
A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Jul 21 → 1.8/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.4Kreviews | 90% | — | $3.5M |
| $5.99−70% | 169ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really did enjoy this game - great mechanics, story and atmosphere and I would really recommend it as a game. However once you have beaten it and opened up other characters to play as there's not really much point in continuing just to encounter other NPCs. Could do with more story, other, areas or DLC. I do hope for a sequel or a DLC. Well done devs
Really happily surprised with this one. If you want an RPG/Deckbuilder you can pick up and put down, this is strong choice. In atmosphere and setting it's very strong, at first I was worried it was going to lean into the 'Grim-Dark' fantasy archetype, which I think has been massively over done the last few years. But it's got very distinct voice and goes for a charming, darkly comic tone (comparable to the Witcher short-stories/side-quests). And it's doing that whilst maintaining a degree of dread and mystery in the story and gameplay, so very impressive! In terms of gameplay, to me, it feels like a combination of both Hades and Slay the Spire. Or, at least, those are the most vivid comparisons that come to my mind. I'm not sure if it's quite as good as either of those games, but I've barely started in it, and only unlocked 2 of (I think) 8 characters, so I've got a long way to go yet. That said, I've already put in 5 hours, will definitely be putting in many more, and it only cost me 4 euros, so it's an absolute steal. If you're interested by what you see on the page, you can't go wrong, give it a buy.
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too gamey for immersion, but at the same time the gameplay is too opaque to be approachable.
Очень клевый рогалик, с удовольствием играю, хочу еще. Бодрое начало за егеря, ожидаю продолжения. Действительно стоящий продукт.
This is a cool little deck-builder roguelike with a really metal dark fantasy art style. A great thing about it is that you can beat it reasonably fast (~10 hours or so), but it has a ton of replayability and true endings for people who want to get the full roguelike experience. You can basically play it endlessly. PROS: - Game has the kind of awesome, gritty art direction that you could put on a metal album cover. The enemies and maps look super cool. - The combat system is quite deep and promotes planning multiple turns ahead. It's relatively easy to learn, but it has a high skill ceiling. This is made even better by having 9 different classes that all have their own unique ways to play. - Lots of stuff to find, from merchants and NPCs, to special mini-events that can be both a boon and a curse, depending on your luck. - Tons of replayability, with a sea of different classes, difficulties, randomized bosses, loot, etc. - The game is now 5 years old so the price is very affordable if you catch it on a sale. - I beat the game in about 9 hours, which is perfect for me. But if you really want to engage with the game's systems, get the true ending, and complete higher difficulties, you can easily play for hundreds of hours. CONS: - It's a deck-builder, so luck is a factor. You just have to hope you get the cards you need, and the game can get frustrating if you keep getting dealt bad hands. - Can feel a bit grindy after awhile. TLDR: Great aesthetic, good mechanics, low price, a pretty nice game overall. Definitely gets a thumbs up from me.
Minimal animations, graphics from 2010, and underwhelming combat / deckbuilding mechanics. The obvious callbacks to other games are nice, but not enough to keep me interested beyond 6-7 hours.
I liked this game before the company got more popular. I really want a sequel to it with updated graphics, classes, spells, all that good stuff.
