
A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Jul 21 → 1.8/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.6Kreviews | 90% | — | $3.5M |
| $5.99−70% | 169ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Невероятно атмосферная игра с тонко проработанными историями! Музыка, геймплей, характеры персонажей, все слилось воедино в один маленький шедевр, в который хочется возвращаться раз за разом. Но будьте готовы, что игра сделана на основе почти одноименной игры и поэтому есть огромная вероятность, что вы не поймете что тут вообще происходит. И как ПО\ПИ художник, скажу что интерфейс будет к вам не сильно дружелюбен. Не забывайте закупаться рунами, улучшайте свои характеристики у торговцев и игра станет комфортной на любой сложности! Рекомендую всем любителям тактических\стратегических\карточных походов
This game is phenomenal. Good story, easy to learn (harder to master) and it rewards creative approaches to enemies. Highly recommend.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Easily the best rogue-lite game I have played. 9 classes are all unique and provide a totally different play style. Every class also has multiple ways to build them in a run, so the game play stays fresh even if you play the same class for multiple runs. Worth full price, but also constantly goes on sale for $5. Can not recommend enough if you enjoy deck builders or rogue lite style games.
打骨折的时候入手的,披着卡牌外衣的RPG游戏,一般来说50个小时以内可以完成所有主线、支线任务,并刷完全成就。对于一个玩过很多卡牌游戏的人来说,这款游戏的体验感还是很独特的,暗黑风,带一点魂游性质,3块区域,4个boss,每块区域没有固定的路线,你可以自己选择先打哪一个点,自由度还是比较高。三个流派,每个流派有3个职业,不过每个流派的卡牌解锁后是互通的。下面就优缺点一起说了(其实感觉主要以吐槽为主): 1、局外成长很丰富,不过也很肝,目前玩了40个小时了,只把提升比较大的解锁了,全部解锁估计至少要60个小时 2、局外成长对游戏影响太大了,所以对刚开始玩的新手来说非常不友好。我虽然不是啥卡牌高手,但也不是啥都不懂的菜鸟。初始职业玩了6遍,第二个区域的boss还怎么都打不过去,特别是其中有一次通关了第一个区域后,重开时第一个区域换了个带两个小弟的boss,那才是绝望。后面发现村庄里面可以解锁局外成长以后,就变得容易了。到了后面解锁得多了,哪怕是我从来没有玩过的职业,也随随便便一次就通关。 3、引入了蜡烛机制,想法很好,点燃蜡烛战斗会随机给你一些优势牌,没有蜡烛则会给你塞一些负面牌,让战斗又增加了一些变数(当然后面局外成长起来了,我基本就没点过蜡烛了,最多也就是打boss前点一根)。 4、支线任务设置得太迷了,任务中涉及得人物在每次游戏中出现与否都是随机得,有些任务中得npc必须不点蜡烛才遇得到,特别是有些任务完全没有指引,需要你数局都和这个npc对话并做出正确得选择才行。但是这个游戏又需要你做完所有得支线才能完成最终得主线任务,所以我最后完成所有任务得时候基本是成就也基本做完得时候,各个职业至少都通关了一遍。 5、游戏一局时间太长了,又不支持战斗加速,如果每个区域都清,基本是2-2.5个小时的样子,有些费操作的职业时间就更久了(比如弓系得变节者、狂教徒和召唤系得死灵法师),所以导致的结果就是玩一局下来就会非常累,不像杀戮尖塔,玩了一局后想着的是升级一个难度或者换一个职业马上再开一局~ 6、游戏每次升级可以卡牌3选1,部分等级还可以选择天赋,感觉这个游戏最主要的就是玩天赋,有点类似于其他卡牌游戏的宝物,确实玩得很爽。 7、人物可以装备护甲和武器符文,这个是游戏的一大亮点,武器和护甲符文的类型很多,也是真的很强(所以升级铁匠很重要)。 因为评论中也有很多攻略了,我就简单写一点心得: 1、局外成长得npc都需要先在游戏中解锁,然后请回到村里面才能升级局外成长,记得对话,会给你任务,每个npc得任务完成后会解锁特殊卡牌,目前来看最好用的就是披甲士的,弃掉所有手牌,再重新抽等量的牌,抽的卡牌费用-1。 2、书页记得在鬼魂那边换碎片,优先换铁匠所需的材料,这个获取难度最高,但又是提升最快的,开符文掉落、武器、护甲符文槽,然后开稀有符文,神话符文;裁缝那里就综合升级,护甲优先度较高;披甲士自然是先升级抽牌和删牌;科学家升级物品掉落率和几个减敌方护甲的商品效果。其他的npc就都还好了,自己看着升级吧。注意每局刚开始可以花50买一个任务牌,目前感觉物理职业吸血的牌很好用,然后抽两张牌费用为0,这个全职业通用,其他的任务牌就见仁见智了。 3、开荒的话,首推哨兵(玩这个职业护甲很重要,所以裁缝那里先升级护甲),伤害高,操作简单,如果有全域攻击基本就是一回合清场;召唤师也可以,个人很喜欢用地龙当宝宝,召唤时300%伤害,召唤激活,大部分战斗也是一回合解决;当然初始职业冥尘猎人也还行。 4、这个游戏有一个很重要的原则,就是牌不是越多越好,相反,起手牌中一般都还有必须要删除的牌,所以升级拿的卡牌一定要慎重,这个就自己在游戏里面体会吧。 说了这么多,虽然这个游戏有很多缺点,现在也没有更新了,但是自己还是很喜欢这个游戏的,满分10分,我感觉可以打到8到8.5分,因为确实给我带来了很多其他卡牌游戏没有的体验。喜欢卡牌游戏的朋友,打折基本可以无脑入,各个职业都通关一边这个时长也绝对回本了。
Slay the Spire gets a lot of the attention, but I personally like this one better. It scratches all the same itches, and has some nice features StS doesn't have. The slowly unraveling story and quests completed over many runs offers a lot of replay, the ability to upgrade your base/character for runs is fun too. Thumbs up.
