
Experience Swords of Gargantua, a VR sword-action game in single-player mode or online co-op with up to 3 other players! Adventure through the Tesseract Abyss floors to beat the giant, Gargantua lying in wait on the deepest layer, Floor 101.
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Korean, French*languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Service stopped!
Swords of Gargantua is finnicky, weird, and altogether not super fun. The blocking system is awkward and rarely well-telegrpahed, the head tracking is inaccurate and strange, the inventory system is very strugglesome and super finnicky about where you put your weapons when you want to sheathe them, and it altogether just doesn't flow well. I often felt like I was awkwardly flailing at the enemy rather than hitting them with my sword, and the weapons have a pretty weak sense of weight. If you want a fun swordfighting rogue-like, I highly recommend Until You Fall instead.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
See other comments.
The game is primarily single player, considering the fact that there are 130+ single player stages and only 4 multiplayer ones. These single player stages are pretty mediocre, as they are always just defeat enemies as they spawn in the arena. Enemy variety is poor as the tougher enemies are just stronger reskins of the old ones with a new attack or two. There's multiple arena environments but it's always just one room. For the multiplayer side, there's only one map across the 3 difficulty levels that I've seen. There's apparently a 4th one, but I've never seen it. Pretty disappointing. Overall I'd say get this game at $10, but not at $20.
Bare-bones game relying on waves for difficulty. There are better games with hoard mode on the side. Can't recommend. Wish I was still in the refund window for this.
They added an offline mode, so even if the game goes down again you can still play it. The game itself is fun, but now that there's an offline I can finally recommend it with no hesitation.
The game starts very strong, telling you an epic story with an awesome background and putting you in the shoes of a hero. Throughout the story you also get to hear great voice acting (from a single person). Then that's pretty much it. The gameplay is not great and extremely repetitive, spawn in a room, defeat enemies, go to next room. It gets boring quickly as there's only about a handful of enemies and you just fight stronger versions of them as you progress through the levels. There's no follow up to the story. I found myself very often fighting the camera and while you get some coins during gameplay they give you so little they may as well not give you any. You get to level up on each play through but there's very little progression outside of that other than very slowly padding your stats. If that wasn't enough, while I tried to give the game a chance, after clearing a room an ad to join the game's discord took over my vision, making me lose a good weapon and miss my level up skill. That was utter ♥♥♥♥♥♥♥♥.
Honestly this game was fun, but clearly VR hasn't reached the point where this game is for everyone. Buy it on sale, unless you have a cordless headset, massive room to swing around in and some way to tell the game you aren't trying to throw your weapon at the ground when your swinging it. My biggest complaint wasn't getting stabbed in the back, the way the lock on messes with my balance or the inconsistency of where an enemy attack is coming from. All points which made the game a bit bothersome, but not bad. No my problem is that until developers give us a better way to hold onto gear in games we can't be playing these melee games. Plus dropped weapons vanish mid battle which left me running away from two enemies trying to grab the daggers you get on your shoulders. Which are impossible to throw accurately from my attempts, and clearly the game doesn't want you using them for melee. TLDR, if you can keep a sword in your hand and both feet on the ground, the game is fun and I would love to play it more. The issue is dropping your weapon and it vanishing can end your battle because VR is still fickle about if you meant to let go of something or not. So I'll come back to it later, but as of the hour played before I reviewed it the frustration forced me to take a break from wild flailing around.
Only played it for a little bit when I first installed, but now I've learned the game has been discontinued... Literally unplayable =-[
es bueno el juego pero a partir del 31/08/2022 ya no se podra jugar ni online ni offline, una lastima
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72M | 62.2K | 96% | $23.99 | |
| $186.6K | 334 | 73% | $29.99 | |
| $78.1K | 142 | 71% | $19.99 | |
| $16.3K | 62 | 84% | $8.99 | |
| $11.6K | 28 | 57% | $19.99 | |
| $7.8K | 36 | 67% | $8.39 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $137.8K | 728 | 86% | $9.99 | |
| $137.8K | 268 | 59% | $16.99 | |
| $137.7K | 276 | 92% | $17.99 | |
| $137.7K | 901 | 89% | $9.99 | |
| $137.7K | 422 | 91% | $9.74 | |
| $138K | 645 | 96% | $19.99 |