
Tabletop Tavern is a roguelike RTS where you build an army from scratch and command them across a brutal campaign. Recruit diverse units, create devastating synergies, and make tactical choices that shape the fate of every run.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 7 → 5.86/day in the week after.
About
Lead your troops in intense real-time battles where positioning, timing, and synergy determine victory. Form disciplined spear walls to counter cavalry, protect your archers from flanking maneuvers, and use the terrain to gain the upper hand. From small skirmishes to massive clashes with hundreds of units on screen, every encounter challenges your strategic instincts.
Each run through Tabletop Tavern’s roguelike campaign is a new adventure, challenging you to adapt and evolve. Recruit new units, discover rare gear, and unlock upgrades that permanently alter your strategy. With scaling difficulty, random encounters, and dozens of heroes and factions to unlock, no two campaigns play the same.Command unique factions, each boasting distinct playstyles. Lead the elite infantry of the Vikings, the monstrous trolls and giants of the Orcs, agile and flashy Elves, stalwart Humans, resilient Dwarves, and so much more! Each faction comes with abilities that change how you craft your army and utilize them in battle. Master your faction’s identity and forge synergies that fit your preferred style of conquest.
Battles unfold on a tabletop battlefield where every clash feels like a miniature wargame brought to life in real time. Between skirmishes, you’ll manage your roster, face difficult choices, and make strategic decisions that shape your campaign. If you're the kind of player who finishes a roguelike run and immediately starts the next one, this one's for you.
Genres
Engagement
Reviews
Themes across 451 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je ne saurais pas dire à quel point, mais grossièrement on est vraiment sur des combats très classiques de Total War sous forme de rogue-like, en plus simplifié. Et moi qui suis trop nul aux Total War pour pouvoir y jouer, j'ai adoré ce jeu, j'ai même pu le finir en difficulté max avec tous les héros. Je suppose que c'est autant sa force que son défaut. Si vous voulez débuter dans ce type de combat, c'est parfait, mais pour les vétérans ça risque d'être trop facile. Un des gros défauts du jeu à mon avis, c'est la faible différence entre beaucoup d’unités, que ce soit dans la même armée ou entre armées différentes. On le voit d'autant plus qu'on peut mélanger les factions. Ça donne une fausse impression du nombre réel de possibilités parce que la plupart du temps, entre une unité ou une autre, on ne verra pas la différence. De même que la différence de gameplay entre les factions n'est pas toujours énorme, certaines oui mais la plupart non. On prend vite nos marques dans ce jeu et on n'est jamais amené à en changer plus que ça, ce qui forcément le rend assez vite répétitif. Même si là c'est peut-être aussi ma faute de ne pas m'être forcé à tenter autre chose. Pour autant, le gameplay est solide vu son inspiration, et je lui ai mis plus de 55 h sans problème parce qu'il reste fun, même si j’avoue que sans les succès du jeu j'aurais sûrement arrêté avant, faute de vrai but. À préciser aussi, au moment où j'écris cet avis, que les devs font encore de nombreuses maj, ils semblent très à l'écoute et modifient encore le jeu. Par exemple, la difficulté a déjà été augmentée entre le moment où j'ai commencé et le moment où j'ai fini, on voit aussi clairement que deux factions de plus sont prévues et ils ont aussi confirmer un mode multijoueur même si c'est pas encore pour tout de suite. Je conseille donc totalement ce jeu, mais seulement en connaissance de cause sur sa difficulté et une éventuelle répétitivité.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.43/day in the week to Jul 25 → 11.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 454 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Total war but a Roguelike, Need I say more!
For those that like the battle aspect of total war, and want to ditch the kingdom management aspect, this rogue lite RTS is for you. I had this on my wishlist for a while and I'm glad it came out. Excited to see what is to come!
geile
This is fun. Sounds amaging!
One of the absolute best fantasy wargames out there, like total war but without all the annoying stuff that pops up in those. the creator is attentive and is constantly improving the game. definitely a stellar buy!
Fantastic game, warhammer esque roguelite. Thoroughly enjoyed, sometimes the game gives you BS. It's a lot of fun, and I enjoy supporting new developers!
This is a fantastic Total War: Warhammer-inspired roguelite that punches way above its weight. In the time it takes to fight a single late-game Total War siege, you can easily complete an entire campaign in Tabletop Tavern. It's fast-paced, satisfying, and packed with unlockables that make adds a layer of replayability to the campaigns that is genuinely fun. There are still some rough edges, like cavalry moonwalking at full speed when you give them orders in the wrong direction. But nothing that ruins the experience. It’s not trying to be a deep simulation-heavy wargame like Total War, and that’s perfectly fine. It has its own fun, chaotic charm that’s easy to appreciate for what it is. The game also has a strong VR vibe with its visuals. I really hope the developers find a way to add proper VR support someday. Highly recommended if you want quick, replayable fantasy battles with a tabletop miniature feel without the dozens of hours of campaign work behind it to get to that endgame army.
Overall its a very nice, fast paced Game, that I recommend. + Graphic style and UI are good for this kind of game + so far I didnt really notice major bugs or had any crashes + the variety from faction to faction is great and each has its own playstyle * neutral: the price is okay, for 10h its reasonable and I havent unlocked everything yet * the graphics are not amazing, they do the job just fine - negative: while the stile of UI is good, some parts need improvements, like ordering the unit cards is often a hassle and can glitch at times - there are (for the time being) only 3 acts, I really with there would be at least the option to play on Things I would love to see in the future: An endless campaign or a way to play longer, I had fun and had a nice army, and then it was already over... and I had to start a new game. It would be really great if some things could at least be subjectively be influenced by the player, for example the dice throws or what items are available after a battle (maybe with a dice item or something similar). Of course more unit variation and more factions would be very nice. Overall a very solid game, that I can recommend
Quite fun
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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