
Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 42.43/day in the week to Jul 21 → 59.8/day in the week after.
About

Step into the world of Tainted Grail: The Fall of Avalon, a mature, first-person perspective open-world RPG that immerses you in a dark fantasy realm inspired by Arthurian legends.
Uncover a complex and branching main storyline that lets you shape the legacy of King Arthur’s reign, 600 years after his fall amidst unending strife.
This game is a love letter to open-world FPP RPGs.

Massive gameplay experience: Dive into 50-70 hours of rich content spanning three expansive zones.
Branching narrative: Engage with a complex main story and hundreds of side quests featuring remarkable, voiced characters.
Limitless playstyles: Customize your gameplay with countless builds—mix attributes, skills, and gear to create your favorite setup.

Every corner of Avalon is packed with discoveries—hidden items, story secrets, unique enemies, dungeons, quests, and fascinating NPCs. Freely explore at your own pace and forge your path in a truly open world.

Switch seamlessly between melee weapons, shields, bows, magic, throwables, mixtures, and more. Dodge, parry, and block to protect yourself from danger. Experiment to develop your ultimate combat style against a wide variety of challenging enemies.

With all the stats, perks, equipment, and crafting, you can shape your playstyle exactly how you wish.
Want to be a crazy alchemist-berserker punching enemies to death? Sure.
A mystical blacksmith-mage summoning undead hordes? We’ve got you covered.
A stealthy archer lurking in the shadows? Say less—this is the game for stealth archer enthusiasts.

Experience three distinct zones, each packed with quests, NPCs, items, and more:
Misty Horns of the South
Sunlit Cuanacht Village
Frozen peaks of the Forlorn Swords

Avalon is alive with various supporting activities that enrich your journey. Participate in sketchbook journaling, fishing, farming, blacksmithing, alchemy, cooking, mining, managing your house, and more.

At night, the Wyrdness—a chaotic primordial force—descends upon the land, altering reality and introducing survival challenges. Your foes become even fiercer, leaving no place for mistakes or hesitation. Kill or be killed.

