
Tale of Immortal is an open-world sandbox based on Chinese mythology and cultivation. You will grow to become immortal, conquer the beasts from the Classic of Mountains and Season, make your choices carefully and grasp your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 8/day in the week after.
About














Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1088 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
五朵金花?五名拳师!龟谷八荒。
First of all, the game has a major launch issue that took me about 15 minutes to research and fix before I could even start playing. Second, the English localization is poor, with many translations feeling inaccurate or awkward. Lastly, after about an hour of gameplay, the game started to become noticeably laggy.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 24 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
为啥不允许重婚?为啥不准干女儿?为啥不准干师父?为啥不准同时多人怀孕?啊?你别跟我说要我在修仙游戏里还去遵守凡人法律,本尊入得风灵月影宗,仅仅修炼半日便能成为登仙境修士,你拿蝼蚁跟我说事?竟不能为所欲为?
There is only one way to play this game: Chaos difficulty. Any other way is a grind fest that feels unpleasant. Sure, you only have one extra life until you can rebuild yourself at Golden Core, but the extra loot, the higher tier manuals to purchase, and being forced to learn the game mechanics (because any other difficulty you can pretty much ignore them) makes Chaos the best and only way to play this game. I played this obsessively (95 hours) for a week. The most fun I had was playing this in Chaos difficulty, and all hours I put on this in the future will be on Chaos difficulty. I have had a complete and total blast with this game as a roguelike and as a roleplaying experience. The experience is challenging and rewarding. I have only recently gotten to early late game after struggling my way up mostly without guides as the game is fairly good at giving all the information needed to progress if you are willing to use your brain here and there. The early game Qi Refining until Golden Core is all about playing with whatever will get you to the next level. The mid game Golden Core until Nascent Soul is about finding your actual build and even then it will transform and evolve as needed as well as pushing your Mind skills to the limit. I have yet to make it through Soul Formation and beyond, but the boss fights to achieve Soul Formation are a challenge and yet all feel like the fight is winnable. I am not the greatest gamer even though I've been gaming for a couple decades at this point, but when I play a challenging roguelike like this where I can see an eventual path to victory through learning the fight it feels so rewarding. On the roleplaying side of things, if you are someone that enjoys wuxia/xianxia stories this is a way to build your own. One of my memorable stories I've developed is I joined a sect a started building a reputation, and a nepotistic and jealous kid noticed I was starting to build a name for myself and decided to start extorting and bullying me for money. Initially, I grit my teeth and accepted paying tribute to him, but after he doubled his expected money I refused and got beaten up by his peak Qi Condensation (3rd level) friend while I was still peak Qi Refining (1st level) a fight I was only going to lose. Eventually, I used the sect's resources to achieve Foundation realm and I left the sect because I felt it wasn't worth being bullied. I gained a Transcendent (max level) Master via an event who helped my breakthrough to Qi Condensation. At this point I was becoming a reasonably effective lightning rogue cultivator. My life came to an end when I ended up fighting a mirror of myself in a Void Realm. That is just one of several memorable roleplaying experiences I've had in this game. I have truly had a blast of a time with this game, and if you like roguelikes with a solid roleplaying experience then I recommend this game. Doubly so if you are a fan of the wuxia/xianxia fantasy. There are complaints about the translation, and honestly, I've seen worse. You can't really expect a Hoyoverse level translation experience when you're playing a game from a smaller company here. In fact if anything what is delivered for English translation here is impressive and where it's needed it really counts and where it makes less sense it is more fluff than anything. Chinese is not something you can easily translate to English. In fact there are words and phrases in Chinese that outright do not translate to English in a way that makes a lick of sense. It definitely isn't something that causes an issue on my side of things at least. I've had way too much fun with this game, and happily would recommend this to any action roguelike enjoyer.
抛开运营sb问题来谈,游戏确实是修仙类的龙头大哥了,好玩
操死你妈的,疯狂闪退,玩一会儿就闪退,甚至有时候一进去就闪退了。把mod取消了吧,依旧闪退,做游戏给我做好了啊。 草泥马,顶着闪退玩了100小时,我也是真能赤。 草拟尼玛的sb,去你妈的
重复度太高了
装了卸,卸了装.本身的可玩性已经挺高,加上Mod又可以玩更长时间
玩这游戏不加涩涩等于白玩
比太吾绘卷强10000000000倍!!!!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6K | 103 | 47% | $14.99 | |
| $11.2K | 59 | 81% | $7.99 | |
| $1.5K | 7 | 57% | $9.99 | |
| $0 | 36 | 61% | Free | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $9.1M | 24.4K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.7M | 96.6K | 94% | $59.99 | |
| $97M | 270.3K | 96% | $19.99 | |
| $96.3M | 114.9K | 78% | $49.99 | |
| $96.1M | 102K | 82% | $49.99 | |
| $98.3M | 155.3K | 92% | $39.99 | |
| $98.6M | 138.8K | 72% | $39.99 |