
A simulation and RPG game with multiple endings, set in a Chinese restaurant. Play as the owner, and manage the restaurant, form bonds with characters, and explore the lively town. Uncover the secrets behind the restaurant’s mysterious downfall.
Modeled estimate, not a reported figure. How we estimate →
About
Hello everyone! What kind of game is Taste of the Wind?
When you were a child, you grew up helping in your parents' restaurant. Life wasn't exactly luxurious, but it was carefree. One day, however, the restaurant was framed, and your parents passed away. You had no choice but to work various jobs to make ends meet. You thought life would continue like this forever, until one day, your long-lost childhood friend suddenly reappears... and she brings along a 1 million debt?! Your fate is about to be rewritten.
The once silent Taste of the Wind is about to see a new dawn, but the shadows of the past have not fully disappeared… Bearing heavy burdens, will you move forward with your companions? While rebuilding your family business, can you uncover the truth?
🌟Main Gameplay🌟
As the restaurant owner, your most important task is to determine the management strategy for your restaurant. You’ll choose the monthly menu, set the price for each dish, decide whether to renovate or expand the shop, and determine whether to provide top-notch service to customers or cut costs to increase revenue. Do you spend a lot on staff training or set a meager 2,000 monthly salary with 90-hour work weeks? These decisions… are all in your hands!
Of course, the most important thing is to survive. If your cash flow is negative for two months in a row—welcome to the bankruptcy bad ending :)

Cooking, cleaning, checking bill errors, handling customer complaints… from 6 AM to 10 PM every day, there are many tasks to be done! Come and experience the daily management routine!

The childhood friend who bought you your family restaurent, the childhood companion with whom you used to get into trouble, the mysterious girl with a fiery temper… Taste of the Wind features many unique characters. Get to know their past stories and grow closer to them through sweet moments.
Maybe someone would say, no sweet moments, I only want to work and study! In Taste of the Wind, you can also learn the exclusive knowledge of your employees. Want to know what table turnover rate means? Have you noticed the little tricks on the menu that grab attention? Which knife should you use first when chopping vegetables? Why do you add salt last when stir-frying veggies? How can you tell if an egg is still usable? Plus, there's Karate, fortune-telling with Bazi, and Purple Star astrology... If you're interested in these, chat with the employees and learn more! Knowledge isn't just numbers; it's practical tips, and one of the branches leading to different endings!


