
Become a medieval blacksmith. Smelt ore, hammer steel at the anvil, grind the edge, and design your own swords. Craft shields, forge tools and everyday ironwork, fill customer contracts, and earn your coin blade by blade. Your forge, your legend.
Modeled estimate, not a reported figure. How we estimate →
About
Sword & Shield Simulator drops you into a medieval world where your hammer does the talking. Run your own forge, master every station of the smithy, and craft work that earns its price.
Real blacksmithing, station by station. Load the furnace and smelt your ore, then hammer glowing steel into shape at the anvil. Take the blade to the grinding wheel for a proper edge, and pick up the chisel for the fine detail work. Every station matters, and every step you rush shows in the final piece.
The sword designer is where your work becomes yours. Mix and match blades, guards, handles and pommels into your own creations, from simple soldier's steel to showpieces worth a noble's purse. Build shields piece by piece, from the boards to the boss, and keep the small furnace busy with the ironwork the world runs on: horseshoes, scythes, tools and other everyday goods. Quality is everything: a masterwork blade opens doors a cheap one never will.
A forge is a business. Take contracts from the blacksmith's customers, deliver the quality they paid for, and trade your goods with merchants around the city. Source your own materials to keep the fires burning: mine rock for ore, hunt game, chop trees, and haul everything back in your cart. The better the smith, the better the coin, and your skills grow with every swing of the hammer.
When you step out of the smithy, a medieval world is waiting: story missions across three regions, side quests, collectibles, lockpicking for the curious (and a prison for the careless), fast travel shrines, and a round of the cups game on the main road. But the forge is where your legend is made.
Full blacksmithing loop: furnace, anvil, grinding wheel, chisel and sword designer
Design custom swords from interchangeable blades, guards, handles and pommels
Shield crafting and everyday ironwork: horseshoes, scythes, tools and more
Quality system: better craftsmanship, better prices, bigger opportunities
Customer contracts and trading to grow your forge into a business
Mining, hunting, tree chopping and cart hauling to source materials
Skill system that grows with every swing of the hammer
A medieval world with story missions, side quests and secrets beyond the forge
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Japanese*languages with full audio support
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
철을 구하기 위해 전장에 나가서 버려진 갑옷과 검을 주워오기 i'm scav
POLISH: nie. gra jest słaba, chociaż ma WIELKI potencjał. w ponad godzinę odwiedziłem pole bitwy, skończyłem samouczek tworzenia miecza i stworzyłem podejrzewam pierwszy naprawdę własny miecz. nie dość, że słuchawki nie działają i byłem zmuszony korzystać z głośników laptopa, to za pierwszym razem sterowanie nie działało. lecz gra jest dobra oraz ma wielki potencjał. toporna grafika, głosy postaci (prawdopodobnie AI), a byle jakie mechaniki... Gra jest ciężka, żeby się z niej cieszyć. Optymalizacja jest mi nie znana, mam dobry PC, nie laguję, więc nie jest koszmarna. kupię ją ponownie, jeżeli gra zostanie wypolerowana, bo na razie twócy stworzyli mechanikę ostrzenia, ale sami jej nie wykorzystali na grze. nie polecam, ale rozumiem ludzi, którym może się to podobać. ja nie jestem typem osoby lubiącej te same mechaniki w kółko, więc już czuję, że nie spodoba mi się to. ENGLISH: The game is weak in its current state, although it has HUGE potential. In a little over an hour, I visited the battlefield, finished the sword-making tutorial, and made what I believe was my first truly custom sword. Not only did the game refuse to work properly with my headphones, forcing me to use my laptop speakers, but on my first launch the controls didn’t work either. Still, there is a good game somewhere in here, and the potential is massive. The rough graphics are a punch to the ribs, the character voices are a hook to the cheek, and the underdeveloped mechanics are the knockout blow. I can’t really comment on optimization. I have a good PC and didn’t experience any lag, so at least it doesn’t seem terrible. I will probably buy the game again if it gets properly polished, because right now the developers created a sharpening mechanic, but apparently forgot to use it on the game itself. I don’t recommend it in its current state, although I completely understand why some people might enjoy it. I’m personally not the type of player who enjoys repeating the same mechanics over and over again, and I can already tell that this would eventually become boring for me. There is a genuinely promising game here. It just needs a lot more time and polish. I used chatgpt for translating, so it can be wrong.
