
Run your own cozy café in Tailside! Brew coffee, decorate your café, and follow small stories in the daily newspaper. Progress through days and levels to unlock new items, skills, villagers, and creature visitors.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Run your own cozy café in Tailside! Brew coffee, decorate your café, and follow small stories in the daily newspaper. Progress through days and levels to unlock new items, skills, villagers, and creature visitors.

🌱 Play at your own pace: no time pressure, no stress 🌱
🌱 Simple daily management gameplay loop and mechanics 🌱
🌱 Perfect for a coffee break and short gaming sessions 🌱
🌱 Sandbox mode for decor fans 🌱
Master the art of coffee-making as you fulfill various coffee orders:
🌱 Prepare different types of coffee
🌱 Unlock new options through progression & skills
Personalize every corner of your cafe to your own unique taste:
🌱 Fully customizable cafe, bedroom & terrace areas
🌱 Different decoration categories with hundreds items to choose
Little stories find their way through your café.
🌱 Follow mini storylines in the daily newspaper as the days pass
🌱 Unlock new villagers and creature visitors as you progress
This game is being developed based on community feedback. Join us and watch the game expand, playtest various versions, and suggest your own ideas to be added!
This game lets players import custom characters. These creations are not reviewed or endorsed by the developers. Please only use content you have rights to. All original characters remain the property of their respective owners.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed my first 30 minutes of the game, however after that the game has continuously lagged for some reason, rendering it unplayable. I have tried closing the game and re-opening it which hasn't fixed my issue. I'd really appreciate a developer response regarding this considering that the game is still in early access.
Однозначно рекомендую! Очень уютная и максимально комфортная игра, от которой я получила настоящее удовольствие! Особенно мне понравилось украшать кофейню. Так как игра находится в «раннем доступе», то я ниже оставлю несколько идей, которые, на мой скромный взгляд, могли бы сделать игру еще интереснее: 1. У нас уже есть горячий шоколад, но почему бы не добавить обычное какао? Например, сделать его по рецепту горячего шоколада, но использовать две порции молока. 2. Очень хочется добавить в игру сиропы. Возможно цветные! Например, - Мятный, - особенно учитывая, что мята упоминалась в диалоге Мариголд (флористки) и Парсли (травника); - Лавандовый; - Карамельный? 3. Ещё я бы очень хотела увидеть предмет мебели вроде небольшого комода с виниловым проигрывателем. При взаимодействии с ним можно было бы менять музыку, которая играет в нашей кофейне. или удобнее? (что можно скорректировать) 1. Возможно, во время режима расстановки предметов нашего персонажа можно было бы полностью скрывать? Полупрозрачный силуэт мешает при размещении предметов. 2. Предмет «записка», которые есть в разных цветах, невозможно разместить как предмет декора на доске-меню. Хотелось бы иметь возможность прикрепить «записки» к настенной/напольной доске-меню. 3. Было бы здорово, если бы на втором этаже нашего дома уже стояли стеллажи или витрины для игрушек, которые мы получаем из автомата. Так было бы намного удобнее собирать коллекцию и сразу выставлять игрушки на полки! [spoiler](если увидите в центре сообщества скриншот с большим количеством растений – обязательно вспомните об этом отзыве, хах) [/spoiler] [spoiler] Спасибо за поддержку русского языка 🩷 [/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Simplified Chinese*, Russian*, French*, German**languages with full audio support
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is just so super cute and cozy. I can't recommend it enough if you just wanna sit down and be cozy for a little while ^^
Tailside: Cozy Cafe Sim is a relaxing café management and life simulation game developed and published by Coffee Beans Dev that embraces comfort, creativity, and community over competition and pressure. Built around the idea of creating a welcoming café in a charming world populated by friendly villagers and adorable animal visitors, the game offers an experience designed to help players unwind while gradually building their dream business. Through a combination of café management, decoration, progression systems, and light storytelling, Tailside delivers a wholesome adventure that perfectly captures the appeal of the cozy gaming genre. The game begins with a simple premise: operate a small café and transform it into a beloved gathering place for the local community. While the objective sounds straightforward, the charm comes from how every aspect of the experience is designed to feel rewarding rather than stressful. Players are encouraged to take things slowly, experiment with customization, and enjoy the everyday routines that define life in Tailside. There are no harsh penalties, overwhelming deadlines, or punishing mechanics demanding constant attention. Instead, the game focuses on creating a