
Tale of Immortal is an open-world sandbox based on Chinese mythology and cultivation. You will grow to become immortal, conquer the beasts from the Classic of Mountains and Season, make your choices carefully and grasp your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 7.14/day in the week after.
About














Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
越活越不行
游玩体验非常之差MOD也拯救不了的程度,跑图稀烂传送各种问题,交互上卡顿感严重偶尔还会有错位问题,本体内容前期非常无聊只能跑图刷材料,剧情少可触发奇遇也不多,游戏内指引也做得很一般,总之不打MOD甚至算不上及格之作但是打了MOD也不会说让你的游玩体验直线提升
又sb又nc的垃圾游戏,整个主线就是看制作者皮套自我高潮自我感动,不知道哪里来的路边野狗把游戏终局全部占完,我还以为我在玩张三立志传呢🤣。怪不得几个修仙武侠类单机只有一个寻短见能玩,里面至少没有一堆恶心人的sb皮套和让作者不断喷精高潮的垃圾剧情
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 24 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really good game, takes a while to learn and get used to. Heavy roguelike and simulator, and don't get this game if you're addicted to murim or cultivation content. It'll make you more addicted.
修仙哪个中国人不喜欢
哈哈哈,修仙成魔皆在一念之间
好玩
打上mod非常值得一玩
自由度很高,对修仙界的刻画很真实,想干嘛就干嘛
玛德就最后那个冥魔衡天,每次打灵球都刷在他紫色口水里,怎么捡,捡个钩子策划脑子想想,本来环境就扣血,还要再放一大滩紫色口水,捡灵球还不回血,cnm设计师
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 96.7K | 94% | $59.99 | |
| $97.1M | 270.4K | 96% | $19.99 | |
| $98.4M | 155.3K | 92% | $39.99 | |
| $98.6M | 139K | 72% | $39.99 | |
| $94.1M | 132.1K | 84% | $39.99 | |
| $93.4M | 64.9K | 49% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6K | 103 | 47% | $14.99 | |
| $11.2K | 59 | 81% | $7.99 | |
| $1.5K | 7 | 57% | $9.99 | |
| $0 | 37 | 62% | Free | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $7M | 17.3K | 82% | $19.99 |