In Taste of the Wind, while you have the goal of paying off the one million loan in five years, your choices will lead to different endings. Will you be the boss who pushes employees but makes a fortune, or will you choose to be more ethical? Will you opt for a chain store strategy and expand aggressively, opening a large restaurant, or go for a Michelin-starred restaurant? Or perhaps... even though the restaurant is your main business, you’re more into investing, fishing, and games of chance?
All these choices will lead to your own unique ending.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese
Engagement
Reviews
Themes across 195 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏我是看到STEAM的个人日历才看到的 之前宣发一直没看到 进入游戏页面第一眼 发现游戏是属于那种怀旧动漫的那种卡通风 一下子吸引住了 看了下游戏的玩法 不错也是我喜欢的(比较喜欢这种餐厅经营模拟的 比如仙剑客栈系列)主线剧情么看介绍是老套的欠债--经营--还债模式 单身看其中有很多创新的玩法 果断入手(吐槽下上架时间居然是晚上21点 深夜经营餐厅料理 把我看饿了 减肥人群伤不起) 先点评到这吧 玩游戏才是最重要的~~ 红烧肉真好吃~
在游戏发布前几天看到了Demo,就直接试玩了一下,画风带一点彩色水墨的感觉,很好看,音乐也好听。 正式版比demo多了一些随机的惊喜,还款和增长口碑知名度的机制也更符合逻辑。在餐馆策略和经营的界面上更易懂了。 我从玩Demo时候因为担心一点点数值的下降就读档重来,到现在正式版里,见多了变化之后,反而觉得人生就是如此,每天都可能有开心和不开心的事情发生,一味的数值怪可能会让自己累哒~~所以后来我就直接接受了,开始快乐经营,坦然接受每一个随机的发生,这也是这个游戏的一个乐趣所在嘻嘻。 官方群好热闹,bug也在陆续登记中,目前开玩并不影响游戏进程,希望我早日建设天下第一大酒楼嘎嘎嘎。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 195 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
她真的想教会我烧菜和经营
几乎说是顶着漫天bug打完的,甚至到最后还没有跳结局成就,但其实并不让人觉得烦躁,而且因为各种bug逻辑导致虽然没能通过推理解开真相,但是真相还是被剧情对话说出来了,所以打完还是觉得没啥遗憾。 因为作者超长期的社媒营业所以感觉对这个游戏有一种天然的亲切,加上美术可以说是过于对上我的审美了,每个立绘都非常可爱,以为是某种老广模拟器(?)就买了,实际玩起来剧情和游戏系统传达出的几乎全是善意,和好朋友一起嘻嘻哈哈的热闹体验也很让人愉快,以至于一些潜在的负面体验还是被正向反馈淹没了。确实也正如作者所说,既有美少女梦工厂的影子又有仙剑客栈的影子,既然都出现这两个游戏那还多说什么,只能是好评了。 既推荐大家购买试一试(只要做好对bug的预期管理就行),也推荐大家顺着开发商的名字去围观一下老太各个社媒的营业内容,对于开发美术发行运营集于一身老太的执行力和能力致以无上的敬意,感觉是可以写进独立游戏教科书的存在。 以及诸君,我永远喜欢小云。
在301年的五月一日开业会卡死,只有bgm 无法继续游戏,麻烦看到修bug哦
玩过最好玩的经营游戏
画风挺讨喜的,玩法也不复杂,支持一下~
非常治愈解压的小游戏,众筹的非常满意的一部作用,画风很萌,前期的经营比较新颖比较难,中期开始有点腻数值就飞速膨胀让你没有很多重复性的忧虑,算是很好的优化,目前bug比较多,但是还是很不错的一部作品
已严肃体验了完了一遍,遂来写写个人体验(非常主观非常嘴碎) 先说说缺点吧,我是在25年demo刚出的时候就下了demo进行了体验,并在此之后关注了制作者的b站账号,看到开发者只有一个人并且游戏出的这么快的时候就预感不妙了,首发的时候顶着bug玩了一会实在顶不住了去了某书给作者反馈过一次bug,修的挺快但是不能遮掩端上来半成品的事实。 我很好奇内测的时候为什么这些bug没有被发现(已经是严重影响体验了)并且完全是bug上长了个游戏。 这游戏主打的的经营模块到中后期就非常折磨(也是经营游戏常有的问题),大地图能获取的食谱很少,想在五年内收集全五星食谱好像做不到。 大地图的事件还有员工聊天事件非常少真的是非常少(demo玩的时候还没有那么明显),还有些限定剧情没有明显提示,那个推理更是奇怪(?)还有经营里和那个庙会小游戏个人感觉很难玩,还有远足事件这个更是重量级,去过一次后就再也去不了了。 中后期大地图体力完全不知道可以用来干嘛,没有食谱驱动没有好感度驱动已经完全是累赘设计了。 还有那个武学和玄学设计也是完全的累赘,除了个别事件触发不同对话就完全没作用了,不知道作者是基于什么样的想法设计出来的。 游戏玩过一遍后很难再提起兴趣再玩第二遍(不如火女),价格感觉完全不值。 然后是优点,画风很好看前期的养成也很有意思(看着金钱变多和贷款变少很有成就感)不然不会首发就入手,cg很好看漂流事件员工的性格不同触发的剧情也不同。 说实话作者塞的小游戏不如多画几个cg(优点完全说不出来了)总之也不至于非常差评和非常好评,但就价格来说有些不值,个人体验还不错遂偏于推荐。
类似火山的女儿的玩法+模拟经营。在故事的推动下,由玩家自行选择提高各种属性(影响结局,可以说多种结局)和如何管理好自家的餐厅而慢慢还100w款。啊~~算天崩开局吗?不过比起主角凄惨的背景。还真不如拼一把翻身。 第一眼看到手绘画风,真的很不错。有种童年感觉而且画得可爱,游玩时带着一股欢乐的气息。美术的渲染力确实强。其次对话有趣,以及剧情对话内容丰富。此作品达到及格线。 还有游玩的时候,我bgm呢?是bug不
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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