
A simulation and RPG game with multiple endings, set in a Chinese restaurant. Play as the owner, and manage the restaurant, form bonds with characters, and explore the lively town. Uncover the secrets behind the restaurant’s mysterious downfall.
Modeled estimate, not a reported figure. How we estimate →
About
Hello everyone! What kind of game is Taste of the Wind?
When you were a child, you grew up helping in your parents' restaurant. Life wasn't exactly luxurious, but it was carefree. One day, however, the restaurant was framed, and your parents passed away. You had no choice but to work various jobs to make ends meet. You thought life would continue like this forever, until one day, your long-lost childhood friend suddenly reappears... and she brings along a 1 million debt?! Your fate is about to be rewritten.
The once silent Taste of the Wind is about to see a new dawn, but the shadows of the past have not fully disappeared… Bearing heavy burdens, will you move forward with your companions? While rebuilding your family business, can you uncover the truth?
🌟Main Gameplay🌟
As the restaurant owner, your most important task is to determine the management strategy for your restaurant. You’ll choose the monthly menu, set the price for each dish, decide whether to renovate or expand the shop, and determine whether to provide top-notch service to customers or cut costs to increase revenue. Do you spend a lot on staff training or set a meager 2,000 monthly salary with 90-hour work weeks? These decisions… are all in your hands!
Of course, the most important thing is to survive. If your cash flow is negative for two months in a row—welcome to the bankruptcy bad ending :)

Cooking, cleaning, checking bill errors, handling customer complaints… from 6 AM to 10 PM every day, there are many tasks to be done! Come and experience the daily management routine!

The childhood friend who bought you your family restaurent, the childhood companion with whom you used to get into trouble, the mysterious girl with a fiery temper… Taste of the Wind features many unique characters. Get to know their past stories and grow closer to them through sweet moments.
Maybe someone would say, no sweet moments, I only want to work and study! In Taste of the Wind, you can also learn the exclusive knowledge of your employees. Want to know what table turnover rate means? Have you noticed the little tricks on the menu that grab attention? Which knife should you use first when chopping vegetables? Why do you add salt last when stir-frying veggies? How can you tell if an egg is still usable? Plus, there's Karate, fortune-telling with Bazi, and Purple Star astrology... If you're interested in these, chat with the employees and learn more! Knowledge isn't just numbers; it's practical tips, and one of the branches leading to different endings!


In Taste of the Wind, while you have the goal of paying off the one million loan in five years, your choices will lead to different endings. Will you be the boss who pushes employees but makes a fortune, or will you choose to be more ethical? Will you opt for a chain store strategy and expand aggressively, opening a large restaurant, or go for a Michelin-starred restaurant? Or perhaps... even though the restaurant is your main business, you’re more into investing, fishing, and games of chance?
All these choices will lead to your own unique ending.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese
Engagement
Reviews
Themes across 195 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bug有点多馁,而且中期就有点重复了,数值给的也有点不合理,希望后期改改
纯粹的好玩,和流水线做出来的罐头游戏不一样
先把好评给了,慢慢玩,之前玩过demo之后一直很喜欢,心心念念的终于等到出了,今晚就猛玩!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 195 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很喜欢这个节奏。很不错的经营类游戏。要说建议的话,少了些主线的指引,bug也有一些。不过无伤大雅就是了。推荐
有趣
冲着可爱的画风,少许不同的餐馆经营玩法来的。 正常通关,整体感受是非常可爱的童话故事。剧情和文本都非常的“可爱”,放松心情,朝自己想发展的方向努力,就一定会达成的游戏。 别看简介说得像有大阴谋,简直全是糖水,虽然我并没能探索完线索。但是非常轻松的第三年就还清贷款,半月纯利润突破100万,所以基本全员刷100+好感,全员能力高级,各种属性20+,道德60+,仙气维持0以下(居然能为负数。。),看得见的成长要素都做到了,好几年都只能乱逛。 为什么说开发者非常可爱呢,因为看公告,开发者居然认为将贷款提高到1000万是提高难度,就笑了。我觉得探索反而比较难,似乎是那种限定时间+几率掐的比较死的设计,经营方面反而按部就班轻轻松松。当然,可能是数值系统出了问题,我不明白1000份菜,最高100的售价平均60售价的菜,是怎么卖到150万+的销售额的,我更不明白口碑和知名度是怎么突然窜得那么快的(第二年就因为这两项使得我获得厨艺比赛第一名) 建议开发者还是应该先自己跑一边,小BUG有点太多了。许多简单的UI BUG绝对能够发现并解决,观感会好很多。程序开发能力需要狠狠磨练。文本说5星菜谱,菜谱上写5星菜谱,菜单上写2星,还可以进行升星操作。经营策略左右切换时,同一条策略居然自己切换开启和关闭(亮与不亮),甚至左右切换时,策略的组顺序甚至变了,比如当前为第二页,点右居然变为第一页。经营策略选择这两个BUG都属于偶发,但就惊为天人,一度认为是仙气的问题,以为有什么大阴谋。那个经营结算画面出现“口碑:-1+1,知名度:-1+3”,把我给整笑了,你不能这样直接赋值的。 两个反馈点: 1. 第一年我就开始远足了,作为带大家一块开心的剧情算是我最大的期待,结果后来人越来越多,却不让我远足了,每次都说去过了。是不分年份,每个季节只有一次么? 2. 我所有人的好感都是100+,为啥选择某人结局,直接就跳小云的结局了,都不给我选择的机会,攀比谁好感更高,在这个故事里是否太出戏(功利)了一点。 只能算是一款可可爱爱的AVG(游戏结尾曲让我确认这一点),模拟经营的设计比较特别,但掌握后(遵循游戏引导和朴素的认知)会发现其实还是比较简单的,养成更是各种直球。 结局里大家都这么乐,配合喜庆的结尾曲,就给个好评吧。
画风顶级,剧情也很有意思,餐馆经营方面的策略能看出来作者绝对是很用心设计的,用心做游戏真的不一样。虽然发售当天游戏还有一些bug,但作者每天都积极修复bug,也会对操作不方便的细节进行修改。美味的经营游戏,入股不亏
画风可爱,可以看出制作方想要做一款满足自己xp和各类小设计的游戏,很多人诟病的交互对我个人来说还挺好玩的,一套组合拳恰好打在我的点上所以给了推荐。但是数值非常不平衡,前期我还在对着屏幕一项一项算成本到了后面面对爆炸的数值像个笑话。另外,截止目前仍然有不少影响游戏体验的bug,在解决之前你可能会一头雾水,不停地回档刷新,直到多次确认之后才会放心“哦是bug,而不是我跳过了什么剧情”
美术毋庸置疑,宣发的时候看到美术表现就准备首发入了(其实当时抱着当画册买的心态关注的,没想到正式上线之后还挺好玩)。场景光影表现很细节(不同时间去同一地点会有光影变化、装修前后场景也有变化等),bgm很好听,期待后续出音乐包,角色形象很贴合人设,人物言行很有活人味(没赶上众筹,期待后续出角色周边和设定集)。修bug和研发反馈都很及时,能感受到在好好做游戏,这样的游戏我是愿意为了各种衍生品付费的。游戏整体很好上手,我自己玩的时候第一把不熟悉破产了,第二把就顺顺利利的了,中途也不用查攻略什么的。目前随机事件还不够丰富,不过研发计划已经公布了相关内容了,期待醉风酒的进一步发展。
虽然有点小bug,但是游戏还是用心做的,而且玩起来确实好玩,氛围感也不错。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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