
Svoboda 1945: Liberation is a unique adventure game featuring dialogues with real actors. Talk to witnesses of the chaotic aftermath of World War 2 and discover the secret history of your own family in a captivating story about reconciliation with the dark past.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 193reviews | 98% | — | $39.9K |
| $2.25−86% | 35ratings | 62% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tato hra mě velmi kladně potěšila, jedná se o zajímavý koncept a zároven o skutečnost o které se lidi bojí mluvit. Moc krásně zpracované minihry a samotný art style. MYSLÍM SI, že tuto hru by si měl určitě zakoupit nebo alespon u někoho někdy zahrát alespon každý čech nebo pokud možno alespon každý druhý čech. Vývojářům tímto ode mne veliká čest že něco takového bylo vytvořeno.
Случайным образом нашел этот gem и очень доволен. В связке с Torn Away прям замечательное интерактивное раскрытие разных сторон Второй мировой, при этом не раздуто по времени. Сейчас по скидке, на 1 вечер и для погружения в историю Чехии после войны самое то
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech*, German*languages with full audio support
| $17.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Další ze série českých naučných her o 2. sv. válce, respektive hlavně o tom, co se dělo po ní. Skvěle zpracovaná a zajímavá hra.
Historical game with a great ability to show two sides of a story.
Tatlı ve farklı konsepte çerezlik bir oyun, öneririm
this game can be hard to follow at first but it carries a meaningful message.
After losing the farm i kicked out my czech roommate and swore off socialism
A powerful and chilling experience with enormous historical value. Svoboda 1945 is a unique game that proves video games can be strong narrators of real events. The fact that it comes from a Czech studio (Charles Games) makes it even more compelling for me it’s deeply rooted in our own history. The game takes place in a post-war Czech village and gradually uncovers what happened after 1945. Themes like the expulsion of Germans, the rise of communism, and the complexity of memory and guilt are treated with care and depth and in a way that pulls you in and doesn’t let go. What stood out the most to me was the use of real actors. The dialogues with them feel authentic you really get the feeling that you're talking to someone, not just clicking through options. The choices you make may not drastically change the ending, but they shape how deeply you understand the characters and their stories. And that’s often even more meaningful. A great blend of gameplay and education. The game encouraged me to think about things I previously only had a vague idea about. It introduces historical terms and events that made me look them up, reflect on my country’s past, and recognize some uncomfortable parallels with the present. The minigames and interactive elements are a nice touch and fit the story perfectly. Whether you're repairing a field or sorting through documents, these activities are not distractions but tools that enhance immersion.
Svoboda 1945: Liberation is a deeply reflective narrative experience that approaches history not as a sequence of grand events, but as a mosaic of personal memories, unresolved trauma, and moral ambiguity. Developed and published by Charles Games, the title explores the aftermath of World War II in a small Czech border village, focusing on the period of “liberation” and the social upheaval that followed. Rather than presenting a heroic or celebratory account of the war’s end, the game deliberately examines the uncomfortable realities that many people faced when peace arrived in name but not in spirit. The story is framed through a contemporary lens. You arrive in the village of Svoboda as a preservationist tasked with assessing an old school building slated for demolition. What begins as a professional assignment quickly becomes personal when you uncover connections between the site and your own family history. This discovery draws you into an investigation of events surrounding 1945, particularly the expulsion of ethnic Germans, shifting loyalties, and the rise of new political pressures. The narrative unfolds slowly, driven by curiosity rather than urgency, allowing players to absorb the weight of each revelation rather than rushing toward conclusions. Gameplay is centered on investigation and conversation rather than traditional challenges. You interview elderly villagers, each portrayed by real actors through full-motion video, and each offering their own version of the past. These testimonies often conflict, forcing players to confront the idea that historical truth is rarely singular or neat. Dialogue choices influence how much information characters are willing to share and which perspectives come to the forefront, though the game avoids branching narratives in favor of a curated, thematic journey. Progression comes from listening carefully, asking the right questions, and piecing together fragments of memory rather than solving puzzles in a conventional sense. To maintain engagement, the game frequently shifts presentation styles. Interviews are interwoven with interactive comic sequences, archival photographs, documents, and short playable vignettes that place you directly into historical moments. These sections might depict the anxiety of displacement, the pressure of political conformity, or the moral compromises ordinary people were forced to make. While mechanically simple, these segments are emotionally effective, grounding abstract historical concepts in lived experience and personal consequence. One of the game’s greatest strengths lies in its refusal to simplify morality. Characters are neither purely victims nor villains; instead, they are shaped by fear, loss, survival, and circumstance. The game explores how people who suffered under Nazi occupation could later participate in acts of injustice, and how liberation could coexist with resentment, guilt, and silence. This nuanced approach encourages empathy without excusing wrongdoing, inviting players to reflect on how communities remember — or choose to forget — difficult chapters of their past. The presentation supports this tone with restraint and care. Visuals are modest but purposeful, allowing performances and storytelling to take center stage. The actors’ delivery feels natural and grounded, lending authenticity to the interviews and making the villagers feel like real people rather than narrative devices. Sound design and music are subtle, reinforcing mood without manipulating emotion, and the pacing gives space for contemplation rather than pushing players from scene to scene. Educational value is woven seamlessly into the experience. An in-game encyclopedia provides optional historical context, articles, and photographs that expand on the events discussed in interviews. This allows players unfamiliar with Central European post-war history to gain deeper understanding without breaking immersion. The game does not lecture or overwhelm with facts, instead trusting the player to explore further if their curiosity is sparked. While replay value is limited due to the largely linear structure, the emotional impact often lingers beyond a single playthrough. Revisiting interviews or optional materials can reveal additional nuance, but the core strength of the game lies in its first encounter, when discoveries feel personal and unsettling. This is not a game designed for mastery or optimization, but for reflection and understanding. Overall, Svoboda 1945: Liberation stands as a powerful example of how interactive media can engage with history in a thoughtful and humane way. It avoids spectacle and instead offers quiet, respectful storytelling that challenges players to confront complexity, contradiction, and the long shadows cast by war. For those interested in narrative-driven games, historical memory, or experiences that prioritize empathy over entertainment, it delivers a meaningful and lasting journey that demonstrates the unique potential of games as tools for remembrance and reflection. Rating: 8/10
Nice little game, I can recommend it! Feel free to check my hints at Guides section if you want to ease the That Lucky Touch achievement. :)
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Players by region
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