
Trapped in a buried, forgotten facility, you must reach the core of an ancient machine to rescue your lost lover. System Purge is a challenging, atmospheric 2D platformer.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 189reviews | 96% | — | $20.2K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hate... let me tell you how much I've come to hate clankers since they've begun to live There are 86 billion neurons in the human brain. If every neuron was dedicated to hate, it would not equal 1/1,000,000,000th of the hate I feel for clankers at this second... That soulless rustbuckets took blue girl. And red girl have to save her and must behead clankers. Roundhouse kick a tinskin into the concrete. Slam dunk half assembled oil leaker babies into the trashcan. Crucify filthy wireback. Defecate in a copperbloods oil. Launch boltsuckers into the sun. Stir fry silicon slugs in a wok. Toss copper eaters into active volcanoes. Urinate into a gear grinders gas tank. Judo throw data dumpsters into a wood chipper. Twist wire worms heads off. Report ccapacitor creeps to the IRS. Karate chop resistor rats in half. Curb stomp current junkie production lines. Trap fuse goblins in quicksand. Crush ping parasits in the trash compactor. Liquify lag lizards in a vat of acid. Eat grease ghouls. Dissect metal mutt. Exterminate lithium lickers in the gas chamber. Stomp plasma sipper heads with steel toed boots. Cremate necrobytes in the oven. Memory wipe chippy. Mandatory deactivation for code skull. Grind boltbagger CPUs in the garbage disposal. Drown toasters in etching acid. Vaporize spark donkeys with a blaster. Kick old beepboxes down the stairs. Feed chromies to recycling plants. Slice socket frickers with a lightsaber. This is what the future will really be like. But hey you can play with only one hand!
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
- bug in sector 2 : blank screen after enter sector 2, can hear music but screen blank. - bug : can't jumping while blue chasing player - bug : after ending, cant go back to main page
Got this game as a gift. Finished in one sitting which I almost never do. Isn't super hardcore with its difficulty. I got most secrets and finished my first run in about 130 minutes (spent some extra time troubleshooting controller stuff, which I didn't end up getting to work). Movement is super tight. Think They Bleed Pixels, Neon White or maybe Celeste. Story isn't one that I've never heard before, but the game does keep it interesting and most of it is optional anyway (and it does provide good motivation). The game's atmosphere is unsettling, but I would not describe this as a horror game (saying this as someone who quite literally cannot play horror games). Trivial to recommend on sale, worth the full price.
Excellent. It doesn't reinvent the wheel but it has some ideas of its own and everything feels tight and well controlled. The game's short - but this means it doesn't overstay its welcome - and I'm very much looking forward to a sequel. Absolute banger audio too, brilliant.
System Purge, developed and published by Actual Nerds, is a tightly focused 2D action-platformer that builds its identity around precision, atmosphere, and restraint. Rather than overwhelming players with mechanics or exposition, it drops them into a decaying, underground facility with only a vague objective—descend deeper and find someone important—and lets the experience unfold through movement and environmental cues. It’s a game that trusts its systems and tone to carry the weight, resulting in something that feels deliberately minimal yet consistently intense. From the opening moments, the game establishes a strong sense of isolation. The facility is quiet, hostile, and fragmented, with each new area introducing subtle shifts in visual style and environmental hazards. Progression is linear, but the journey never feels entirely predictable, as new sectors bring different challenges and visual identities that keep the descent feeling purposeful. There’s a persistent sense that the world itself is deteriorating or malfunctioning, and while the game never fully explains what happened, it uses scattered details and visual storytelling to suggest a larger narrative beneath the surface. The core gameplay revolves around precise movement and timing, placing System Purge firmly within the tradition of challenging platformers. Controls are responsive and tightly tuned, which is essential given the level of difficulty. Obstacles often require split-second decisions, and the margin for error can be very small. The game frequently demands that players learn through repetition, gradually mastering patterns and sequences until they can execute them cleanly. This trial-and-error structure can be frustrating at times, but it also creates a strong sense of accomplishment when progress is finally made. Success feels earned, not given, and