comfortable environment where progress feels natural and satisfying. At the center of the experience is the café itself. Players spend much of their time preparing drinks, serving customers, and improving the establishment through thoughtful upgrades. Coffee-making serves as a core activity, with new recipes and options becoming available as the game progresses. Brewing beverages feels simple yet enjoyable, creating a satisfying routine that mirrors the relaxing atmosphere the game consistently aims to achieve. The process never becomes overly complicated, allowing players to focus on the pleasure of running a welcoming café rather than mastering complex systems. Customization is one of the strongest aspects of Tailside. The game provides a large selection of decorative items, furniture pieces, and design options that allow players to personalize their café according to their own tastes. Every new item unlocked expands creative possibilities and encourages experimentation. Whether creating a rustic countryside coffee shop, a vibrant social hub, or a peaceful retreat filled with plants and cozy furnishings, players have considerable freedom to shape the environment. The ability to redesign and refine the space over time gives the progression system a strong sense of purpose. Beyond the main café area, additional spaces can be customized as well. Personal living areas, outdoor sections, and other locations gradually become extensions of the player's creativity. This broader focus on customization helps create a stronger sense of ownership and makes the entire experience feel more personal. The game understands that for many players, designing a beautiful and comfortable space can be just as rewarding as achieving business success. Progression is handled in a gentle and accessible manner. As days pass and goals are completed, players unlock new recipes, decorative objects, customer types, skills, and customization options. Every reward feels meaningful because it contributes directly to either creativity or gameplay variety. Rather than overwhelming players with endless systems from the start, the game introduces new content steadily, ensuring that there is always something new to look forward to without making the experience feel complicated. The world itself contributes significantly to the game's appeal. Tailside is populated by a collection of friendly villagers and charming creature visitors who bring life to the café. Customers arrive with their own personalities and preferences, creating the feeling that the business is becoming an important part of the local community. Watching familiar faces return and seeing new visitors discover the café creates a rewarding sense of growth that extends beyond simple financial success. A particularly interesting feature is the daily newspaper system. Small stories and local events are delivered through newspapers, gradually revealing more about the world and the characters who inhabit it. These narrative elements provide context and personality without interrupting the relaxed pace of the gameplay. Instead of relying on a large overarching storyline, the game uses these smaller moments to create a sense of connection with the town and its residents. One of the most appealing aspects of Tailside is its dedication to stress-free gameplay. Many management simulators challenge players with strict efficiency requirements, financial pressure, or difficult balancing acts. Tailside deliberately moves in the opposite direction. The game encourages experimentation and creativity while removing many of the frustrations commonly associated with business simulations. This philosophy allows players to focus on enjoying the process rather than worrying about failure. The inclusion of a sandbox mode further reinforces this approach. Players who simply want to decorate, customize, and create without restrictions can do so freely. This mode transforms the game into a creative playground where imagination becomes the primary objective. For fans of interior design and customization systems, this feature significantly increases the game's long-term appeal. Visually, Tailside embraces a charming pixel-art aesthetic that perfectly complements its cozy atmosphere. The environments are colorful and inviting, while character designs are expressive and memorable. Every location feels carefully crafted to evoke warmth and comfort. The visual style avoids excessive complexity in favor of clarity and personality, making the world feel approachable and welcoming. The soundtrack deserves special mention for its contribution to the overall experience. Gentle melodies accompany daily activities, helping establish a peaceful atmosphere that makes it easy to become immersed in the routine of café life. The music never demands attention but consistently enhances the relaxing tone of the game. Combined with subtle environmental sounds, it creates an experience that feels comforting from beginning to end. Another notable strength is the game's emphasis on player expression. Features such as character customization, decorative freedom, and