
Experience the thrill of leading American aircraft carriers to victory in this innovative full 3D command simulation wargame set in the Pacific in 1942. First-person or God’s eye, you lead your fleet and planes right from the center of the battle.
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About

Task Force Admiral Vol.1: American Carrier Battles is a single-player experience centered on the command of an early Pacific War US Navy carrier task force. As the overall commander, you are in charge of seeking the destruction of the enemy naval forces and preventing your opponent, the Japanese Navy, from accomplishing its objectives. To achieve your aims, you have at your disposal the most fearsome sea projection weapon known to Man in 1942: your carrier air groups and the task forces that support them.
As a carrier task force admiral in this pioneering age of air/naval warfare, assume the mantle of retribution in this innovative interpretation of a classic topic, as the first title in a new series that will further explore and develop the genre. Forget about the limitations of the past, and let the best of wargaming and simulation blend and blossom together in this new take on command at sea! Re-live the great battles of the first year of the Pacific War as if you were there yourself. In here there is no dice roll, no artificial skill-tree, no arbitrary stats, selective fog of war or supernatural crystal-clear communications. It is real-time crisis management for you, realism and historicity without concession, as little abstraction as can be, and loads of action, suspense and refreshing gameplay packed in the same single computer software.

As an Admiral, command the legendary American carrier task forces of 1942
Innovative approach to serious wargaming in a full 3D simulation-based environment
Pausable real-time, time compression available, no clickfest !
One of the most detailed & authentic WW2 naval command game ever attempted to date
A powerful in-game narrative engine managing scripted & random events
Lead the US Navy & its ANZAC allies in 30+ historical & hypothetical single scenarios
Over 90 classes of ships and 40 types of aircraft meticulously researched & recreated
Accurate real-life ship, aircraft camouflages & markings
Advanced realistic ballistics and damage modelling
Play it the way you like it: fully customizable realism & difficulty settings
High-level of sound immersion, dynamic original soundtrack
Post-battle replay player & full scenario builder included
Experience naval command from an innovative first-person perspective. Choose to ride the flow of battle through the eyes of an actual flag officer buttoned up in a flag plot, blinded by our advanced fog of war system; or play in a more relaxed manner with a traditional God's eye view served by a flexible camera system, fully-customizable realism settings, and an intuitive interface. With 95 ship classes and 42 aircraft types on both sides faithfully recreated with all their characteristics, expect the most complete array of units ever recreated in 3D for a Pacific naval simulation.
As a game made by players of SSG’s Carriers at War, SSI’s Great Naval Battles and MicroProse’s own Task Force & Pacific Air War series, rest assured that the legacy of these classics is still alive and kicking in Task Force Admiral. The gameplay is designed so as to feel familiar to the keepers of this prestigious pantheon – and yet refreshing and appealing to the younger generation looking for the ultimate PTO wargaming experience.
Relive the famous battles of 1942 against the Japanese Combined Fleet with unparalleled authenticity. Ships and squadrons proudly fight in their carefully-researched camouflages and markings, as recreated by our talented digital artists. Accurately-named officers and pilots will answer your call and fight over Midway and the South Pacific in an array of richly detailed historical & hypothetical single scenarios. And if history isn’t enough, feel free to explore new what-ifs by designing your own carrier battles using our in-game mission builder or our quick scenario generator!
Our competitive graphics, polished SFX, audio comms, a dynamic soundtrack that follows the flow of the action & a simulation-based environment with physics will make you rethink the concept of indie wargaming. We hope that these high production values will contribute to make Task Force Admiral a breathtaking experience, whether you decide to observe an imminent enemy attack from your command quarters or follow your Dauntless bombers in their lethal dive. Don’t miss one bit of the action thanks to our post-combat 3D replay system, that will allow you to record your deeds and share them with the community.

