
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 73% | — | $1.9M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good story. Fun gameplay, similar to Final Fantasy Tactics
ok
1.画面不舒服 2.卡牌系统割裂战略要素 3.收服怪兽有卵用,有脸的都不够上场 4.开篇剧情突脸,讲个啥,谁是谁都不知道 5.选择目标没有快捷键,待机没有快捷键,12个人按到死 6.命中率形同虚设 开始真的不信邪,毕竟战旗老玩家,但最终还是卸载了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 2.8K | 84% | $12.99 | |
| $1.9M | 4K | 79% | $14.99 | |
| $1.9M | 3.6K | 68% | $19.99 | |
| $1.9M | 2.8K | 84% | $19.99 | |
| $1.9M | 9.6K | 93% | $9.99 | |
| $1.9M | 3.4K | 98% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $470.4K | 809 | 82% | $24.99 | |
| $367.9K | 581 | 80% | $19.99 | |
| $59K | 142 | 65% | $14.99 | |
| $9.8K | 22 | 95% | $14.99 | |
| $3.2K | 8 | 88% | $14.99 | |
| $2.9K | 7 | 71% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
难以置信的闪退bug,打完第二次战役改骑士团名字闪退,在一个没有自动存档的游戏里是完全是一场灾难
Simply the best TRPG / SRPG available. Amazingly complete and ridiculously replayable.
SFC的大作,戰棋遊戲的始祖,雖是戰棋,但劇情可是一點也不馬虎,依玩家的決定而有各種不同的分岐,會有不同的夥伴加入,以及不同的結局,steam版本更是加強了許多功能,也讓玩家能體驗到原本的戰棋樂趣,也有足夠的新鮮感,雖然是2D遊戲,但一點也不遜色於其它3D遊戲,是一款難得的作品,沒想到時隔多年,居然還能夠有機會玩得到這款鉅作,實在令人興奮。 A major title from the Super Famicom era and a pioneer of tactical RPGs. Although it's a strategy game, the story is anything but lacking — players' decisions lead to multiple branching paths, different companions, and various endings. The Steam version enhances many features, allowing players to enjoy the original tactical charm along with a fresh sense of engagement. Even though it uses 2D graphics, it’s in no way inferior to many 3D games. This is truly a rare masterpiece. It’s incredibly exciting to be able to play such a legendary title again after all these years.
经典老游戏 皇家骑士团 重制版,感觉还不错。
Actual good game, scratch the itch to play a tactics game, but imo is not as good as FFT. Some stuff in this game kinda bothers me, like the way you customize your classes or much better the unique characters are, but aside that having battle where you can deploy 12 units is way better than FFT. The game has a ton of end game content, wich I decided not to do, but theres easily over 150h of gameplay if you're looking for a game that can be played for a long time. Well, don't have a lot say, Tactics RPG are quite niche, but this is one of the good old ones, you can't go wrong playing it.
熟悉的滋味最對味~
主要是为psp版补票吧,现在这版我是在ns上玩的,其实我对于一些改动并不满意,对于原价也是。 游戏本身来说,我还是喜欢的。这个时代的战棋,剧情和玩法我都挺适应,我的评价是总体还是不错的。只可惜ns版的存档不能转过来,这边暂时确实没那个精力从头再打,先放放吧。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.