
Tale of Immortal is an open-world sandbox based on Chinese mythology and cultivation. You will grow to become immortal, conquer the beasts from the Classic of Mountains and Season, make your choices carefully and grasp your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 7.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
合欢宗你们懂吗?
존나 재밌노 시간가는줄도 모르고함
Затянуло как в трубу...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 24 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩了快300小时,才发现没有给这个游戏评价,补一个。 1. 这个游戏的水平无论是设计和逻辑,都是不错的,以与其他人的交互(讨论、交谈)和关系(好感度)为基础,形成了整个游戏的闭环,这种由点及面的思路是所有行业的很实用的逻辑。 2. 虽然数值和各体系不怎么平衡,但是考虑到数值的膨胀和npc的普通,就算是平衡最差的门派和功法都可以轻轻松松跨一个小级别,所以几乎不要考虑发育思路。 3. 这个游戏最大的问题反而是外部环境,制作组很明显没有尊重开发者给予这个游戏的心血,所以出现了“不开创意工坊自创mod管理”、“mod限时免费领取”等等你无法理解的商业逻辑,可以断定,游戏真实的心血人员和做这些决策的人员应该是不一致的。 4. 还有个问题是开发者可能自身配置一般,导致高配电脑反而不如低配情况,较为容易出现加完mod闪退的情况。
游戏还行 吃相难看
I have mixed feelings about this game, but in the end i still enjoyed playing it. But it feels like as if i only just scratched the surface of what this game all offers.
太好玩了
自仙剑1和4以来就好久没有玩仙侠作了。这部虽然 scratched that itch a little 但是各方面系统不够深入,还是太单一了。感觉就是从一个境界肝到下一个, rinse and repeat. 如果不是五朵金花dlc添点剧情色彩我觉得我可能到一半就玩不下去了。 Ultimately however, I'm just here to learn the proper Chinese terminology and wordplay for the setting so that I can write better XianXia smut on my spare time. In that regard, the game has served me plenty well. 7/10
사부님 제가 복수했습니다.
忘记打差评了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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