
A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Jul 21 → 1.8/day in the week after.
About








Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.4Kreviews | 90% | — | $3.5M |
| $19.99 | 169ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
addictif
Хорошая игра. Коротко и понятно всё
打折的时候购入的话是一款可玩性很高的战旗游戏,画面也比较不错
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
13 hours later still not sure if i can trust somebody in this game...besides Woolsey
Interesting roguelike deck builder. The combat aspects seem fine with some decent mechanics. There are 9 classes that can be unlocked and even though they are 3 variants of 3 types (melee, archery, summons) there can be decent variation in play. For a roguelike game there is a lot of permanent advancement through quests/currencies that persist between runs. These quests add a lot of storytelling and theme to the game. Personally I felt the game needed something extra to keep me coming back once these quests were completed but I felt I'd got my money's worth by then anyway.
确实好玩
J'ai le jeu papier que je trouve super bien conçu pour les fans d'histoires, scénarios, ambiance. La version numérique comporte des maladresses (perso pas bien équilibrés, jeu difficile) et la mort récurrente fait partie du jeu. Après il y a l'ambiance que je trouve bien retranscrite et le scénario qui est bien construit avec des zones de jeux différentes et des histoires nouvelles ou qui se suivent.
To nie gra dla mnie więc łapa w dół.
if you loved lay the spire this game is for you
比想象中更难的游戏,但是适合有足够空余时间的玩家缓慢探索。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table] [h1] 总体上来看 [/h1] 本作中设定主角为凯尔特神话亚瑟王时期的人物,为了重回人间,拯救世界要击败四个不同关卡的怪物,收集诸位能够带来帮助的npc,同时拯救陷入地狱的十三个灵魂。在本作中有独特的冥灰设定,使用蜡烛可以调整冥灰度,遇到不同的npc并为战斗带来不同的buff。相对成熟的老游戏了,感兴趣的玩家直接入手就行。 [h1] 下面是具体的评测内容 还是较差的引导部分 [/h1] 游戏的引导部分十分的生硬,僵直,玩家在进入游戏后并没有认识到冥灰和蜡烛的作用,也没有理解关于护甲,攻击力浮动与角色技能之间的关系,角色的等级成长在偶数带来被动技能,在每一个等级都带来卡牌的设定也没有对玩家进行介绍。 同时,游戏中卢恩石的介绍也不完全,关于背包的摁键也没有提示,获取的各种纸卷也没有介绍,必须要遇到npc才能邀请并在村庄中提供服务的设定也没有解释——甚至直到遇到的科学家,我才意识到游戏中的消耗品掉落是存在的。 [h1] 风格独特的游戏内容 [/h1] 本作的游戏内容风格十分有趣,充分的利用了凯尔特的神话传说,同时富有独特的魂类特色,游戏任务和冥灰石碎片可以继承的特定也非常值得称赞。 但是独特的画风和游戏中角色模型的判定使得玩家使用卡牌的难度有所提升,经常会出现拉出卡打不到怪卡牌自动回弹的现象。 另外碎甲效果也不够醒目突出,碎甲带来的提升远不如蓄力架势的攻击翻倍来的明显,各种消耗品的介绍也不够完整。 已经是发售多年的游戏了,怎么还不更新文本和进行优化啊! 游戏还是卡卡的,玩起来手感很拉,多职业需要不断的肉鸽进行解锁,但是玩家很难熬过无聊和充满挫败感的前期吧? 毕竟关底怪的强度还是太超标了。 [h1] 综上诉述 [/h1] 喜欢魂类游戏又缺乏动作反应速度的玩家可以考虑入手本作,相对成熟的卡牌魂类游戏,非常的富有挑战性和内容丰富度,但是优化和系统引导还是路边一坨。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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