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Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我建议你们优先完成并推出相关本地化工作,这有利于更多人了解并入手该游戏,从而给游戏的进一步开发和优化提供长久的支持,现在关于这个游戏的讨论和教学都挺不温不火的。没有中文玩得挺费劲的。
游戏的整体风格我很喜欢,属于是二战航母舰队指挥迷的天堂了,画面很优秀尤其是加了滤镜之后(疯狂截图中),拟真性较强但不算太硬核(个人认为)因此具有较高的游戏性,很适合南云中一来游玩,但如果只是为了开军舰来对轰就没必要下载了,因为这款游戏不适合森下下士游玩。 另外如果可以的话,希望制作组能够改善以下内容: 1.在排列舰队阵容时能够移动单艘军舰位置的功能【因为每次只能移动一整支小分队真的很麻烦,往往达不到预期的阵型】 2.添加更多的航母(42年以后的) 3.能够操纵IJN 4.增强AI的功能,包括但不限于投弹命中率,投弹角度,战机自主寻敌等等 5.虽然3D建模在游玩时并不影响,但还是希望能够将建模修改的精致些 6.增强燃料问题,(弗莱彻模拟器)是否添加运输舰补给或回到港口补给呢?
A fun game but needs a lot of work still: content is close to barebones - devs are behind on roadmap - but what is there is fun, dogfighting AI makes me want to bang my head against a wall, and balancing needs a lot of work. That aside, there's good foundations for a great game - just need to wait and see if the devs pull it off.
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Languages: English**languages with full audio support
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Task Force Admiral scratches the Autism that the Good Lord in all his ultimate wisdom gave me. Sending waves of SBD Dauntless at Japanese fleet is so satisfying. This has very quickly became my favorite game. I 1000% recommend buying this game!
Very well done and fun, brings back a similar feeling as Battlestations: Pacific on the Xbox 360. Definitely a lot of potential here.
I've never had a game where learning proper WW2 naval carrier tactics actually helped me play the game better. The devs really have done their homework to simulate authentic carrier based combat. While a bit intimidating at first, it is quickly becoming one of the most rewarding strategy games in my library. You may just need to sink some time in to learn the ropes, there isn't even a true tutorial quite yet. But for a small team, the developers really hit it out of the park.
게임 메커니즘은 순찰, 초계, 공격, 긴급출격(Scramble) 정도 명령으로 이륙 시간하고 비행기 대수만 세팅해 주면 알아서 뱅기들이 움직이는 방식임. 중반부턴 비행갑판이 미친 듯이 바빠지기 때문에 은근히 교통흐름 생각하면서 작전 짜야 하는데, 딱 여기까지가 게임적인 재미를 구현한 영역이고 나머지는 멋지게 표현된 공중전 감상하는 게 한 70%쯤 차지하는 듯. 적 함선을 공격할 때도 내가 직접 뭘 할 수 있는 게 아니라 순수 관전만 가능함. 자함인 항모는 항로 설정만 가능한데, 적의 폭탄이나 어뢰가 날아와서 위협을 느끼면 따로 조종하지 않아도 AI가 알아서 지그재그 회피 기동을 하더라 공중전 묘사는 공중 시뮬 게임에서 AI들끼리 치고받고 싸우는 급 정도는 되는 것 같고, 제일 감탄한 부분은 갑판에서 함재기들 주기하는 디테일... 전투기는 완전 앞에서 맞바람 맞으면 2~30미터만 갖고도 이륙을 하는데, 이걸 이용해서 갑판에 폭격기와 뇌격기들이 이륙 준비하는 정렬 메커니즘을 보면 진짜 기가 막힘. 앞에서 전투기 슉슉 출격하고 뒤에선 공격기들이 예쁘게 줄 서서 대기 타는데, 이거 보면서 '실제 항모 갑판장들 머리 엄청 깨졌겠구나' 싶었음. 또 귀환하는 뱅기랑 이륙 편대 동선이 겹치면 알잘딱으로 이륙할 놈들 먼저 호다닥 하고, 갑판 비어있을 때 찔끔찔끔 한두 놈씩 착륙했다가 또 이륙하고 하는데 개발자가 코딩을 엄청 잘한 것 같음. 플레이하면서 AI 때문에 답답한 거 하나도 못 느끼고 가슴이 웅장해지며 감상했음 앞으로 업뎃이 기대되는 겜
Despite it's store page, this game is not "fully customizable realism & difficulty settings"
This game does bring back good old memories of Task Force 1942, Battlestations Midway and other similar games. If you like naval warfare and tactics, this would be a good game for you to learn how to change history or make history in a different way. The game is stil in development with the maps and all, but overall you won't be disappointed and its a good game to learn and adapt as well too
Always wanted a game similar to "Task Force 1942". Bucket list stuff. This is heading nicely in the right direction. Looking forward to investing plenty of time into it. Getting nearer and nearer. Keep up the great work guys.
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