
Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 42.43/day in the week to Jul 21 → 59.8/day in the week after.
About

Step into the world of Tainted Grail: The Fall of Avalon, a mature, first-person perspective open-world RPG that immerses you in a dark fantasy realm inspired by Arthurian legends.
Uncover a complex and branching main storyline that lets you shape the legacy of King Arthur’s reign, 600 years after his fall amidst unending strife.
This game is a love letter to open-world FPP RPGs.

Massive gameplay experience: Dive into 50-70 hours of rich content spanning three expansive zones.
Branching narrative: Engage with a complex main story and hundreds of side quests featuring remarkable, voiced characters.
Limitless playstyles: Customize your gameplay with countless builds—mix attributes, skills, and gear to create your favorite setup.

Every corner of Avalon is packed with discoveries—hidden items, story secrets, unique enemies, dungeons, quests, and fascinating NPCs. Freely explore at your own pace and forge your path in a truly open world.

Switch seamlessly between melee weapons, shields, bows, magic, throwables, mixtures, and more. Dodge, parry, and block to protect yourself from danger. Experiment to develop your ultimate combat style against a wide variety of challenging enemies.

With all the stats, perks, equipment, and crafting, you can shape your playstyle exactly how you wish.
Want to be a crazy alchemist-berserker punching enemies to death? Sure.
A mystical blacksmith-mage summoning undead hordes? We’ve got you covered.
A stealthy archer lurking in the shadows? Say less—this is the game for stealth archer enthusiasts.

Experience three distinct zones, each packed with quests, NPCs, items, and more:
Misty Horns of the South
Sunlit Cuanacht Village
Frozen peaks of the Forlorn Swords

Avalon is alive with various supporting activities that enrich your journey. Participate in sketchbook journaling, fishing, farming, blacksmithing, alchemy, cooking, mining, managing your house, and more.

At night, the Wyrdness—a chaotic primordial force—descends upon the land, altering reality and introducing survival challenges. Your foes become even fiercer, leaving no place for mistakes or hesitation. Kill or be killed.

