
A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Jul 21 → 1.8/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.4Kreviews | 90% | — | $3.5M |
| $5.99−70% | 169ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Repetitive, but that goes with the genre. If you like the genre, its right up your alley. The main story tries way too hard to be mysterious and otherwordly, to the point where none of it makes sense even once all has been revealed. What happened to everyone you should have know? Don't know! What happened to your village? Don't know! Who or what is responsible? Don't know! Just dont think about it, this is where you are now and your situation is what it is, i suppose. Aside from the ♥♥♥♥♥♥♥♥♥ main quest, the various side quests were mostly interesting and VA. Combat is solid, some animations take too long and RNG can end runs in unexpected ways. Fun, though.
又难又无聊,机制死板,伤害随机,数值设计更是纯纯搞笑,卡在初始boss没有什么正向反馈支持玩家继续探索
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.2K | 85% | $24.99 | |
| $3.5M | 10.5K | 93% | $14.99 | |
| $3.5M | 4.6K | 94% | $24.99 | |
| $3.5M | 5.2K | 68% | $39.99 | |
| $3.5M | 23.9K | 98% | $9.99 | |
| $3.5M | 8.1K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.6K | 57 | 93% | $14.99 | |
| $1.8M | 2.9K | 84% | $24.99 | |
| $3.4K | 11 | 36% | $13.99 | |
| — | 0 | — | — | |
| $0 | 295 | 81% | Free | |
| $2.4M | 6.7K | 92% | $24.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i like the art. a lot of variations, yet can become little bit repetitive.
Неплохой рогалик, однако тяжело понять все аспекты игры, так как нам дают кузнецов, мастеров и.т.п, но они как будто бы бесполезны, так как не понятно куда их применить и нужны ли они вообще, по итогу ты идёшь в рейд, в тупую убиваешь какое-то количество мобов и сдыхаешь и начинаешь заново. По итогу игра не хорошая и не плохая. Середняк. На пару вечерков.
Great game with nice builds, an amazing soundtrack, and a fantastic atmosphere. Cons: I’d prefer fewer characters with more variety between them, rather than having copies with different styles. There’s also poor animation, you mostly just see the damage numbers and swing. It would be great to see some cool animations for attacks and spells. Specially great for people who know/like Nordic Mythology Really good game if you’re into dark fantasy deckbuilders, which are pretty rare!
has the correct feel of the board game while movement is clunky
Great roguelike with good story, but a bit boring combat after 15h
The only class you need is the Summoner. I played one game with the default class and lost but somehow unlocked the Summoner. Next game, I beat the game. Minions are overpowered when paired with lifesteal.
a lot like Slay the spire and just as good plus beautiful Nordic music from Danheim and Gealdyr
PLEASE BE VERY CAREFUL WITH THIS GAME! It is crack cocaine for gaming. Very wholesome, a lot of fun!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.