[quote=author] [b] Diğer oyunlar ile ilgili incelemelerim; https://store.steampowered.com/curator/37884261 [/b] [/quote] [h1] Kıssadan Hisse [/h1] Skyrim benzeri devam oyunu gördükten sonra kütüphanemde olduğunu farkettiğim, deck builder rogue-lite oyun. [h1] Hikaye & Oynanış [/h1] Bundlelardan, TR dönemi çerez parasına hepimiz bi sürü oyun aldık ve bunların çoğunu oynamaya vakit gelmedi. Tainted Grail'de devam oyununu gördükten sonra aa bunun ilk oyunu bende varmış dediğim ve bakmaya başladığım bir oyun oldu. Oyun tür olarak kendisine Slay the Spire'ın daha karanlık ve fantastik dünyada geçen halini örnek alıyor. Türe göre oldukça güzel görseller ve bayağa iyi müzikler eşliğinde elimizdeki kartlara göre ilerlemeye çalışıyor ölüp ölüp baştan başlıyoruz. Oyun özellikle ilk 4-5 runda oldukça zor ve "bu ne bee" diyeceğiniz tarzda. Yılmayın, kartları, mekanikleri anlamaya odaklanın. https://steamcommunity.com/sharedfiles/filedetails/?id=3522118220 Oynanış döngüsünde yine diğer türdaşlarından farklı olarak, gideceğimiz yeri seçmek yerine karakterimizi kendimiz yürütüp istediğimiz düşmanlarla savaşa girmeyi biz seçiyoruz. Eğer kendimize güveniyorsak direkt olarak alanın bossuna da gidebiliyoruz. Bu güzel bir dokunuş olmuş. Tercih tamamen sizde. Tabi dövüştüğümüz her düşmanın arkasında bize katkı sağlayacak bir NPC ya da özellik bulunuyor. Bu NPC ler ile canımızı doldurabilir, ya da bazılarını kalıcı geliştiremler almak için köyümüze davet edebiliyoruz. Blacksmith, Scientist vs köyümüze geldikten sonra kazandığımız puanlarla kalıcı geliştirmeler yapıp daha güçlü hale geliyoruz. Tabiki her seviye atladığımızda seçtiğimiz kartlar ile destemizi güçlendirip oyunun sonuna ulaşmaya çalışıyoruz. Oyun içerisinde bir sürü farklı sınıf mevcut ve bu sınıfların her birinin farklı bir kat seti ve aktif/pasif özelliği olması oyunu tekrar oynanabilirlik açısından çok iyi seviyeye getiriyor. Her sınıfın oynanışı ve temel mekaniği farklı hissettiriyor. Level atladıkça, haritayı keşfettikçe açılan farklı kartlar pasifler ile oyun en az 30 saatlik farklı hissettirecek bir oynanış sunuyor diyebilirim. https://steamcommunity.com/sharedfiles/filedetails/?id=3522118152 Ayrıca karşılaştığınız her NPC ile ufak hikaye parçaları, ufak görevler, oyunda ilerledikçe karanlık atmosferine uygun diyaloglar oldukça keyifli ilerliyor. [h1] Görsellik & Oyun Süresi [/h1] Oyunun görsel olarak türü içerisinde oldukça iyi bir noktada. Karanlık atmosferi gayet başarılı. Müzik tarafında ise hiç beklemediğim bir başarı mevcut. Boss müzikleri özellikle çok iyi diyebilirim Oyun rogue-lite olduğu için siz ne kadar isterseniz o kadar oynanış sunuyor. Ancak tekrara biniyor demeniz için minimum 20 saat oynarsınız diye düşünüyorum. [url=https://steamcommunity.com/id/Kaldorein/screenshots/?appid=2680010&sort=newestfirst&browsefilter=myfiles&view=imagewall] Ekran görüntüleri için burdan. [/url] [h1] Artılar [/h1] [list] [*] Karanlık atmosferi [*] Oldukça doyurucu çeşitlilik [*] Her sınıfa ait farklı kart dinamikleri [*] Tam tadında zorluğu [*] Genel hikaye anlatımı ve diyalogları [/list] [h1] Eksiler[/h1] [list] [*] Başlarda bikaç tur çok zor gelebilir [/list] [h1]PUAN: 80 / 100[/h1] [h1] Kapanış [/h1] Deck-builder oyunları sevenlerin, Slay the Spire hastalarının kesin bakması gereken, zor ancak oldukça doyurucu ve eğlenceli bir kart oyunu. İyi oyunlar!
I had no idea, but this game scratched every itch I had for a Roguelike card game. It has: -Strange Dark Fantasy setting -cards that actually look like cards (If you play hearthstone, runeterra, even MTG online you know what I mean) -A huge cast of characters that all feel different to play, all with unlockable skins, cards, and passive abilities. -A great tutorial and new player on-boarding. I knew pretty much what everything did by the end of the first run. I had this game in my backlog for 3 years and regret not trying it sooner. Considering checking out the Soulslike this dev made in the same world.
there might be a good game here somewhere, but the UI with a gamepad just makes me want to headbutt my screen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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