
Tale of Immortal is an open-world sandbox based on Chinese mythology and cultivation. You will grow to become immortal, conquer the beasts from the Classic of Mountains and Season, make your choices carefully and grasp your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 7.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]有Mod和无Mod是两个游戏[/h1] [h2]有Mod和无Mod是两个游戏[/h2] [h3]有Mod和无Mod是两个游戏[/h3] 前50个小时无Mod就是纯纯的牢房 在用上基础优化的那一刻,我出狱了。 快意江湖一笑恩仇,一刀一刀燃烧刀,一切的一切都令人无比上头。 好久都没有肾上腺素狂飙的感觉了。从早到晚,不够玩,不够玩,根本不够玩!!这简直是能玩一辈子的神游啊! 然后,我登仙了。 然后,梦醒了。 然后,乐队结束了。 失去拖沓的节奏后,我才明白,原来一切的一切,都是刻意的游戏设计。 我本想分享自己对仙侠世界的无比惊奇,但是每当我回忆起这90多小时的经历,上述的一切仿佛从来没有过一样。 留在我脑子里的,留在八荒的,只有无尽的枯燥。 每一个白天,每一个中午,每一个下午,每一个晚上,每一个凌晨。 我只是在屏幕前操纵着小人,无趣的摇摇手柄动动鼠标,挂着八荒看看直播。 有那么一瞬间,我意识到,也许鬼谷八荒只是个适合挂机的游戏。 突然的,我想起一位主播,在排进对局前,他也和我一样,只是在八荒里挂着,点着,无聊着。 一瞬间,我望到八荒的尽头。 于是,我放弃通关鬼谷八荒。 我试图找到一种方法来解释写下这篇评测时的心情,但我做不到,因为它在很久之前就开始编辑了,一直没有发出来。所以我无法给鬼谷八荒一个绝对客观的评价。 假如,我是说假如,你像我一样,需要一款游戏,需要一款刷子游戏来满足自己,那鬼谷八荒就不是你的菜,去玩哥特王朝重置版,玩红色沙漠,去玩点什么都行,去玩点啥都好。 但假如,我是说假如,你需要在自己的生命中寻找一些变化,那鬼谷八荒,就是你的起点。 所以,当朋友过来问我,鬼谷好不好玩,你打通关没时。 我:推荐,和解 [strike]TGN:[/strike]
好玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 24 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太肝了,一定要打mod
本质通马桶游戏,官方创意工坊和为爱发电的mod作者是这游戏还活着的唯一原因
Buy it now
如果战斗画面搞得好看点就好了,现在这个人物战斗像一条甘蔗一样疯狂肘击有点难绷
Офигенная игра.
555
好玩
。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6K | 103 | 47% | $14.99 | |
| $11.2K | 59 | 81% | $7.99 | |
| $1.5K | 7 | 57% | $9.99 | |
| $0 | 37 | 62% | Free | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $9.1M | 24.5K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 96.8K | 94% | $59.99 | |
| $98.4M | 155.4K | 92% | $39.99 | |
| $98.5M | 139.2K | 72% | $39.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $93.9M | 65.1K | 49% | $49.99 | |
| $92.9M | 145.8K | 93% | $29.99 |