
Welcome to a world of intrigue and suspicion. Where humans and robots contend with escalating tensions and mutual distrust. And where gangster felines scheme their way to the top of the food chain. Welcome to the Tales of the Neon Sea!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 4 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
之前手游没有通关,现在终于爽玩两天
非常推荐,美术很好看,猫猫很可爱!剧情各有各的胃口吧,我只能说我很喜欢,很赛博很科技,我玩的很开心,唯一的遗憾是没有续作了,希望大家都来玩!我很喜欢这种科技赛博的感觉,有意识上传有人类和机器人的思考,就像看一部短篇小说,很沉浸,我玩的非常丝滑,要是能有更多展开就好了,真的玩不够玩不够,听说制作组解散了,为什么要解散,有着水平和能力为什么不继续造福大家呢,继续书写你们的故事呀!可恶!真的真的好舍不得查尔斯和威廉,明明结局说可以去到另一个电子的世界好想玩啊
整部游戏基本没有太多推理内容,大部分时候面对的都是各种机关解谜小游戏。与其说是侦探在破案,不如说是在不停地解开关、拼图块、过小游戏。 故事架构其实还不错,世界观也蛮有意思(人和机器人的矛盾、神秘的生死教派),但结局来得太仓促了,作为一部独立作品,这样的收尾让人感觉虎头蛇尾。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2K | 82% | $24.99 | |
| $1.3M | 440 | 73% | $71.99 | |
| $1.3M | 7.7K | 93% | $7.99 | |
| $1.3M | 9.1K | 87% | $4.99 | |
| $1.3M | 2.3K | 84% | $19.99 | |
| $1.3M | 3.3K | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $373.6K | 1.9K | 88% | $9.99 | |
| — | 0 | — | — | |
| $681.1K | 3.4K | 96% | $9.99 | |
| $439.1K | 2K | 93% | $14.99 | |
| $500.5K | 1K | 88% | $25.99 | |
| $10K | 57 | 84% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Ukrainian, Russian, Hungarian, Japanese, Traditional Chinese, Portuguese - Portugal
| $16.99 |
| — |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 160 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个游戏自由度蛮高 画面富有特色 有玩很久也不会枯燥
very cute mystery. played it on the steam deck. i would say its the rigth length for what it's aiming to do.
サイバーパンクとドット絵が好きなのでグラフィックはとても満足でした。パズルゲーム好きなのでそれに関しても種類が豊富で面白かったです。 日本語訳は所々気になる部分もありましたが大体の話の流れはわかったので良し。 ストーリーは若干消化不良気味に終わったのが残念でした。
Geschichten vom Neonmeer! Krimiabenteuer
Ухватила по акции это сокровище ! Очень прониклась атмосферой и сюжетом , так же приятно удивили отсылки по моим любимым персам) была проблема с текстом, не влезали в диалоговое окно, но это 2 или 3 раза за игру. Спасибо игра очень понравилась!
故事发展略显老套但胜在脉络完整连贯,对赛博朋克议题的探讨大部分停留于经典的机魂觉醒和阶级分化,亮点是和主线内容相结合的人机融合、意识迁移、基因改造等内容。美术部分主要在优秀的横版像素风格上点缀以比较单调和标准化的立绘(猫猫们的立绘倒是千姿百态)。人物塑造方面,跟立绘一样扁平化,除了一人一猫一boss以外其他人的戏份都挺少的也没啥可塑造的,不过细节上的处理如黑猫威廉的狡黠,家用机器人的胆小和警长跑起步来的气喘吁吁,让人物形象立体且生动。解谜部分则是经典的大场景捡垃圾超级拼装,中场景接电路,细化到单个解谜开始各种点点点,但是整个流程下来大型解谜串通的非常好,小解谜又不重复,所以虽然都知道流程是啥样的但自己走一遍下来体验就是很好,猫猫冒险、水电厂、渔船这几个大型解谜玩下来都很爽(不能跳过动画的爬梯子部分除外)。支线部分很没存在感,要么太过独立(酒窖)要么蜻蜓点水(找人)。逛街和收集部分,大街小巷的可收集资料和路人的对话既是对背景的补充也能使玩家代入游戏中,总体而言世界观塑造挺饱满的,特别是对于这个交互手段少的横版像素地图来说,基本就靠点人点场景场景弹出文本框。整体文字风格挺电波系的,点家里水管弹出来的文字非常符合做出这个举动的人,可惜终幕卫生间不让进了,我还期待第三段点水管的文字来着。 本作就像一道精心设计的例题一样,没啥创新的点但是打磨的十分标准且完善,有一种中庸之美。唯一的遗憾就是结尾以一个伏笔结束,但从游戏发行日期来看应该是很难有续作的。其实从本作所展现的世界观来看星光市的故事只是一个很小的切面,大量篇幅铺垫的天空城在本作里对剧情的影响和参与度就跟它对星光市投下的影子一样——无时无刻地笼罩着却看不见本体。结尾抛出的珊瑚城给这个本身十分完整的故事挖了一个巨大的坑,肢体已经与主角融为一体的搭档亚伯并没有完全消散,而是把意识上传到了虚拟世界,而本作对这个按理来说应该占剧情很大比重的虚拟世界的描画极为克制,像是刻意为之,就跟本应是除主角以外最重要的角色亚伯的信息一样少,仅仅停留在知道这个存在和一些简单信息。这样看来本作可能本身就没有续作计划,留下的这个伏笔只是以一个开启续作的强烈暗示为整部世界观划上一个句号,这反而是这个公式化赛博朋克游戏最赛博朋克的地方。
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.