
Tale of Immortal is an open-world sandbox based on Chinese mythology and cultivation. You will grow to become immortal, conquer the beasts from the Classic of Mountains and Season, make your choices carefully and grasp your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 7.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
怎么说呢,不算最好,但同期同类型的游戏,已经是天花板了。很自由,很随意。在下几个平台都玩过,还是电脑上相对流畅一些,NS卡得要死。里面一些剧情设计不错,能让人沉浸在游戏里,当然,修改挺方便,顺畅玩下去没问题。还有最后一点,完全可以当作一部修仙小说来阅读,体验主角的全程故事!
游戏很有意思,刚刚好配置带的动。唯一的遗憾就是第一个老婆没救成
AWSDAD
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 24 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还可以
质量不行,玩到后面同质化严重。纯靠MOD撑着。
不错
A Great game to help that Cultivation Itch that not many games can do. English Modding community is a little bare but the game has a great English translation with the base game having hundreds of hours of content with different builds and playthrough styles
好玩
说了就用笑死了 为什么能玩这么久全靠大大大mod续命跟游戏没关系 一个没有功法传承 一个丹药 一个没有法宝 一个没有灵气 甚至连御剑都没有的彩笔游戏 最后还是要提一嘴,爷在本里救的人 10个重伤倒地的9个是假死来杀你抢你东西的 那剩下一个你以为是会知恩图报的吗其实是已经死透了
很好,期待出第二部
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6K | 103 | 47% | $14.99 | |
| $11.2K | 59 | 81% | $7.99 | |
| $1.5K | 7 | 57% | $9.99 | |
| $0 | 37 | 62% | Free | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $9.1M | 24.5K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 96.7K | 94% | $59.99 | |
| $97.1M | 270.4K | 96% | $19.99 | |
| $98.4M | 155.4K | 92% | $39.99 | |
| $98.6M | 139.1K | 72% | $39.99 | |
| $94.1M | 132.1K | 84% | $39.99 | |
| $93.4M | 65K | 49% | $49.99 |