
Tale of Immortal is an open-world sandbox based on Chinese mythology and cultivation. You will grow to become immortal, conquer the beasts from the Classic of Mountains and Season, make your choices carefully and grasp your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 7.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很不错的一款休闲游戏,值得入手!
牛逼
一般般
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 24 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,本体玩完记得加mod。本体玩了80个小时,mod玩了200多小时(对,AI对话就是这么迷人)
不错
不错不错
311211
So, this game is incredibly addicting. It's sort of a sandbox RPG game, with a "bullet hell" type combat. The goal is to...well, that's up to you. You're improving yourself as a martial artist, but how you do that is up to you. My favorite part is that it's a living world of NPCs who are doing basically the same thing you are. They have families, friends, and enemies of their own. Kill the wrong person, even in self defense, and you can make a large list of enemies. Or be surprised when a friend shows up to save you from certain defeat. The character builds are very wide open. The system is complicated but not overly so, but allows for flexibility in combat. I'll be watching for more creations from this developer. Good job guys! The only knock I'll give this game is that you might need to tweak some settings to get the game to launch. There is a guide online for that and it works.
个人觉得一款游戏的可玩性应该是愉悦感>完成感,太肝了,时间零碎的不建议玩,这东西比刺客信条还肝,无奈只能开个修改器
首先美术玩法都ko,就是bug太多了,我没有安装任何mod,比如五朵金花dlc,天香线的天宫寰宇图没有任何作用,也不能打开始终占据背包一个格子,
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $29.6K | 103 | 47% | $14.99 | |
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| $0 | 37 | 62% | Free | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $9.1M | 24.5K | 81% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $96.8M | 96.8K | 94% | $59.99 | |
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| $98.5M | 139.2K | 72% | $39.99 | |
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| $93.9M | 65.1K | 49% | $49.99 | |
| $92.9M | 145.8K | 93% | $29.99 |