
Tale of Immortal is an open-world sandbox based on Chinese mythology and cultivation. You will grow to become immortal, conquer the beasts from the Classic of Mountains and Season, make your choices carefully and grasp your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 7.14/day in the week after.
About














Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行,不加mod有点腻
总评8.5/10,修仙9.5/10,其他8/10 作为第二款买的的steam游戏在21年,一开始真有那种修仙的味道,就是各种未知数,以及去摸索修仙之道,碾压他人,境界的突破带来质变。但后期同质化过于严重,感觉后面完全没撑起来,然后被一些卡属性和跑图一段时间没玩后彻底不想打开了,估计后面也是狗尾续貂。仅给初期20小时的体验给个好评,后面也懒得玩了。
good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 24 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BUENO EL JUEGO
总体来说是款不错的修仙题材游戏,有很多修仙设定里的系统和玩法,比如炼丹、炼器、抓妖、给法器附加器灵、宗门管理以及宗门战等等,都很有意思。而且游戏内一些气运属性和道具,比如噬魂剑、莲花剑意、跟屁龙等等。都会有独特的ui界面和玩法系统,这点做的非常不错。 ⭕️⭕️优点:对于修仙题材来说是款好游戏。游戏内有大量随机事件很贴合修仙世界观,比如拍卖会后容易被人盯上,过月时可能会有npc觊觎你身上的好东西,甚至还有偶遇登仙大能斗法,陨落前传功给你让你拜师之后日后去救她的事件等等。大部分随机机缘事件在初见流程当中交织出来的体验相当不错,也很有意思。 ❌❌缺点:游戏大部分流程都是在打小龙虾,并且境界越高越是如此。虽然说是原创修仙世界,但没有印象中那种强烈金字塔结构的感觉,到了更高境界后和你同水平的npc还是那么多,搞得元婴化神像路边的野狗一样。另外,虽然游戏里有一套很精妙的人物关系系统,但是玩家对于npc的掌控程度依旧很低。并不能诱使或命令npc去做你希望他去做的事。基本只能靠ai的行动逻辑去随机出结果。而且对于杀低境界的人也有声望惩罚这点很不合理。(当初筑基修士抢我东西,我元婴后大仇得报,居然要扣我声望)
好玩的,就是内容重复
好玩
很不错,每个流派都可以玩一玩
赞
mod不错
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6K | 103 | 47% | $14.99 | |
| $11.2K | 59 | 81% | $7.99 | |
| $1.5K | 7 | 57% | $9.99 | |
| $0 | 0 | 62% | Free | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $9.1M | 24.5K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 96.8K | 94% | $59.99 | |
| $97.1M | 270.5K | 96% | $19.99 | |
| $98.5M | 155.4K | 92% | $39.99 | |
| $98.5M | 139.2K | 72% | $39.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $93.9M | 65.1K | 49% | $49.99 |