
Tale of Immortal is an open-world sandbox based on Chinese mythology and cultivation. You will grow to become immortal, conquer the beasts from the Classic of Mountains and Season, make your choices carefully and grasp your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 7.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩个普通难度,想轻松休闲,到了最后不断被秒杀,站都站不住,只能背版,跑位。
大妖兽无法逃跑我真搞不懂
好玩希望2会更好
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 24 → 9.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
初见可以,但是重复性太多了,不会想玩第二遍
哈哈哈哈哈哈哈哈哈哈哈哈
喜欢
一个流派就能至少玩50小时
极其不好玩。清版弹幕射击+通马桶式玩法,白瞎了立绘和音乐;写文本的一顿饭几个菜都叨不明白,就这样就别还想着表达什么了,[spoiler] 但是九儿永不言败,剧情推动全靠文本,靠点几个框子蹦出几条破对话,他爱她她爱他非得牺牲一个拯救世界但最后又谁都没死大伙跟小丑似的只等一声锣响好戏开场。[/spoiler] 优化做的也不行,到了后期卡卡卡。 [spoiler]最后揭谜的部分,正邪打生打死的原因就只是修炼理念上的纠纷,好像甜粽咸粽相争一样,叫大伙来就是为这事啊,更是嬉皮中的嬉皮。 [/spoiler] 结局播片时主创感慨游戏做了四年磕磕碰碰,向玩家们致谢,我觉着特别可笑,[spoiler]好比一便秘患者挺得意地端出一份雪给你,说好了终于做好了,但这是餐厅啊! [/spoiler]
还是可以
类容好玩值得我肝
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $29.6K | 103 | 47% | $14.99 | |
| $11.2K | 59 | 81% | $7.99 | |
| $1.5K | 7 | 57% | $9.99 | |
| $0 | 37 | 62% | Free | |
| $21.1M | 25K | 90% | $29.99 | |
| $9.1M | 24.5K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 96.8K | 94% | $59.99 | |
| $97.1M | 270.5K | 96% | $19.99 | |
| $98.5M | 155.5K | 92% | $39.99 | |
| $98.5M | 139.3K | 72% | $39.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $93.9M | 65.2K | 49% | $49.99 |