Confront morally ambiguous choices that will test your character and shape Avalon’s future. Follow the dark legacy of King Arthur Pendragon while engaging with over 250 NPCs and tackling 200+ side quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2328 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gothic Skyrim Plus with new, better animations. Enough said.
нет слов ,одна из не многих последних игр из которых даже выходить не хочется, супер
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $31.49−30% |
| 609ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 across the board. Thanks for the bonus DLCs, I'm looking forward to the major paid add-ons.
огонь,
seems a bit undercooked. first it sent the (up to date) graphics driver into nirvana after character creation for some reason and shortly after started to repeatedly hardfreeze the system, which is neither old nor too bad. no use, so i refunded. thank goodness, this all showed within the first two hours. and: YES, the combat seems a bit fuzzy, but that alone wouldn't have stopped me. the technical issues are too bothering though. quite a pity, i was looking forward to playing this.
[h2]TLDR - Good but janky. 7.5 / 10 [/h2] Spoiler free details below. [h3]Graphics: [/h3] Actually not very good. It's dated and stiff. Looks like a game from 2010. [h3]Gameplay: [/h3] Kinda janky, honestly. Feels a lot like original Morrowind or Gothic 1. It has a special charm for sure, though. [h3]Story: [/h3] Started out strong but lost momentum after a while. [h3]Maps and world: [/h3] Surprisingly big and open world to explore. It will take you a lot of time if you want to do all the quests and extras. [h3]Sound and music: [/h3] The music was pretty good. Big drums, incantation and magic-sounding and nordic inspired. I quite liked it. Sounds are OK. Voice acting is solid. [h3]Technical: [/h3] I've been able to soft-lock myself a few times while exploring. Getting stuck in terrain, falling through terrain without collision, or ending up in a room without exits and such. It's fun to explore everywhere you can but the game will punish you for it :) [h3]Controls: [/h3] I've had no issues. Played with both kb/m and Xbox-controller. [h3]Worth the money? [/h3] I bought it at ~50% off. Roughly 20 euro. I feel it was worth it. [h2]Verdict: [/h2] It compares to vanilla Skyrim and games like that. It's janky and feels a bit dated but still rather well made. I kind of numbed off around 2/3 of the story and rushed to the ending, though... which I haven't completed yet. Not sure I'll actually bother. I feel I've grown tired of it. I could probably have added 20 more hours for the remaining content.
Phenomenal game, amazing build variety, amazing developers, looks amazing. It is a bit rough around the edges in some places, and you can tell it was made with a smaller team than you may have initially thought, however overall I'd say it's very well written and an excellent Action RPG. Gameplay wise it feels like a love letter to Oblivion with much more depth to combat and builds. The gear feels impactful and unique, and the skills all have fun effects other than just "Do 2% more damage". The story is phenomenal and keeps you invested, while still encouraging side content. Dev's also release a ton of bonus content fairly regularly. 9.4/10
Best game since New Vegas
Изначально хотел написать негативный отзыв в духе "замах на скайрим, удар на авовед". Но игра раскрывается часов через 10-15 на мой взгляд. Из плюсов я бы выделил лор мира, стилистика всего, связанного с Артуром/предтечами, напоминает Скорн, что очень выделяется на фоне остального мира средневековья с элементами фентези. Интересная прокачка, возможность респека вообще БАЗА, которая должна быть в любой рпг, отчего много билдов, довольно интересных и прям КРУТЫХ. Хотя отыгрывать стелс-арчера из скайрима у меня не вышло поначалу, поэтому я забил. Обилие квестов, почти у каждого НПЦ есть для вас квест. Не лишена юмора в диалогах, в квестах (привет Т-позе). Выборы в квестах неочевидные, да и вся сюжетка Артура это "сложный выбор", такая вот серая мораль. Стабильность хорошая. Было лишь 1 место в храме по сюжету, где игра нещадно фризила до 5 кадров, но я так и не понял, из-за чего. Классные FLC, но лучше бы они другим занимались, чем лишние 2-3 набора рисовали. DLC про "она утонула" неплохое. Но его концовка не влияет вообще ни на что и никак не отражается в основной игре. Ещё и вернуться нельзя. Теперь о минусах. Эти самые диалоги в начальных фразах к середине игры уже начинают раздражать из-за вечных "а почему ты сам не сделаешь это? а зачем это мне? а кто ты? где я? что я здесь делаю? что ты здесь делаешь? а почему трава зелёная? а почему небо синее?". Камон, ребята, Пендрагоновский, мы тут в рпг играем, где по закону жанра дают опыт и награду за квест или в симулятор трёхлетки, который научился говорить? Мир игры не работает. Откуда люди берут еду? На всю первую локу 1 охотник. На второй ок, половина карты в полях. На третьей всё в снегу, но на столах в помещениях абсолютно один и тот же набор еды на все 3 локи - овощи, фрукты, мясо, рыба, сыр. Про сыр, к слову, есть диалог, в котором нпц говорит, что у них это довольно редкое явство. И буквально у него же в тарелке есть сыр на столе. И у соседей. И соседей соседей. И в других поселениях. Огромный привет маме человека, который решил не добавлять карту местности во "внутренние локации". Как же я заманался бегать в поисках табличек по старому храму и потонувшему замку без какой-либо навигации. У выборов в квестах иногда отсутствуют очевидные варианты ответа. Или нейтральные. Только 2 крайности, и обе не нравятся. Или обе приводят к одному исходу. Или к совсем неочевидным последствиям. Концовки жиденькие. Мало отличающиеся друг от друга. Серьёзных багов не заметил, кроме того, что зачастую трупы боссов и полу-боссов падают за текстуры. Из-за нанесения большого урона, который 1 ударом убивает, трупик может запустить в космос и его не найдешь. У билдов есть и обратная сторона - вы можете себе в самом начале найти отличный набор оружия, с которым сможете ходить до самого конца. Ровно так я проходил с сетом Ланселота, поменяв в конце лишь меч на топор Трюгве. У одноручки нашел такие же пару вариантов, и у луков тоже. Хотя лута в игре, особенно наборов и уникального оружия, просто валом. Но многое из этого - мусор неюзабельный. Подытожу свою писанину тем, что всё таки рекомендую однозначно, даже учитывая такие раздражающие моменты. Если не планируете проводить 100 часов в ней. Нг+ уже не вставляет.
Первый акт отличный Второй акт посредственный Третий акт уже просто унылый
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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