as a hybrid life and restaurant-management experience where money is only one measurement of progress. The family mystery gives purpose to rebuilding the restaurant, while relationships, education, exploration, business ethics, and branching outcomes add personality to the economic systems. It may occasionally sacrifice mechanical depth in exchange for variety, but its combination of personal storytelling and managerial freedom creates an appealing identity. Players who enjoy managing resources while shaping a character’s relationships and future should find plenty to explore across its five-year journey. Rating: 8/10
类似火山的女儿的玩法+模拟经营。在故事的推动下,由玩家自行选择提高各种属性(影响结局,可以说多种结局)和如何管理好自家的餐厅而慢慢还100w款。啊~~算天崩开局吗?不过比起主角凄惨的背景。还真不如拼一把翻身。 第一眼看到手绘画风,真的很不错。有种童年感觉而且画得可爱,游玩时带着一股欢乐的气息。美术的渲染力确实强。其次对话有趣,以及剧情对话内容丰富。此作品达到及格线。 还有游玩的时候,我bgm呢?是bug不
很喜欢!节奏把握这块已然超越大量游戏,不会让我玩着玩着刷手机的就是好游戏,完全反对针对游戏性的批评,你不喜欢自有人喜欢,而且小游戏都可以跳过。 角色塑造很萌,画的都很可爱😋😋 能顺便看点小知识蛮好的,展示知识储备环节来了。 游戏难度适中甚至简单,唯一搞不懂的地方是解密部分,其余很轻松的结束一周目,就是bug太多了继续努力修修修!
画风挺讨喜的,玩法也不复杂,支持一下~
忘忧桥第三次去老人那拿鲫鱼菜谱会卡住
把你的存档机制改一改行不行,那个自动存档每个界面都有好恶心啊,天天莫名其妙回到上一天,然后也不知道怎么分清几个档之间的区别,玩着好难受,能不能让那个自动存档只在第一面,然后五个满的时候,不要自动换页好吗,换到只有自动存档的一面默认就读档那一个了,现在都分不清我到底干什么了。
几乎说是顶着漫天bug打完的,甚至到最后还没有跳结局成就,但其实并不让人觉得烦躁,而且因为各种bug逻辑导致虽然没能通过推理解开真相,但是真相还是被剧情对话说出来了,所以打完还是觉得没啥遗憾。 因为作者超长期的社媒营业所以感觉对这个游戏有一种天然的亲切,加上美术可以说是过于对上我的审美了,每个立绘都非常可爱,以为是某种老广模拟器(?)就买了,实际玩起来剧情和游戏系统传达出的几乎全是善意,和好朋友一起嘻嘻哈哈的热闹体验也很让人愉快,以至于一些潜在的负面体验还是被正向反馈淹没了。确实也正如作者所说,既有美少女梦工厂的影子又有仙剑客栈的影子,既然都出现这两个游戏那还多说什么,只能是好评了。 既推荐大家购买试一试(只要做好对bug的预期管理就行),也推荐大家顺着开发商的名字去围观一下老太各个社媒的营业内容,对于开发美术发行运营集于一身老太的执行力和能力致以无上的敬意,感觉是可以写进独立游戏教科书的存在。 以及诸君,我永远喜欢小云。
非常治愈解压的小游戏,众筹的非常满意的一部作用,画风很萌,前期的经营比较新颖比较难,中期开始有点腻数值就飞速膨胀让你没有很多重复性的忧虑,算是很好的优化,目前bug比较多,但是还是很不错的一部作品
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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