
Tale of Immortal is an open-world sandbox based on Chinese mythology and cultivation. You will grow to become immortal, conquer the beasts from the Classic of Mountains and Season, make your choices carefully and grasp your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 7.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩不腻
一坨特别特别特别大的shi不加mod一点也玩不下去本质上就是刷怪小游戏 各种奇遇也是一坨
太好玩了,除了后期有点无聊,喜欢比较肝的人还是可以试一下的
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 24 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
솔직히 그래픽은 겉보기에는 허접하고, 액션도 뭔가 약간 아쉬운 느낌이 있습니다...만 한글로 플레이 가능한 무협 게임 중에서 가장 자유로운 무협게임을 꼽으라면 이게 아닐까 싶습니다. 적응하기도 쉽고, 모드 설치에 따라 편의성을 엄청나게 개선할수도 있어요. "자유로운" 무협/선협 게임을 해보고 싶다면 역시 귀곡팔황이 좋지 않을까 싶습니다.
中上档的刷子游戏 闲来无聊刷起来很上头 mod才是本体
아~주 노다가 많은 선협게임 내가 수선자가 된 것 마냥 미친듯이 해야하기 때문에 모드 추천 스토리는 재밌었습니다
开了两个档,第一个档原版没打一个mod,玩到结丹玩不下去了,太难刷了,100个碎片合一个灵珠,运气好的时候18个,运气不好的才几个,要刷600个碎片,受不了,特别的重复。 第二个档,打了30多个mod,优化的,功能性的,打了很多以后,好多了。不过升境界了没什么感觉,就是换个地方重新干一样的事,就像小学一年级升二年级,一直升到六年级,然后就毕业了。 说个题外话,这个游戏似乎对修仙有误解,时间线和游戏内核是江湖武林,披了一层修仙的外衣和仙术技能。 ——韩老魔200多岁结婴算啥哟,这个游戏我39岁就登仙了(笑)。 总体来说,我属于比较喜欢刷刷刷捡垃圾的,所以感觉这个游戏还行,但是,不打mod万万不行,一定要打优化mod,不然,人物丑死,操作烦死,刷材料肝死。 10分满分,游戏本体4分,mod加4分,总共可以打8分,不打mod就是差评。 ———————————————————————— 忘记说了,这个游戏任务道具没有保护的,可以卖掉可以放仓库,导致对话的时候说我没有道具,下面选项又没有退回去,只有个确定,然后点确定就说我没有相应的道具,死循环,只能退出重来,中间没存档的话,那个月就白干,如果不小心卖掉了的话,开挂刷一个出来吧,不然整个档就废了。很烦。
来自肝里的爽》
Good game
Exatamente como várias novels e obras do gênero wuxia/xianxia e seus mundos impiedosos onde cultivadores são separados entre ralé e divindades literais, onde não existe moralidade mas apenas a lei da selva "O forte sobrepuja/elimina o fraco", onde, dependendo da índole da pessoa, apenas este mesmo forte pode garantir que a moralidade exista pelo seu próprio capricho de ser forte o suficiente para eliminar qualquer um que decida desafiar sua lei. Ou no caso da pessoa maligna: trazer o próprio apocalipse para o mundo. O verdadeiro pecado aqui é ser fraco.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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