
Experience the thrill of leading American aircraft carriers to victory in this innovative full 3D command simulation wargame set in the Pacific in 1942. First-person or God’s eye, you lead your fleet and planes right from the center of the battle.
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About

Task Force Admiral Vol.1: American Carrier Battles is a single-player experience centered on the command of an early Pacific War US Navy carrier task force. As the overall commander, you are in charge of seeking the destruction of the enemy naval forces and preventing your opponent, the Japanese Navy, from accomplishing its objectives. To achieve your aims, you have at your disposal the most fearsome sea projection weapon known to Man in 1942: your carrier air groups and the task forces that support them.
As a carrier task force admiral in this pioneering age of air/naval warfare, assume the mantle of retribution in this innovative interpretation of a classic topic, as the first title in a new series that will further explore and develop the genre. Forget about the limitations of the past, and let the best of wargaming and simulation blend and blossom together in this new take on command at sea! Re-live the great battles of the first year of the Pacific War as if you were there yourself. In here there is no dice roll, no artificial skill-tree, no arbitrary stats, selective fog of war or supernatural crystal-clear communications. It is real-time crisis management for you, realism and historicity without concession, as little abstraction as can be, and loads of action, suspense and refreshing gameplay packed in the same single computer software.

As an Admiral, command the legendary American carrier task forces of 1942
Innovative approach to serious wargaming in a full 3D simulation-based environment
Pausable real-time, time compression available, no clickfest !
One of the most detailed & authentic WW2 naval command game ever attempted to date
A powerful in-game narrative engine managing scripted & random events
Lead the US Navy & its ANZAC allies in 30+ historical & hypothetical single scenarios
Over 90 classes of ships and 40 types of aircraft meticulously researched & recreated
Accurate real-life ship, aircraft camouflages & markings
Advanced realistic ballistics and damage modelling
Play it the way you like it: fully customizable realism & difficulty settings
High-level of sound immersion, dynamic original soundtrack
Post-battle replay player & full scenario builder included
Experience naval command from an innovative first-person perspective. Choose to ride the flow of battle through the eyes of an actual flag officer buttoned up in a flag plot, blinded by our advanced fog of war system; or play in a more relaxed manner with a traditional God's eye view served by a flexible camera system, fully-customizable realism settings, and an intuitive interface. With 95 ship classes and 42 aircraft types on both sides faithfully recreated with all their characteristics, expect the most complete array of units ever recreated in 3D for a Pacific naval simulation.
As a game made by players of SSG’s Carriers at War, SSI’s Great Naval Battles and MicroProse’s own Task Force & Pacific Air War series, rest assured that the legacy of these classics is still alive and kicking in Task Force Admiral. The gameplay is designed so as to feel familiar to the keepers of this prestigious pantheon – and yet refreshing and appealing to the younger generation looking for the ultimate PTO wargaming experience.
Relive the famous battles of 1942 against the Japanese Combined Fleet with unparalleled authenticity. Ships and squadrons proudly fight in their carefully-researched camouflages and markings, as recreated by our talented digital artists. Accurately-named officers and pilots will answer your call and fight over Midway and the South Pacific in an array of richly detailed historical & hypothetical single scenarios. And if history isn’t enough, feel free to explore new what-ifs by designing your own carrier battles using our in-game mission builder or our quick scenario generator!
Our competitive graphics, polished SFX, audio comms, a dynamic soundtrack that follows the flow of the action & a simulation-based environment with physics will make you rethink the concept of indie wargaming. We hope that these high production values will contribute to make Task Force Admiral a breathtaking experience, whether you decide to observe an imminent enemy attack from your command quarters or follow your Dauntless bombers in their lethal dive. Don’t miss one bit of the action thanks to our post-combat 3D replay system, that will allow you to record your deeds and share them with the community.

Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
She is beautiful.
This. THIS IS HOW YOU DEVELOP A GAME! Others take note. I'm talking to you Maslas Bros. This team listens, communicates and DELIVERS. It is truly amazing what has been achieved here in early access. The level of attention to detail shows how much love for the subject matter the devs have. And the pace of improvement and refinement updates is impressive.
Not a fan.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super Spiel mit sehr großem potenzial
Das Spiel macht wirklich sehr viel Spaß. Trotz EA habe ich kaum Bugs bisher gehabt. Der Fokus auf Realismus tut dem Spiel gut, allerdings stimmt es an manchen Stellen noch nicht ganz (z.B. können Flugzeuge durch dichte Wolken sehen). Bisher bin ich mit dem Game zufrieden, allerdings muss dringen mehr Content in das Spiel. - Invasionen - Konvois - Basen an Land die verteidigt oder angegriffen werden müssen (bisher nur Midway) -.... Ich denke hier gibt es noch viel Spielraum für mehr Content. Bisher jedoch gelungenes EA Game! Bitte darauf aufbauen!
Given that the game's still in development, I'm giving it a strong thumbs up. I'd like to see more advanced damage modeling - secondary fire effects - but that can come down the road. I worked threat simulation modeling for years and there's a lot more important stuff in the development queue before that.
Eine gute Idee diese Spiel. Wird man auch später die japanische Seite spielen können. Oder in zweier Spiel gegeneinander.. Wäre ne nette Idee für später...
ITS PEAK
I like this game very much, I have no complains to make. It would be nice to add at the Guadalcanal Campaign the battles of Eastern Solomons and Santa Cruz Islands. Please, I do not want annoying submarines to harras my fleet. For the future: I Would like to have the Essex Class carriers and the later battles in the pacific ( Battlr of Phillipine sea, Sibuyan Sea, Cape Engano and the sinking of Yamato) Also , if this game will have succes (I believe and hope it will) and it will be a Franchise, it would be nice to have Vol.2 Japanese Carrier Battles (Indian and Paciifc oceans ) and Vol.3 British Carrier Battles (Pacific, Indian Ocean, Med. and Atlantic)
This game gets everything right about fog of war. Like in documentaries of the carrier battles in 42 the game throws incomplete information at you, wrong intel reports in the briefing, incomplete or wrong siting reports etc., making you comit to early or to late. Its great! Never played a game where not having god like knowledge of (near) everything was so well implemented and fun! Looking forward to all developments to come, particularly longer missions and a campaign would be awesome! Some bugs I encountered: 1.) After a Corral Sea mission's objective was won: - planes would not run out of fuel any more - and would circle a carrier that was damaged - which continued to think they want to land - making it steer into the wind for all time to come, impossible to change 2.) When shadowing enemy ships, planes would not come back and circle them until they run out of fuel
Active players
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