
Sylvio is a psychological horror game set in a tranquil, disturbing atmosphere. Help ghost recorder Juliette Waters face an evil curse and a wicked family cult with her microphone and the voices of the dead.
Modeled estimate, not a reported figure. How we estimate →

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 145reviews | 79% | — | $33.6K |
| $12.99 | 59ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I will forever have the name of Sylvio seared in my mind as a trauma trigger, the mere sight or sound of this disgusting word unleashes indefatigable waves of ruinous misery, enshrouding my soul and denying passage into the afterlife. Its interesting concept has been wasted and what's left is too vile to expatiate, yet my fate is sealed and such concerns are now beyond me. All you do is wander around the infernal red mist, shoot bolts into black clouds, converse with tiresome spirits and continuously reset the placement of your car because terrain collision has been implemented with the grace of a blind butcher. This could very well be the ugliest game I have ever played, the screenshots don't do it justice but I would obviously recommend against receiving the first-hand experience. Actual communication with the dead is more plausible than enjoying this game. 2/10
Que jogabilidade horrorosa, que personagem e dublagem chata... eu juro que tentei, mas não rolou...
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Languages: English**languages with full audio support
| $12.99 |
| 45ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bewertung 7/10.
Terrible game. The gameplay is very clunky and it isn't scary at all. It also doesn't give very good directions regarding what to do next.
Grę polecam jednak zdecydowanie warto wziąć pod uwagę jej mankamenty. Na plus: - ciekawy pomysł na nagrywanie duchów i poprzez odtwarzanie nagrań w różne strony i z różną prędkością odszyfrowywanie wiadomości - klimatyczna muzyka - raczej niestraszny, bardziej smutny nastrój panujący przez całą grę - grafika ma swoje momenty Na minus: - bardzo liniowa rozgrywka z przedmiotami, która potrafią pojawiać się znikąd - fragmenty platformowe, w których wychodzą okazjonalne błędy w grze - grafika kiedy akurat jest niskiej jakości albo prawie nic nie widać Ogólnie jak dla mnie to lekko naciągane 7/10.
I'm going to recommend this game because it has cool ideas, clever puzzles, great audio, love the voice acting, the music, and there is a peculiar mood that makes it special. And was made by practically one person, such a big accomplishment. This said, I'm going to expose a few things that made the experience quite negative for me. The developer can stop reading now :D My first try, a few years ago, I didn't understand anything, I kept dying, the recorder didn't seem to work and I was really confused about when I have to record things with the microphone. I wanted to kill Kurt Indovina who recommended the game and uninstalled it (the game, not Kurt Indovina). Now I'm cleaning my backlog and decided to take a second try. This time I read the manual first and it was a huge change, because there are a few concepts that are difficult to grasp just playing. I understand that the developer didn't want to use cutscenes to make the game more immersive but it makes very difficult to realize what's happening and some base ideas like shooting nails to clouds don't make sense in terms of logic, and the feedback isn't obvious when you do it, so you think wrongly you're doing nothing when you try new things. My big problem is that I can't see anything in this game. I missed objects that are in front of me, and having like a million collectibles here I only got a few reels. And looking for entrances in the walls was very difficult. The reels are related to the story. I don't know if it made more sense taking all, I don't know what the recorder fast forward and slower were for and worst, didn't get the main beats of the story. Not having subtitles or a transcription for the reels didn't help. So when I ended the game I was totally confused and the only thing I got is that people died in several disasters and there was some kind of experiment and a "twist" that came from nowhere. And I was doing things like morse signals that didn't make any sense and made me jump to the next chapter without any perceived logic. When my painful eyes could see anything behind the fog and the old school confusing and repetitive 3d, the meshes didn't make any sense. I get the idea of everything is rusted and deformed by time, but it's too much, there are objects that doesn't seem remotely what they're supposed to be. The rusted texture was too noisy and illumination didn't help. Even the big balloons were rusted, first time I saw one I though it was a giant stone monster or something. The flutes puzzle was the most cryptic thing I've ever played and I was shooting to the words because I couldn't see a damn thing. The cart get busted and couldn't use it, fortunately, it was fixed turning the game off and on. The other problem I had is in the zoo, were the "it worked like a charm" audio got stuck at the beginning of my save and there was a terrible noise going all the time until I got to the observatory. The alpha of the black clouds wasn't in the correct order in the first level and they were invisible depending of the area. The engine was quite robust and I didn't get trapped anywhere, so kudos for the good work. So, a good/bad experience that needed more accesibility for me. Not going to retry and look for all the collectibles because my eyes got too tired and are difficult as hell to see. A bit of a masochist experience.
It's ugly and boring. Nothing more to say. Encountered a bug, which seems to be persistent in savegame, which doesn't let you trigger the sound recording when playing with XBOX controller. Game is pretty pointless without recording or sound device feature.
Atmospheric and strange. Great sound design. Probably not for everyone, but if you're a fan of weird fiction and games that are artistic and exploration based it's worth a play. I'd consider it roughly the same genre as Empathy Path of Whispers, but with visuals that are more bleak and haunting rather than epic and fantastical. The story builds gradually and with a sense of dread. "Bleak", "haunting", and "dread" probably make it sound like a downer to play, but the atmosphere is strangely calming, which makes the simple gameplay almost meditative. The ending is baffling, so if you need a conclusive ending it may not be the game for you.
Atmosphärisch das beste Horrorspiel aller Zeiten. Darin hängt es problemlos "Alien Isolation", die "Outlast" Teile, einfach alles ab. Spürst du es nicht? Dann geh' und spiele deine Kinderspiele-Schocker.
Possibly one of the most atmospheric games I have ever played. It reminds me of Silent Hill 2 and Ghosthunter for the creepy, and even scary abandoned ambience. The sound design is terrifying, but honestly I don't like very much neither the sound based mechanics, nor the shooting. These become a bit repetitive after a while. I appreciate much more the puzzles, there is a good variety of them. I like to consider this game as a very spooky puzzle game, which manages to create tension and even anxiety without any real threat, which is a huge goal in my opinion. Recommended if you, like me, love to dive into a gloomy and hostile world full of wandering tormented spirits.
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