I played [i]The Fall of Avalon[/i], liked the setting and got [i]Conquest[/i] on sale. I have played [i]Slay the Spire[/i] before, so I'm not entirely new to deckbuilding rogue-lites, either. I thought I knew what to expect, but it still disappointed me completely. The setting is weird in a funny way and I could have gone along with it. Unfortunately the wyrdness is a mechanic that doesn't really make the game fun. You need wyrdcandles to withstand it, of which there's only a limited supply. This means you can either explore the world to level before the regional boss and run out of candles at some point or go to the boss more quickly and get smashed. As if the limited amount of health and recovery was not enough to limit the extend of exploration. The gameplay just falls flat entirely. The starting class is kind of boring and gets easily overwhelmed by mob packs - which make up most encounters and bosses. I only slogged through some runs to unlock the next class. The second class plays a lot better and I immediately progressed a lot further. Unfortunately that class is massively reliant on RNG. Not only based on the draws which can just ruin an entire run on a whim, but even more so the fact that you cannot select targets for summoned minions. In a game where certain mob packs require a strict killing order, such a design is just intolerable. A single run of the second class got me far enough to unlock the third, which represents the last archetype. That one felt so massively weak compared to the second with little health, comparatively little damage and bad defensive capabilities. Permanent upgrades are also hard to unlock and rely on even more RNG. So while the setting is fine, the gameplay, class design and progression are not. Maybe there is a class I would have enjoyed more out of the 6 I have not yet unlocked, but that's just another problem. You cannot expect players to slog through for hours upon hours to hopefully unlock the one fun class that is not entirely RNG or badly designed - if it even exists at all. Well, at least it was cheap and the money goes to the developer of the much more enjoyable [i]The Fall of Avalon[/i]. So it's not a complete waste. But it is a disappointment nontheless.
This game is a mess. It seems fine at first blush, but go even slightly below the surface and it falls apart. None of the gameplay systems work particularly well. You don't have to make choices while moving around the map since you can simply fight everything without issue. The balance is all over the place. The starter deck is okay, but the other two are janky as hell. The story is one of THE stories of all time. If you get the game super cheap and just want to get a win or two and stop playing, then I guess it's alright? But you're better off playing literally any other card-based roguelike.
One of my favorite single player card games. Great, grim atmosphere of a new interpretation of Arthurian legends, cool monsters, interesting characters and quality dialogues with awesome voice acting and good soundtrack. Gameplay-wise it's good too, I liked both the variability of cards and interesting synergies/combos between them. Plenty of classes to choose from, each with it's own defining mechanics. That said, if you are looking for challenging gameplay a-la Slay the Spire, this is not really it. Same can be told if you were looking for a strong narrative - here it's more like plenty of charismatic characters who reveal bits of interesting lore rather than one single strong narrative. Also, graphics are nothing to write a home about but imho it does its job of conveying the atmosphere. Anyway, highly recommend this both if you are into card games and/or into dark fantasy. p.s. If you will like this game - I beg you to check `Tainted Grail: Fall of Avalon`, ya won't be disappointed.
Game sucks bad Edit -played 4 more hours,... there are fights you can not win if you dont have the right cards, 100% sucks bad... 20 mins later i had 200 shields they could not hurt me,.,.. but the wisps ...i cant hurt them. sucks bad EDIT again!! - The game is awesome lol. I played another 20 hours. non stop. you grow stronger in camp. some of the heroes are trash. but the other ones were so much fun. You can get stronger and unlock new cards. Its VERY addicting! be warned!
I really enjoyed the story and the animation style. However, the gameplay itself becomes boring after a few rounds.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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