
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 73% | — | $1.9M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wished I could give it a mixed. The gameplay is a proto form of final fantasy tactics with a lot of rough edges. Some of which leading me to just not be able to recommend it for a lot of people. The story and world building are great. The game is challenging but that's also kinda where the crux lies. But gameplay wise the constant level capping is annoying, especially the game throwing enemies with higher levels than your cap at you feels cheap. The Warren Report isn't clear enough that it shows you side quest. The game has a lot of abilities that have random triggers f.e. "Meditation 1-4" Theres is a chance that every turn you restore a massive amount of MP. Or "Dragon Scale" which massivly reduces any damage + reflects some of the damage, which on the surface level is a neat idea, but in my experience it is just to luck based which can make it feel frustrating. Additionally adding to the randomness is the card system giving boosts to abilites, which may have been okay if boss enemies didn't just start stacked with the cards and thus easily oneshot most characters.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are 3 things that I want to mention. One is movement. If you want to conquer this game you need to understand where to move. So many times I've had my unit piling up in front of small opening while the enemy mages and archers shower them with death. Don't let this happen to you. Second is recruitment/story route progress. This game has a lot of branches and choices that can affect the route you're in, which characters you can recruit, and which ending you get. I went in blind and of course I get the "bad" ending. If you care about it, check out guides. Third, the RNG. It's very frustrating when you're being screwed by it. So just get ready for it. Other than that, it's a very addicting SRPG. I don't think I'd call it amazing, but it's pretty good.
This is the best version of this game, allow me to explain... In Tactics Ogre PSP you get more skills, 10 skill slots as compared to Reborn's 4, sounds bad right... In Tactics Ogre PSP in order to "level up" a skill you have to trigger that skill, not once, not twice, MANY TIMES. this means that in the PSP version you often equip a skill the whole game and its still level 1 going into the post game because you never got the skill to trigger often enough to level it up... The skill grind in previous versions of this game was INTOLERABLE. There are probably long time Tactics Ogre PSP fans RAGING right now reading that and typing out viable strategies for skill grinding, or saying how it doesn't matter if the skill is at level 1... that's ♥♥♥♥♥♥♥♥... Leveling up a characters skills was so time consuming it was not worth it to even try... The card mechanic... little buff cards appear on the field and they grant bonuses to whoever picks them up for the duration of the battle... Some people hate this... I would say you ignore it on easy maps but on harder ones you really need these buffs. Part of the strategy depends on deciding who gets which cards, how much risk you want to take to try and get the cards... Its a thing. I like it, maybe you won't. One of the things I hated about the PSP version was that it always seemed like my units did very little damage and everything had HUGE health pools making them damage sponges... Maybe that was more an I was not good at Tactics ogre thing... I don't know and I don't care. This is a more approachable version of this game, you do not need to spend HUNDREDS of hours skill grinding... switching classes is not a monumental undertaking... Enemies are not damage sponges assuming that you are getting the right buff cards and making use of Breach/Fear. If you want the hard core version of this game with more customization options try the PSP version... If you want an admittedly simplified version (some would call it dumbed down, I disagree) that is more approachable and not nearly as grindy Reborn is the Clear choice. What good is having more customization options if the grind is so insane you end up not using them... Its pointless, this version does cut down on the customization options, and that is something that I am VERY against... but the original Tactics Ogre skill grind was so bad that leveling up the skills was impossible so what did it matter if it had more options... This version isn't perfect, perfect would have been keep the customization but kill the needless grind... but that version doesn't exist, this is the next best thing, and it makes this classic game more approachable than it has ever been. There are LONG periods between upgrades where it feels like your characters are not really progressing, too much is gated behind story progress and way too much is post game only, the game does have issues, but its FUN. If you like tactical RPG's If you like Final Fantasy Tactics, YOU WILL LIKE TACTICS OGRE REBORN.
