
Tale of Immortal is an open-world sandbox based on Chinese mythology and cultivation. You will grow to become immortal, conquer the beasts from the Classic of Mountains and Season, make your choices carefully and grasp your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 7.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
1
屎 又是一帮不玩正常游戏的人做出来的游戏 唯一的优点是立绘的美术(仅仅只有立绘,其他地方的美术素材都是无比的廉价) 没了 其他地方全都是纯粹的大粪 莫名其妙的逼肝 充满管制与审查的mod生态 还有匪夷所思的开屏16字 制作组包进脑子里的裹脚布让你steam上体验到单机版的中国网游 不说还以为这里是wegame 至少我是没见过哪个正常的游戏公司会要求mod作者修改特定内容的 至于游戏本体烂到什么程度 战斗无聊且花时间,过多且过于繁杂的强化系统和要素 全身上下都充满着各种需要肝的随机词条 缺乏解释和引导的各种功能 npc的自发行为也不如隔壁一根 充满缺陷的宗门系统更像是个半成品 大量的换皮重复内容 花里胡哨的毫无重点的UI 反人类的UX 无聊重复还恶心玩家的各种小游戏 npc的阵营设定同质化 剧情量少,世界观设定基本等于大纲 最要命的是他的一部分任务是要求你花时间去等的 他原本的设想是你一边练级主线任务一边自己动 这样你可以一点点的感受这个剧情 设想是十分美好 但是问题在于他不会告诉你这些需要等 更不会强制要求你在合适的时间触发让你开始等 他把所有的玩家都预设为了看到任务就会直接清,清不动了再去强化自己,强化完再回来清的类型 导致了你如果不是及时清完所有任务的类型的话,在你打完一些阶段的大部分内容之后,你会发现你卡住了 因为你没触发那个需要等的任务 然后那个要等的任务又要等非常非常非常久 如果你这时候把所有可玩内容消耗完了怎么办呢 你只能强行咽下浪费时间浪费回合数的这一坨屎来强行去等 不停的丢掉不能储存的时间资源来恶心自己 否则你只能硬玩没有内容的内容,来硬坐一个牢 吃屎还是坐牢 你自己选吧 有些人可能会觉得浪费时间就浪费了,反正时间和寿命多的是 但是我会告诉你,不是所有人都能接受这种想法的 不是所有人都觉得游戏而已随便玩玩 你不让我认真对待游戏 想让我白白跳过回合 那我宁愿把游戏删掉
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 24 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing. only play in chaos mode.
mod安装、排序三小时,游戏5分钟。我就不明白了,怎么不能和其他游戏学学优化一下,时不时出毛病,还有重复性的修炼过程,玩的真难受
Wenn man Fan von Xianxia Dramen ist und ein Game sucht in dem man selber in eine Welt der Kultivierung zu steigt. Dann ist dieses Game auf jeden Fall ein Versuch wert. Ich möchte jedoch anmerken das es sehr grindy ist und man beim ersten Spielstand wohlmöglich nicht alles gleich checkt. Ich wünsche jeden der dieses Spiel ausprobiert viel Spaß ^^
垃圾游戏
可玩性很高 要是是3D就好了
垃圾垃圾,无聊至极的刷子游戏,从木棒打龙虾到超级木棒打大龙虾,无语至极,说是沙盒,实际给的自由度完全干不了什么有意义的事情,奇遇永远只有那几件,玩多了感到想吐,mod救了这款游戏
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $29.6K | 103 | 47% | $14.99 | |
| $11.2K | 59 | 81% | $7.99 | |
| $1.5K | 7 | 57% | $9.99 | |
| $0 | 37 | 62% | Free | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $9.1M | 24.5K | 81% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 96.8K | 94% | $59.99 | |
| $97.1M | 270.5K | 96% | $19.99 | |
| $98.4M | 155.4K | 92% | $39.99 | |
| $98.5M | 139.2K | 72% | $39.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $93.9M | 65K | 49% | $49.99 |