
Tabletop Tavern is a roguelike RTS where you build an army from scratch and command them across a brutal campaign. Recruit diverse units, create devastating synergies, and make tactical choices that shape the fate of every run.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 7 → 5.86/day in the week after.
About
Lead your troops in intense real-time battles where positioning, timing, and synergy determine victory. Form disciplined spear walls to counter cavalry, protect your archers from flanking maneuvers, and use the terrain to gain the upper hand. From small skirmishes to massive clashes with hundreds of units on screen, every encounter challenges your strategic instincts.
Each run through Tabletop Tavern’s roguelike campaign is a new adventure, challenging you to adapt and evolve. Recruit new units, discover rare gear, and unlock upgrades that permanently alter your strategy. With scaling difficulty, random encounters, and dozens of heroes and factions to unlock, no two campaigns play the same.Command unique factions, each boasting distinct playstyles. Lead the elite infantry of the Vikings, the monstrous trolls and giants of the Orcs, agile and flashy Elves, stalwart Humans, resilient Dwarves, and so much more! Each faction comes with abilities that change how you craft your army and utilize them in battle. Master your faction’s identity and forge synergies that fit your preferred style of conquest.
Battles unfold on a tabletop battlefield where every clash feels like a miniature wargame brought to life in real time. Between skirmishes, you’ll manage your roster, face difficult choices, and make strategic decisions that shape your campaign. If you're the kind of player who finishes a roguelike run and immediately starts the next one, this one's for you.
Genres
Engagement
Reviews
Themes across 451 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you like slay the spire and total war you will love this game
Игра очень простая и не замысловатая в своей сути, но сделана с душой, поэтому затягивает что надо) Из минусов у ИИ один и тот же паттерн поведения, хотелось бы чтобы ИИ на разных фракциях/ландшафтах/условиях играл поразному
Не рекомендую для людей, которые большие надежды возносят на боевки по типу Total War - боевка здесь отличается по балансу, и чувствуется совсем иначе (не хочу говорить "сыро", но пока что это самое лучшее слово, которое я подобрал) Очень однообразный боевой геймплей, не смотря на многообразие юнитов - ролей у них мало. И сами роли слабо выражены внутри отдельных видов юнитов. В качестве наковальни я могу взять тир 1 юнит копейщиков легиона, а в качестве молота - пехоту с тяжелыми мечами. А могу поменять молот с наковальней и конечный результат особо не поменяется. Для исполнения этой тактики у меня, условно говоря, нет никаких причин получать юнитов тира выше 1, если мне только не нужен бронебой. Если в качестве наковальни я возьму т1 копейщиков, а в качестве молота - т1 кавалерию, то, опять же, мне без разницы, кто выступит наковальней, а кто молотом. Кавалерией просто удобнее забегать в спину, но с точки зрения математики мне выгоднее закидывать в спину копейщиков - у них просто атака с защитой выше, и они лучше капитализируют на -50% к защите врага от атаки в спину (+ большее количество моделек). Такие вещи не очень просто описать, их проще прочувствовать (например в TWW3).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.43/day in the week to Jul 25 → 11.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 454 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game! It's like a love-child between Slay the Spire and TW:Warhammer. Made by one developer. It's very impressive. Well done TJ!
This game is awesome. I am a massive fan of the total war battles and am having a great time with this. I do have a few things that I would change. 1. When on the map, deciphering which clan has which troops without playing through a few times is pretty hard. Maybe this is by design, but I think a little picture of the strongest unit that u will face at that battle / town showing up when you hover over the option would be great so that you are better able to go after the specific troops that you want. 2. The AI is very balls to the walls. I quite like that they actually come and attack, but they have the same problem of the main total war games where they send all of their troops that aren't cav directly at you with no strategy. I understand that having each kingdom actually play a different playstyle / use strategy is super hard, but maybe having the AI's troops go for more flanks, focus on your archers / glass cannons could be cool. 3. The troop improvements is a little confusing for me. I understand that +5 melee damage is good, but how much better is it than what the troop already has? A better depiction of how the buffs actually buff the troops would be quite nice, although I have no earth of an idea on how to do this. 4. The art is absolutely amazing, And I love the music that goes with it. I think ramp up to the music where it can increase in intensity as the battle gets closer and closer would be awesome. Like imagine you and the enemy have 5 troops left each, one falls and the music intensifies. This keeps happening until you are on the edge of your seat, the music is going CRAZY and there are only 2 units left on the battlefield. 5. In Custom battles, being able to place more than one troop at a time would be awesome. Maybe if you hold shift you can place multiple at a time instead of having to go back into the menu over and over again. 6. In Custom battles, after the battle you made has ended, you have to replace every single troop if you want to see that battle again, being able to have all the troops stay where u placed them originally would be awesome. 7. Artillery feels kind of lackluster. I know that in the total war games, artillery is very overpowered, so I am glad that it isn't a complete game changer in this game, but I do hope that it can be buffed to feel a lot scarier. It feels like I can hit a group of weak archers 10000000 times with my artillery and in the end, most of them will only have gotten to see their house from super high up instead of being obliterated. 8. I think that the beasts, especially in the orc faction are far too strong in my unprofessional opinion. 9. The auto resolve weighs very heavily towards the rarity of the troop. I think that maybe there is a different way it should be weighed if possible seeing as a full team of purple artillery and skirmishers can autoresolve as a defeat against a much more well rounded but less rare intense army, and it will do this everytime.
the dev is clearly a Person of Note , i commend him and so should you via buying his game <333, he cares about the game & tends his products as nearly noone other
Wow! So much packed into this little gem! There are some quirks, though updates seem to be happening- but solid and super playable!
If you like Total War you will feel right at Home. Fast Fun, and so many opportunities for more content, with neat factions and full Mod Support. Definetly worth the Money $$$
The game is great, good progression fun gameplay. Highly recommend it
Ever had a fascination with strategy games but found things like total war to be overly complex and expensive? do you work a job that leaves you tired and want something that scratches that itch without being exhausting? Do you want to blast a dinosaur man with a formation of pike and shot samurai? Well do I have good news for you! In all seriousness this is a gem, it's not bloated and confusing, the designs and graphics even if basic have character, the atmosphere is cosy and whimsical, and it's not to expensive. if any of what I said in the preamble is applicable then give this a go it's well worth it's price and the dev is even actively listening to the community for updates! I promise you this has potential.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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