
Tabletop Tavern is a roguelike RTS where you build an army from scratch and command them across a brutal campaign. Recruit diverse units, create devastating synergies, and make tactical choices that shape the fate of every run.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 7 → 5.86/day in the week after.
About
Lead your troops in intense real-time battles where positioning, timing, and synergy determine victory. Form disciplined spear walls to counter cavalry, protect your archers from flanking maneuvers, and use the terrain to gain the upper hand. From small skirmishes to massive clashes with hundreds of units on screen, every encounter challenges your strategic instincts.
Each run through Tabletop Tavern’s roguelike campaign is a new adventure, challenging you to adapt and evolve. Recruit new units, discover rare gear, and unlock upgrades that permanently alter your strategy. With scaling difficulty, random encounters, and dozens of heroes and factions to unlock, no two campaigns play the same.Command unique factions, each boasting distinct playstyles. Lead the elite infantry of the Vikings, the monstrous trolls and giants of the Orcs, agile and flashy Elves, stalwart Humans, resilient Dwarves, and so much more! Each faction comes with abilities that change how you craft your army and utilize them in battle. Master your faction’s identity and forge synergies that fit your preferred style of conquest.
Battles unfold on a tabletop battlefield where every clash feels like a miniature wargame brought to life in real time. Between skirmishes, you’ll manage your roster, face difficult choices, and make strategic decisions that shape your campaign. If you're the kind of player who finishes a roguelike run and immediately starts the next one, this one's for you.
Genres
Engagement
Reviews
Themes across 451 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
total war light. great way to pass some time without the in depth commitment]
Çok güzel bir oyun eğer total war ve rogue light seviyorsanız bu oyun gerçekten hoşunuza gidecek
Fun game as a light version of Total War Warhammer meets roguelite. Very entertaining with different classes and races and strats to use. It is, however, a bit on the easy side. I am by no means a god gamer, but in 12 hours I've completes the game on all difficulties. Something to address in future updates I think, but the game is still fun enough for me to go back and clear the game on different races on the godking difficulty
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.43/day in the week to Jul 25 → 11.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 454 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game! Been having a lot of fun with it and definitely would recommend, especially since Multiplayer will be added eventually!
撸羊成就:第一关树林,桌面右侧的有只羊,点爆就行。
Tabletop Tavern grabbed me immediately and I found it to be really addicting. It runs smoothly, and I haven't had any crashes or freezes. I've had one persistent bug related to a unit being duplicated. If you enjoy the battles in the Total War series, you'll definitely like this game.
I'm not a big RTS person, but Tabletop Tavern has my favorite combat of any RTS, definitely best ranged combat, and best + most satisfying artillery. It's simple, some nice Roguelike elements, the factions are all a bit different with a lot of keywords that get mixed around. Oh also, the music is REALLY good; I think each faction has like 1-3 songs. The following are all nitpicks as of 1.8.1. My biggest minor gripe is you can't modify an army until you beat a run with that hero, not that faction, that hero. Also some of the ranged units [most with less than 10 missile strength] and A LOT of legendary units are not worth it. A silver common unit can beat some bronze Legendary units 1v1 LMAO. Game feels really smooth and intuitive/ readable for an RTS (again, I don't play them much, so it could just be me). However, there's two annoying janky core mechanics: 1) Flanking. It feels a bit weird/ unintended when something is considered flanked. However, I can maneuver units a little, and damage isn't that high, so this isn't even remotely game breaking, just a mechanic I feel like I'm fighting against more than I should be. 2) Charging. I know you're supposed to move for like 2 seconds or something before you start getting a charge bonus, but I genuinely feel more than 50% of the time I don't get a charge bonus. I'm really not sure if I'm doing something wrong or this is just janky atm. To qualify: moving units feels really good, but getting the charge bonus feels almost random. Other than that, game's pretty much perfect hahaha. Customization is great, aesthetic is great, variety is great, this really is a 1.0+ release. would HIGHLY recommend getting the demo, again, even if you don't like RTS stuff (and you can pause/ slow down fights which was very helpful starting out).
El juego es muy entretenido, partidas rapidas, graficamente bonito, mi unica queja es que se cierra en ocasiones, lo bueno es que tiene un buen sistema de autoguardado asi que jamas perdi nada pero es algo molesto, aun asi se los recomiendo mucho
Id love more gamemodes and units as well as a longer campaign but so far the game is great
It's fun. Go play it. Imagine TW:WH but playable in a few sessions. As a certified "Dad Gamer", this fits nicely in that difficult niche of RTS and time constraints. Art style is charming, UI is fine, controls are intuitive, plenty of units and factions. In 6 hours I actually haven't played with the any audio (really) so someone else will have to review that. Enemy AI is fine; actually uses infiltrate units. Maps are small and and battles are fast and satisfying. Very interested to see how the future updates go. 8.5/10
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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