even support for custom content allow players to leave their own mark on the world. These options help ensure that no two cafés feel exactly the same, increasing replayability and encouraging creativity. Tailside: Cozy Cafe Sim ultimately succeeds because it fully understands the appeal of cozy gaming. Rather than relying on complicated mechanics or high-stakes challenges, it focuses on creating a pleasant space where players can relax, create, and enjoy gradual progression. Its blend of café management, customization, charming characters, and peaceful worldbuilding results in an experience that feels genuinely comforting. For players who enjoy life simulations, creative building systems, and management games that prioritize relaxation over difficulty, Tailside: Cozy Cafe Sim offers a delightful and rewarding experience. It is a game that celebrates small achievements, personal creativity, and the simple joy of serving a good cup of coffee in a warm and welcoming community. Rating: 9/10
Characters and their stories are very charming, gameplay is relaxing, and I had a blast with the decorating! A perfect game to wind down with at the end of the day ^-^
Tailside is a gorgeous, relaxing coffee shop sim that doesn't stress you out! Considering it's in Early Access, it's really polished on PC and I haven't encountered that many bugs (maybe like 2 so far, after nearly 3 hours gameplay). Pros: - Art style is gorgeous, cosy, and cute! - There are no timers or punishments for not making enough drinks or delivering drinks on time - It's a decorating game as well! Playing through the game unlocks a ton of incredibly cute furniture and decor options for your cafe so you can have it looking how you like it to look. - Plushie collection is adorable, and I loved displaying them. - There are more areas to unlock and decorate, like the terrace. - Music is lovely and relaxing. - Interactions with NPCs are sweet and sometimes funny, you feel like you are spending time with some lovely friends. Cons: - Latte art is really slow and gets kinda boring with the same designs. It would be great to be able to speed this up, or just free-style with your own art. **EDIT! After more playing, I have unlocked a skill that automatically completes the latte art mini game for me, which is great! :) - Doesn't play that well on Steam Deck. It's playable, but it does crash at various points and the controls don't always work. I don't think it has controller support yet to be fair, but I wish it did because it's the kind of game you want to curl up and play. Playing on PC was perfect and enjoyable though, and this is where I spent most of my time playing the game. I'm super excited for the full release of this game as it's clearly made with love and the dev is continuously updating it to make it the best it can be.
Gameplay Genre: Shopkeeping Story Genre: Small town newbie Story/Gameplay Ratio: 1:4 **Gameplay** Ideas: 8/10 | Simple, but well thought out. Execution: 9/10 | Lots of fun and all mechanics work pretty well together. **Story** Ideas: 3/10 | Really not much of anything at all. Execution: 4/10 | It's... fine, I guess? The game gets really boring after a while, and not because of the mechanics. **Characters** Ideas: 5/10 | Passable. Not much to say about any of them, but their designs and personalities are interesting enough. Execution: 3/10 | They feel less like characters and more like setpieces. Interactions are brief and one-sided, with no real development on any of their part. **Visuals & Sounds** Ideas: 8/10 | Lovely art style that works very well with the top-down 2D framework it's in. Music and sound design are simple, but given that the game is too, it works very well. Execution: 9/10 | Art and music support the rest of the game excellently, making for a very cozy experience. Cohesiveness: 9/10 | Consistent themes and ideas throughout, both in storytelling (such as there is) and mechanics. Personal Favor: 7/10 | Fun for a bit, but gets boring. **OVERALL RATING:** 6/10
Just got into the game and its relaxing and cozy.
this game has a lot of potential! i love it already it reminds me of the flash cooking games i used to play as a kid :) the pixel art is very lovely and cozy and you have a lot of freedom in decorating your cafe. what is also a cute feature is the plushie machine where you can collect different plushies. its a great game if you want to kill some time!
amazing and fun! :3 well optimized and ran great on my pc, super fun and interactive game, its a good one for just relaxing, very nice to see it get completed as i have been following its development since it was drafted! highly reccomend <3
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.8K | 96% | $14.99 | |
| $24.9K | 65 | 89% | $8.99 | |
| — | 0 | — | — | |
| $8.6M | 18.2K | 88% | $17.99 | |
| $2M | 4.5K | 92% | $14.99 | |
| $19.4K | 50 | 78% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.6K | 92 | 86% | $39.99 | |
| $63.6K | 90 | 88% | $29.99 | |
| $63.5K | 548 | 83% | $5.99 | |
| $63.5K | 397 | 84% | $4.99 | |
| $63.6K | 315 | 92% | $7.99 | |
| $63.6K | 173 | 87% | $9.99 |