누가 일본 게임 아니랄까봐.. 창고에 박혀 있던거 대충 먼지 털고 포장지만 바꿔서 내놓은 주제에 풀프라이스 받아먹네 진짜 양심이 없나? 이래도 눈 가리고 박수 치면서 사주니까 더더욱 배짱장사 하는거 아님?
私は別にFF14の絶難易度のような高難易度のゲームがやりたくてこのゲームを買ったわけじゃありません。 好きな作品のリメイクと聞いて買いましたが、別のゲームになっていました。 タクティクスオウガが好きな人の大部分は、このゲームの新規追加されているシステムに賛否を唱えて当然だと思います。 なんでシステムのオンオフがないのですか? 高難易度モードと普通モードで、レベルキャップの有無を選ばせてほしかったです。 ただでさえ通常のプレイでも若干の理不尽を強いられるマップが多いのですが、理不尽な挙句不条理までセットにされては、申し訳ありませんが高評価はつけません。 最適解だけを探るパズルゲーをさせたいなら、最初から「脳トレパズル」とでもジャンルつけておいて欲しかったです。
恐らく製作者が簡単だからつまらないと評価されるのが癪だから作った酷いゲーム。スーファミ版やPS1と同じと考えて買うと酷い目に合う別ゲーです。何度調整も間違っているので買うのはあまりお勧めできない。
セールにて購入、Cルートクリアまでやったのでレビューします クソ移植との評価はあちらこちらで聞いてはいたので覚悟してやってみました ゲームの面白さはグラでもストーリーでもなくバランスが最重要だと良く分かる作品 SFC版で出来上がっていたバランスをどうすればここまで壊せるのかと思ってしまうほどひどい出来 こまめなレベルキャップとMAPに沸くカードバフを積まないとまともに戦えないシステムで運ゲーとかしていて成長要素は皆無と言えます リーンカーネイトを削除したのもキャラを成長させたくない、運ゲーをさせたいためでしょうかね? 昨今話題になっているモン〇ンやドラ〇エに代表される開発者の「俺の作った最強の移植(続編)ゲームやらせてやるよ」的な思想で作られた感じがします 移植やリメイクに思想は入れないでほしいですね、そんなに思想強いならオリジナルでやってほしいです せめてタイトル画面でオリジナル版とリメイク版のバランスや設定を切り替えられたら良かったのに・・・
Sorry but with all the hype about FFtactics being released, Tactic ogre beats it hand down. I was a huge fan of the playstation release of FFT back in the day, I never even heard of this tactic ogre before, I guess because I never paid attention to the portable platform this masterpiece was made on back in the day. But again, I waited years to play FFT again, and I was highly disapointed when i was release last month after I played tactics orge. Just stupid how tactics ogre was so much better. Auto battle, similar story and still high quality stories on both. But the gameplay and job we done so much better on the Tactics ogre, I you are a fan of the tactics games, you should pick this one up especially if you already have played the FFT, you wont regret it at all.
セールで6割引きと安かったので購入 難易度は高いと聞いていたけど悪名高いバフカード、いくらなんでも出し過ぎではないか 数ターンでポッと一枚とかではなく毎ターンぼこぼこ湧き視認性も悪くなり最悪 戦闘のバランスも良いとは言えない強いものは強く弱いもの(スキル)はやたら弱い レベルキャップ解放や戦闘バランス調整のMODを入れると快適になるが個人の自由で むしろこれくらいが遊びやすいと感じる、バニラ環境ではただただストレスが溜まるHAGEる フルオケのBGMや役者の演技、特に演出面は大変素晴らしい MODを導入して遊ぶのならオススメ。バニラ環境で遊ぶのならオススメ出来ない
옛 추억에 눈물흘렸다..내 나이 47살 세월이 야속하다....
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $467.3K | 803 | 82% | $19.99 | |
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| $1.5K | 7 | 71% | $7.49 |
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| $1.9M | 3.6K | 68% | $19.99 | |
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| $1.9M | 4K | 79% | $14.99 | |
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| $1.9M | 5.5K | 91% | $11.99 |