Confront morally ambiguous choices that will test your character and shape Avalon’s future. Follow the dark legacy of King Arthur Pendragon while engaging with over 250 NPCs and tackling 200+ side quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Comparing it to Elder Scrolls games does Tainted Grail a disservice. At the same time that's the easiest way to establish the core gameplay loop. Take on quests, level up your characters skills and unlock new abilities and bonuses, craft new gear and tweak the existing for more power. Just... imagine it way better than Bethesda does it. Better care for the story, more interesting quests, often with branching paths, more meaningfully upgrades than "do X 20% better" (mostly, the first tier of a skill usually does that, but the others get more interesting). It's a great game, in my humble opinion. Absolutely worth playing.
It's a little janky, but in much the same way as beloved classics like Oblivion. The dark fantasy theme is pretty unique and I'm really enjoying my first playthrough right now. The modding community is pretty active on Nexus. If it's on sale and you want something that feels like a modded Skyrim run with a fresh coat of narrative paint, try it out. If you like Arthurian legend, check it out.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $44.99 |
| 613ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fantastic RPG akin to early Bethesda. Much more gritty while fantastical. Great NPC dialogue (I'm amazed at times) and choices matter and persist in consequences. The only gripe I have is the engine used (Unity). The engine was clearly chosen because their previous experience with it and it's cheap for indie devs. Unity struggles ridiculously with the kind of high fidelity open worlds this game demands. Pop-ins are constant and DLSS/FSR doubles GPU power draw (extremely poor optimization). This game has massive memory leaks even after more than year after release. I have to keep Steam overlay open and watch as my VRAM is consumed more and more for no reason (poor culling). Even my locked 60fps on a 4090 dips in small enclosed dungeons for no reason. A lot of this can be excused by the VERY indie team behind this project. But they had passion and it shows. Still working my way through Act 1, but I'm very pleased with the game overall (especially if you hate how sloppy Bethesda has become). Highly recommend Tainted Grail and anything that comes out of Questline.
одна из лучших ммо игр в которую я играл
스카이림 좋아하시는 분은 이 게임도 즐길듯하네요 다만 적은 모드와 최적화 문제가 있네요
Эта игра - это как найти в кармане своей детской школьной формы жвачку, с которой пёрся в детстве. Вроде и этикетка почти не пожелтела, так как была скрыта от Солнечных лучей тканью кармана, вроде и вкус - тот самый, знакомый с детства. Но спустя пяток минут (пары игровых часов) понимаешь, что и жвачку время не пощадило и она совсем дубовая, да и от её былого вкуса остались только лёгкие полутона. Наверное если бы я играл в эту игру в 2005 я бы просто писался кипятком от восторга. Увы, но это релиз 2025 года. Графика 15-20 летней давности. Оптимизация - в крайней степени посредственная. Фреймрейт ниже и более рваный чем на любых графенистых релизах 2025-2026 г. Противники и союзники - тупые как полено. Мир - пустой, дешёвый и картонный. Процентов 80 локаций выглядят как черновой набросок игрового прототипа. Преступно мало деталей, посредственный свет. В некоторых случаях, показывая развалины замка или здания разработчики просто ставят на карту коробку, покрашенную в одну текстуру. Очень плохо. Почему тогда наиграл 70 часов? Потому что не люблю и не могу бросать игры, "раз уж начал", потому что при всём обилии минусов у игры есть некоторые весьма классные ветки квестов, а лор-составляющая и атмосфера вытягивают впечатления от проекта с "невыносимого" до "под пивко потянет". Ох, как жаль, что за все 70 часов я не сделал ни глотка Пива. Видит Бог - опыт был бы приятнее) 4,5/10 блекло.
It's a decent game but does have some relatively significant issues concerning game design and progression, I will update with something more in-depth when I actually finish it, but to note some things for potential buyers, here are a few glaring issues I noticed: - For a narrative focused game, it sure enjoys trolling the player by having quests with impossible persuasion checks, often requiring insanely high stats in a given attribute just to convince people. I've noted that some quests outright have parts of them fail because of this as well which is bizzare and infuriating. Combine this with equipment requirement mixed stats for no reason and you can quickly see how it becomes a problem if you want to actually play the game and not min-max stats just to pass these in any meaningful capacity. Why even include these checks if you intend to troll the player and have quests that have automatic-fail portions? Pointless. - There was some kind of XP "rebalance" update but it has honestly ruined a lot of the early game (Act 1-2) which suffer from significant difficulty spiking as you are not able to level up quick enough. Then I come to find out that you used to get a lot more XP from killing things yet the developers decided to nerf it without consideration for how it impacts an already completed/finished product (game). This becomes really apparent when certain equipment in the first portion of the game have VERY high stat requirements that you will NOT be able to get unless you abandon making a more well-rounded character and focus entirely on one or two aspects, often requiring cheesing fights. Because of this pointless nerfing, I had to scour the internet for a new grinding method for XP and thankfully found one. This decision was clearly poorly thought out and maybe was made when considering playing on the easiest difficulty - which, fine - but then you play on normal and the game just constantly feels slightly too difficult to be enjoyable, which I don't think is the "intended" experience at all. I have no idea why they would radically change how the game handles leveling like this without considering game difficulty, nor giving the player the option to reverse it. Since the modding scene for the game is.. well, terrible/nonexistant, there isn't any mod to fix it either. Your XP is nerfed, there is nothing you can do about it, and it clearly wasn't a good idea when considering that most people would play on normal or hard difficulty and not "baby's first RPG" difficulty. Did I mention that some of these nerfs don't even make logical sense? You will have miniboss tier enemies that will annihilate you during the night that give some pathetic handful of XP if you finally manage to bring one down. Really bad decision on the developer, highly questionable. Unironically, I think you would enjoy the game at this point playing on a harder difficulty, but intentionally cheating some of your stats in so you can at least have fun with it, since grinding for XP is really dumb on paper for a game like this.
This game is just amazing.. I was held back for a long time giving credit to the bad reviews, but when I finally got it on sale and delved into it, what followed was a week of intense immersion, the likes of which I haven't felt since I played skyrim and the witcher. This game pays homage to Skyrim and the gameplay is heavily inspired by it. However, in a lot of ways, it improves upon it tremendously adding many QoL features such as using a fire to set up camp and upgrading it to access your stash and fast travel from anywhere, which is extremely convenient and respects the players time. The Arthurian lore merged with lovecraftian art style was just amazing and this game is definitely going to be one to remember. I even liked the ending as it made it seem that my choices throughout the game did carry some weight. Heavily recommended if games like Skyrim and Witcher are your thing. You should love it for the price tag.
I enjoy the game quite a bit. You can tell they didn't have the same budget and number of people as a game like Skyrim, but there aren't many games like this out there either. The story so far is good, and I am in Act 2. Haven't encountered any real bugs so far. There aren't a lot of little secrets and side-quests to find like there are in Skyrim, which probably had 10 times as many people working on it. So that's ok, I am not expecting the same level of detail. I think the voice acting is a lot better than Skyrim overall, and the characters are better written (this is not a huge bar to clear). I wish there were more interaction options at times, but Skyrim is no different there. The atmosphere is very good as well. The game is worth buying, but I did buy it on sale -- I get all my games when they are on sale these days.
its a good indie game but I would recommend waiting till its on sale. The first part of the game is not hard its just difficult and parts of the area are really hard especially if you are lower level. If you love Bethesda type rpg then you will like this game. Would advise to use a controller. Music and stuff is really good. Would advise they change the pacing of leveling in the early game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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