
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 73% | — | $1.9M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
옛 추억에 눈물흘렸다..내 나이 47살 세월이 야속하다....
Review after rolling credits, which took about 60 hours. TLDR, this is the 4th(?) update of a super famicom game. While the 'reborn' part is very well done it still has dated mechanics and fumbles the end. I would recommend picking up Triangle Strategy instead for most people, as it does a lot of the same things but from a more modern viewpoint. All that said, I enjoyed about 80% of the game, and I think the actual battles are pretty cool. This game is for a specific slice of people. It really shines at the 'Pokemon' style recruiting process. In battle, if you weaken an enemy you can attempt to recruit them to your side permanently. That includes classes you don't have, but also includes beasts, dragons, liches, and zombies. You can put a huge amount of time into building teams if that is your thing. There are also large, repeatable dungeons toward the end of the game. Really, if you want a game to get lost in for a month this may be your jam. The story is very medieval politics. While I felt like it was something I've seen done better in other games, that may be because this game is from the 90's and I have played a lot of games influenced by it. Overall there are 3 defined story paths based on choices you make at turning points in the game. Each path is very different from a story perspective. Also, once you finish the game you get access to the ability to go back to previous points and choose differently to see how that plays out. That is part of the remake and I liked it. The director of this game later went on to make Final Fantasy Tactics, Vagrant Story, and Final Fantasy 12. Those games have a similar vibe and that comes across here. Overall, I enjoyed the game all the way up to Act 4 which is where I felt like the flaws started becoming more pronounced. I like to play games blind so I found some of the changes in the last dungeon jarring. Your mileage may vary.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
これが初めてさわるタクティクスオウガなら、遊んでも良いのかもしれない。 そうでない人にとっては、結構苦痛なことが多いんじゃないかな。 こう遊んでください、ではなく、こういう遊び方もできるようになりましたよ、という風に舵を切ってもらいたかった。 カードがニョキニョキ生えてくる意味が分からん。 ゲームのシステムに注目するあまり、世界観おいてけぼりかい。
バフカードはいらないし、一部の中ボスが4枚カードを持った状態で始まるのはもっといらない。 遊べなくはないけど、楽しくはないね。 一応、負傷者なしで4章まで行けたけど、おすすめしません。 2章までしかデバックしてないんじゃないかな?
あの名作がこんな出来になるの悲しいよ