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Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
das spiel ist mal null ausgereift die kunden verschwinden spurlos aus der stadt für die man auftäge erfüllen soll und es ich wirklich manchmal schwierig heraus zu finden was man machen soll da das spiel nicht wirklich offen ist und man gewisse bereiche nur an gewissen punkten erreichen kann und geht man da mal weg kommt man da auch nie wieder hin weil das spiel es verhindert also alles in allem noch extrem ausbaufähig
It looks great and I love the concept, but not compatible with controllers unfortunately. Playing on Steam Deck is quite hacky.
拾荒手推車就是一坨,載重100KG才裝一點點就裝不下了,他只是一台強制走路助行器。 直接把所有的東西都到車子附近,再全部裝在身上然後點手推車,不然你會一路檢掉落物撿不完。 鍛造流程會出BUG,敲著敲著就突然給你進粹火,直接卡死流程。
这款游戏实在是个半成品,demo阶段我就在游玩并提出了一些建议,制作组改了一些,但是随着游戏体量的扩大,出现了更多的问题。 1.优化问题,我的笔记本电脑是3050,显存只有4GB。全低画质下不能稳定60帧运行。我的PC如下配置,开最高画质时风扇声音比《hell diver2》还要大。更无语的是,这么吃性能的一个游戏,画面表现极其差劲。NPC一个个都像从免费素材库里拿出来的一样,动作机械没有活人感。吃了我这么多性能还做成这个样子,我的建议是你不如做成像《PEAK》那样的低模人,NPC长什么样子我根本不在乎! 2.打铁问题,手感稀烂,挥锤一点力量感都没有。想要体会打铁的可以去玩《天国拯救2》的《匠心永铸》DLC,看看真正的打铁是怎么样的,人家就是要有节奏感,“dang!”一下,“dang”一下。这个游戏做成了纯上下划的点击游戏了。 至于搜集部分,我实在玩不下去,这部分我没有调查研究就没有发言权。 哦对了,国区玩家注意,这游戏汉化不完全,想买的可以再等等。
I know its EA but I still feel scammed. I played the Demo/Playtest a year ago and nearly nothing changed. 1-2 Detail´s in some smithing mechanics changed some little change to the skills It has way to much problems like Loot is missing, from the "140 story Missions" i only can play the first couple becaus i can´t enter the next Area. Doesnt care about AI-Voice text is also fine for me. But the postive thing is, it doesent Crash and run´s smooth.
Будет ли в это интересно играть когда ее отполируют? да
Довольно интересная игра. Хорошая реализация. Игра бралась из-за интереса игр связанных с кузнечным делом. Баги конечно присутствуют, но их очень мало. Надеюсь в дальнейшем пофиксят.
Выглядела игра интересна, но зная все инди игры не был настроен что будет как описано и в ролике. Понятное дело что ранний доступ, но сделать базовые вещи по типу закрытия любого окна на Esc нет такого. Карта грузит медленно. Предметы застряли в плавильне то не достать почти, особенно если в жерло упало. Квест отправится в Grainmill указано открыть карту, но пишет нужно подкрепление, какое что? Не понятно. Кривовато как ожидалось, перевод с ошибками. Меню инвентаря на цифры сбрасывается, при сдаче квеста с рудой челику отдал уже ее, а он все равно тебе дает и дает репутацию. При прыжке у скалы, на которую не можешь запрыгнуть, начинает скользить так долго даже где не должен как по скользкому льду. Задавил телегой оленя, "СЛУЧАЙНО!" Ага.. Обучения на это не было, кожевник где шкуры и мясо отказывается покупать, теперь в кузне лежит туша оленя.... Жду конечно что исправят многое, но видимо не быстро будет, а так надеюсь что исправят и дополнят.
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