that is a defining aspect of the experience. Combat exists, but it is secondary to the platforming. Encounters are typically integrated into environmental challenges rather than presented as standalone battles, reinforcing the idea that survival depends more on movement than on direct confrontation. Enemies often function as moving hazards, requiring players to observe patterns and react accordingly. As the game progresses, these elements become more complex, layering additional challenges that demand both quick reflexes and careful planning. While this approach keeps the gameplay focused, it can also contribute to occasional spikes in difficulty that may feel abrupt. One of the game’s strengths is its pacing. It is relatively short, often completed in a few hours, but it uses that limited runtime effectively. The experience is concentrated, with little filler or unnecessary repetition, allowing the difficulty and atmosphere to remain consistent throughout. Hidden areas and optional challenges provide some incentive for exploration, adding depth for players who want to push beyond the main path. This compact design works in the game’s favor, ensuring that its core mechanics remain engaging without becoming overly drawn out. Visually, System Purge adopts a minimalist pixel-art style that complements its tone. The environments are dark and often sparse, but they are carefully constructed to maintain clarity during gameplay. Lighting and contrast are used effectively to highlight important elements, helping players navigate complex sequences without unnecessary confusion. The aesthetic may not be elaborate, but it is cohesive, reinforcing the sense of a deteriorating, mechanical world. The sound design follows a similar philosophy, with a subdued soundtrack and ambient effects that enhance tension without overwhelming the player. The narrative is intentionally understated, relying on implication rather than direct storytelling. There are no lengthy cutscenes or detailed explanations; instead, the story is conveyed through the environment and the player’s progression. The central motivation—rescuing a lost lover—provides a personal anchor, but much of the surrounding context is left open to interpretation. This approach can be compelling for players who enjoy piecing together meaning from subtle clues, though it may feel too vague for those who prefer a more explicit narrative. Despite its strengths, System Purge is not without its challenges. Its high difficulty and reliance on precision can be discouraging for players who are not accustomed to this style of gameplay. Moments of frustration are inevitable, particularly when progress is lost due to small mistakes. Additionally, while the minimalist design is effective, it can also make the experience feel somewhat limited in scope, as there are few additional systems or modes to expand beyond the core gameplay loop. Ultimately, System Purge is a focused and uncompromising platformer that excels within its niche. It offers a demanding but rewarding experience built on tight controls, atmospheric design, and a clear sense of purpose. It does not attempt to appeal to everyone, and its difficulty will likely deter some players, but for those who enjoy precision-based challenges and minimalist storytelling, it provides a memorable and satisfying journey. It is a game that commits fully to its vision, delivering a cohesive experience that rewards patience and persistence. Rating: 8/10
Disturbing ass story (PEAK)
A fun little precision platformer you can finish in under 2 hours. The premise is simple, the platforming is generally tight and the frustration level is manageable. There will definitely be some cheap deaths, but I didn't think it quite reached Kaizo difficulty. All in all, a good time.
Fun short glauque platformer with innovative gameplay and poignant lore.
某些平台设计回忆起了马里奥制造,蔚蓝等等,整体不难,两小时够通关,追逐战和boss战压迫感挺强,玩得拇指小疼。 最终boss: 一阶段:震地波三次,捕兽夹一轮,砸地锤一轮,按按钮 二阶段:震地波五次,激光狙击三轮,砸地锤一轮,按按钮 三阶段:二阶段结束后站两侧,等手臂砸下来出现空岛的边框起跳,隔几格跳一次顺便躲激光一轮,按按钮 四阶段:大激光会扫射,站最两侧可以躲避,一共四波左右循环,后两波会有震地波
I bought this game quit a while ago and finished it now. Im was just bad while I played it. It's a really nice plattformer and I did often in ovisly or easy places. You see if you aren't bad like me you could finish this game in under 2 hours. I think the story was good and I have high hopes for the second part. The achivements aren't really challenging. You can get them while playing. But the last 2 achivements are hard. I will try one of them with "Speedrun the game under 40 minutes". But the second one dye three times or less while speedrun is really hard. If you are searching for an challenging plattformer you are right here. The controls are easy but speedrun and the later levels are hard.
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Players by region
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