
Awaken as a soul from the Underworld. Discover who you are and explore an ever-changing open world full of mystery. Battle beasts and gods, or forge alliances with them. Die and be reborn in this adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Svarog's Dream, the absolute freedom to explore the world and make decisions is yours. However, every action influences the world around you, for better or worse.
You start as a lost soul, inhabiting human hosts who are desperate enough to embrace you. With each death, you revisit the underworld to possess a new body from a selection of unique characters.
While humans wage their wars on Earth, the Gods clash against each other in the sky.
Even with their immense power, they search for a means to gain momentum in their eternal battles. All existence is bound by the threads of destiny.
Except for you.
You have the power of free will, a gift the gods will go to great lengths to persuade to their side.

The old prophecy:
"Svarog, the first god, created six worlds and fell asleep.
In his dream, he created the seventh world, Earth.
Once he wakes up, Earth will cease to exist."
Embrace a living, responsive world filled with emergent stories, while also experiencing over 100 handcrafted quests.
Eat, cook, sleep, craft potions, upgrade gear, buy houses, take loans, and even evade debt collectors or headhunters, among much more.
Create your own character build using abilities from 12 unique classes, and equip them with hundreds of weapons, armor pieces, and accessories.

"We took everything we loved about old-school RPGs and then added a modern twist on top of it all."
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.00 | 903reviews | 90% | — | $485.6K |
| $7.35−65% | 34ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
wow what a cool game. will turn out to be one of my all time favorites right up there with sacred. would perish by fighting a mob of werewolves again. 7/5.
It's been a while since I found a game that was really fun. 8.6/10
A friend introduced me to this game because they knew I specifically like this style of ARPG. So I was biased to like it. However, this game far exceeded my expectations. It has interesting mechanics, a compelling story, and more character than it knows what to do with. It has ideas from many games I think perhaps it could be quickest described as titan quest + skyrim with roguelite characteristics. The first thing I noticed is the build system is very much in the vein of titan quest and grim dawn. You earn 3 points per level and spend them on two different class trees. The twist to that build system is that everytime you spawn in you choose a premade character with varied stats and special traits. When you die you have to choose from a selection of characters again, and if you feel it needed, you get a free respec after that choice. This gives you something of a guide in terms of how you want that character to build class wise. It makes for a system where what is the "best" build is circumstantial, as a character with say low intelligence and bravery (source of mana regen) is going to struggle to force a magic build to work. as an example my first character had great dex and peircing training and a bonus to theft so I ran them as a sort of stealth archer build. After their death and another quick interceding death I was given a character with special trait biased to summons so I respec'd entirely to take advantage. Speaking more to the death mechanic in relation to the story is where the games character really shines through. I found it super neat that the ideas of deaths and new game+ were not waved a way as merely part of a gameplay loop but instead are built directly into the story. Because of this the world never has a break in immersion. There is no pause in the narrative for game reasons the narrative and game are fully merged. The slavic myth setting is fun and refreshing as it is not so commonly explored. The games story is compelling with 5 possible endings (with the expansion) and multiple plotlines to get there. The world is very much alive and your actions directly, and in some cases indirectly, shape it permanently. Natural disasters will kill NPCs, Monster hunters will kill a side quest you ignored, and special merchants will wander the map. The only negative I can think of in my first 24 hours of play is that combat can be a bit clunky at times, as the game has a lack of polish in terms of visual effects and movement. I personally found some of the magic attacks from bosses hard to read for example, and a couple of my own spells it a bit tricky to follow at times. It sometimes feels like the combat was maybe imagined to be a bit slower than it was in terms of damage both from the enemies and yourself. You do start to get used to it just don't expect the flowy easy to follow combat of a AAA Arpg. In conclusion for the price tag I think this game has a great dollar value. What little it lacks in polish or visuals it makes up for with ambition and creativity in spades. I highly recomend Svarog's dream especially for people who like Diablo style ARPGs, and people who like choices matter gameplay.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The question "Who am I?" was never meant to find an answer, but to remove the false sense of who you think you are. <3
Definitely not a 10/10 thumb up, more like 6.5/10 thumb up. The game is veeeeery rough around the edges. It feels a bit "sandboxy", and the game world kind of like in a beta pre release. It could use more content/ characters/ side quests and some less linear quests altogether. While you make some choices i didn't really feel i had any free will. But the biggest offender was the gameplay balance and difficulty curve. You either died and ran from everything that moves at the start, or then there came this breaking point pretty early in game where you became this walking god and killed everything in seconds without enemies even having a chance to show off their skills. Not fun (or at least not that early in game) The skill tree, while rich, is like something that was developed separately from the level design and it did not scale to the actual game progression. There was just a small interval where the game difficulty was "just right", instead of you being either indestructible or a walking paper. The story is kind of interesting but probably got rushed to the release date and ended up a little bit messy and linear, but still pretty good otherwise. Still, i enjoyed walking in the forests with slavic lore and all of its creatures and gods, it was a fresh take on an rpg setting. Leveling up my characters felt good too (or at least up to that point where it didn't matter because you obliterated everything in second), there were some fun quests and the storyline/word kept me interested to play it until the end. I wish it had some funding for bigger team, more testers and major balance/gsmeplay mechanic reworks. If you like rpgs and original lore get it. If you're just "rpg-curious" don't. This is not one of the top games of its genre.
Very unique and highly addictive - one of the best rpg games I've played in a while. Give it a try!
Amazing Game. I am the only speed runner I know on this one haha. I made 20 runs already. Has its bugs but I forgive them all. Honestly, I wish the developer would make more out of this. More dlcs, a second game, etc. Certain stats and classes or combination of classes are broken but forget all that. If this is your first time I suggest you do all the side quest and you choose the class YOU want to play with, don´t look for the best one. That was my first run and the one I enjoyed the most by far. I chose the story not the stats
I first played this game yesterday on a whim. 10 hours later it's 2am and I've been having a BLAST! I found the start a little bit rough, I must've died a good 10 times before finally getting a bit better, but you can usually find your old character and loot their body to get your gear back. The characters seem well written, and the world genuinely feels alive. Your choices do actually have an impact on the game, which is probably why the world I'm playing in is slowly descending into chaos! This game is a bit like a roguelite action RPG. There aren't any roleplay mechanics regarding speech, but in terms of character levelling and the class system it works well. Now, if you excuse me, I'm going to go gamble all of my gold :)
I really want to like this game. The concept is cool and I love the hardcore aspect of the game. But, it quickly starts to feel more like a gimmick and ended up being pretty annoying while attempting some boss fights. I think there is probably a really great game in here that I probably won't have the patience to find. I'd say my recommendation would be a solid maybe. If you really love this genre and want to get weird with it I'd say go for it. But, if you aren't a hardcore fan I'd say this is an easy pass. Achievement Hunters: This is where it is easy for me not to recommend the game. A ton of the achievements will require you to get an additional DLC expansion. With a game that is mid at best, that's going to be a no for me dog.
No gamepad support :(
Players by region
Where this game's players are, estimated from review languages.
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