
Tale of Immortal is an open-world sandbox based on Chinese mythology and cultivation. You will grow to become immortal, conquer the beasts from the Classic of Mountains and Season, make your choices carefully and grasp your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 7.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
到达登仙境界后,才感慨,终于快到结尾了,断断续续玩了几年,终于通关了!(再也不想当宗主了!)
高中就开始玩后面也断断续续重新玩过很多次,每次都能玩进去,然后就是爽玩一通。算是挺棒的修仙题材游戏。不过我是每次都是借用宗门之力游玩的,体验挺好。尝试过不借外力玩,体验就有点差了境界提升太繁琐需要反复刷很多材料。可能这也是开发团队想体现修仙的残酷和不易。但是对于想要体验自己就是八荒世界的主角一路大杀四方位列仙班的玩家来说不算友好。所以如果你是想体验主角龙傲天爽文修仙就借用宗门之力或者mod当成自己的金手指来玩。如果是想体验凡人修仙传那种现实修仙,就可以原版直接游玩。总体来说还是很不错。推荐!
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Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 24 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
感觉不错
这个游戏整体上是不错的,不加MOD的话刚开始的时候还不错,修仙的氛围还是挺浓的,刚玩一切都很新鲜,不加任何MOD玩的都很有意思,也算是原了梦中的修仙世界,虽然不完美,不过一切资源都靠自己的打拼拼到最后的登仙期感觉是很奇特的,每一次的境界突破都很让人激动,刚开始的时候打怪,功法,炼丹,道侣,奇遇,宗门等等第一次接触的时候新鲜感是很强烈的,中间加入了很多中国神话元素,让我这个玄幻修仙小说忠实爱好者非常着迷,但硬肝了几个存档后这个游戏的可玩性就大幅度降低了,基本上肝个几次(不过也肝了很久了,手机电脑加一块不加mod玩了100多个小时了),把主线支线过完这个游戏就没什么可玩性了,重复性太高,不论是地图,功法,流派,奇遇还是刷怪,都过于重复了,每个地图本质上东西都是一样的没有什么新鲜的东西,奇遇就这么多刚开始很新鲜后面也就这样了,境界突破也是,跟传统爽文一样,除了后面的自动攻击感觉每个境界都差不多,感觉也没什么不同,不过已经很好了毕竟谁的人生不是重复呢,唉,至少游戏中的重复能收获些许快乐,重复也就是努力能看到效果,不过幸亏这个游戏有优质的MOD,我就是因为MOD才买的,原因大家懂的都懂(毕竟食色性也),大大加强了这个游戏的可玩性,1可以大大保护你的肝,让你减少那些重复的东西,安几个护肝mod或修改器让你快速去过剧情。2会大大伤害你的肾,有些MOD玩的真的非常爽且有代入感,让人体验了一把玄幻后宫小说中男主的感觉,且有的尺度很大,超过了现在的的网文标准,(有点banzhu的味道)当然也有那种纯爱的,有些立绘也是非常精美,是我想象中的修仙女主。3除了不正经的,正经的可玩性也很高,有很多非常优秀的剧情MOD,比如万古神话,洪荒世界观,葬师(订阅的人相对较少,但质量非常高的一个复仇故事,女性角色的立绘也是非常符合我的审美,特别是剧情结束后的温情日常)等等剧情立绘都非常强,弥补了原版剧情较少的问题,有点像视觉小说或galgame让人无法自拔而且数目很多短时间内你是玩不完的,它们在基于原版游戏的基础上呈现了非常精彩的故事让人回味无穷
🌱
建议加上模组玩 原品确实有点肝 而且很单调
那个跳月份的真TM恶心人,非要硬控一下
ˊˊˊ666
夯
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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