自認自己蠻喜歡玩回合制 戰旗遊戲 真的玩不下去了 戰鬥攏長又不爽快 農半天開場也是要乖乖等隨機出現的buff卡片 沒吃卡片就是在抓癢 一場戰鬥又臭又長 什麼東西都要農 武器熟練度 等級 錢 材料 撇開bug不用 不開修改器 這是第二次嘗試了 還是沒辦法破完 我完全沒玩過這系列 沒有情懷加分 只覺得玩得很累很煩.. 一點都不快樂
名作タクティクスオウガにネクロマンシーして出来た呪物「運命の輪」。 その呪物をベースにリーンカーネイトしたゴミ「Reborn」。 運命の輪でわかってはいたが、松野はタクティクスオウガの面白さを何一つ理解していなかった。 初代タクティクスオウガはたまたま面白いものが出来ただけの偶然の産物だったんだなぁ。 幸いにもPC版はCheat Engineでこねくり回せばそれなりに遊べるので、それだけが救い。
トロフィーコンプリート。リメイク前の『運命の輪』経験者です。 [h3]良い点[/h3] ・PCでじっくりタクティクスオウガを堪能できるようになった。 ・フルボイス。『運命の輪』ではボイスが無かったので超嬉しかった。声優が豪華。演技も最高。 ・レベルキャップは悪くないシステム(※バフカードさえなければ) [h3]悪い点[/h3] ・難易度が高すぎる。『タクティクスオウガ 運命の輪』『FFT獅子戦争』『FFTA2』『ルミナスアーク123』等、似たような戦闘システムのゲームをやってきた自分ですら諦めそうになった高難易度でした。進行度における最高装備でも中々ボスにダメージが入らない。物語中盤までキャラ育成もできない。常に他ゲームにおけるハードやマニアックという難易度を要求される。元からファンだった自分としては、もっと気軽にタクティクスオウガを楽しみたかった。最序盤の称号「ゴリアテの英雄」が85%、「ドルガルア王撃破」の称号が15%となっている。脱落者が多すぎ。難易度設定を失敗したのは明らか。アップデートかリメイクする際は「難易度選択」を実装すべき。 ・「3ルートクリア」の称号を獲得したユーザーが2.4%しかいない。ということは、タクティクスオウガ最大の魅力の一つであるルート分岐を体験したユーザーは、従来のオウガファンを含めた極少数ということになる。大半のユーザーは「難しいゲーム」と感じ、タクティクスオウガの世界観を堪能することを諦めてしまった模様。折角、豪華声優を揃えてフルボイスになってるのに、ユーザーがそれを体験できないようになってる。これでは新規ファンが増えるわけがない。 ・バフカードが最悪。ボスキャラは4つ所持した状態で始まり、難易度をブチあげている。美麗なドット絵の背景が売りのゲームなのに、青いアイコンがクルクル回っている光景はファンタジーの雰囲気を著しく壊している。ステータスアップのタロットカードでギリギリでしょう。廃止してほしい。
卸载这个重生的时候想起,初次接触皇家骑士团,大概是在30年前的所谓游戏厅,世事更迭,游戏可以重生,岁月不能,若非偏爱,大抵也没必要去怀旧。 偶然在蒸汽平台刷到登录PC的消息,勾起回忆,但看到不高的评价心想这或许又是SE急于敛财的敷衍重制,实际感受下来也就是如此。例如本作中命中率与回避率两项数值形同虚设,角色行动结束还要选个东南西北也纯属浪费时间。本来打算全收集,没想到除开装备道具等等等的,游戏多年,第一次见到要求收集上千条角色场景对话的,赤裸裸折磨。 不过抛开这些瑕疵,游戏还是当年那个战棋,依托汉化能看懂剧情后发现也不过是围绕三只小猪发展的天方夜谭。但叠加上当年的滤镜,剔除冗余的数据收集等,本作依旧值得体验。可惜现代生活时间就是生命,年少没能通关,时至今日,也依旧只能在仓促中为这场旧梦潦草的画个句号。
タクティクスゲームの良さと言えば、例えば高所を取っての撃ち下ろし、あるいは遮蔽物で接近しての白兵戦、タンクで敵を釣り遠隔で一網打尽、まずは倒しやすい相手から倒して、強い敵は数の有利で戦う、など・・・ そのあたりだと思うが、本作にはそのあたりの楽しみがかなり損なわれている まず、全編を通しておおむね不利な地形を強いられており、地形戦を妄想してワクワクできる場面がほとんど無い バフカードの仕組みは芋る行為を回避させるためのものかと思うが、遮蔽物も何もない場所に引きずり出されて撃ち殺されるだけのシステムになっている また、レベルキャップが存在しており、こちらのHPが1000とかなのに敵は毎ターン遠隔で数百ダメージなどザラなので、盾持ちで陣形を整えても後衛が直接落とされる 敵専用職などは高防御で物理も魔法も高火力で回復魔法も使えるような状態で、弱点をついて戦うという概念が無い相手も多い そもそも、1戦闘のユニット数が多く、良く言えばいろいろな組み合わせで遊べるが、悪く言えば冗長であり、 真っ当に戦おうとするとお互いの回復力が過剰になりがちで、MPも無尽蔵なため無駄に長引いてしまう こちらのユニットが秒殺されている隙に敵のボスに集中攻撃するだけで終わるゲームが、タクティクスを名乗るのはおこがましい 高難易度といえば聞こえはいいが、単に理不尽を強いられているだけの印象 自分が期待しすぎていたというのはあるが、難易度を高めつつ頭を捻って攻略法を考えられるようなゲーム性であれば良かったと強く思う
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.5K | 7 | 71% | $7.49 |
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| $1.9M | 3.6K | 68% | $19.99 | |
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