
Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.6Kreviews | 71% | — | $3.6M |
| $29.99 | 2.3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game and so much to do
top
baba
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
| $8.99−70% |
| 33ratings |
| 74% |
| — |
| not modelled |
| $26.99−10% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got it on hb a while ago. Gave me something to do while working out. I won't buy the dlc for the game since I basically got the game for free. It's fun to play. Danger situations suck and happen often. I did multiple runs. You learn how to distribute things and when to send characters out. This game isn't that engaging. My last run was to get end game achievements
Good Game
...
Einfach, aber sehr lustig
用来打发时间挺好的,就是上手较难,游戏难度直接和地图种子的地形挂钩
Es como una gestion de colonia al estilo Fallout, mas o menos. Si te gustas ambos generos te gustara. Me recuerda varias mecanicas que e visto en otras gestiones de colonia, lo que no esta mal, pero ademas tiene una mecanica que no la vi en otro juego, que es tener heroes que puedes usarlos en expediciones en el mundo para hacer misiones, luchar, recoger recursos y ciencia, lo ultimo siendo practicamente el unico modo de conseguir ciencia para hacer investigaciones y desbloquear mejoras. Esta bueno por que la investigacion no se limita a poner gente a ser cientifica, es salir a buscar ese conocimiento y tiene una curva de dificultad agradable. El juego lamentablemente tiene puntos debiles. El mas notorio, casi un crimen, es que en el comienzo tienes para construir como vivienda unas carpas que ocupan 4x4 espacios y cuando llegas a desbloquear las chozas, son de 6x6. Quiere decir que ahora en mi primer y actual partida, intente iniciar con un mapa bien planeado que termino en un laberinto de desorden por que donde entraban carpas ya no entran chozas. Tampoco ayuda que los demas predios tiene medias medio aleatorias, no hay un padron, en mi futura segunda partida y apuntando las medidas de todos los predios podria hacer algo mas agradable a la vista. Por ultimo tiene 3 errores que son molestos, primero es que el 10% de mi poblacion anda cansada, con sueño y hambrienta, aun que tengo un monton de comida y 1/4 de poblacion sin tareas. El segundo es que por alguna razon los depositos generales algunas veces no me deja configurar para que se lo llenen con recursos alimenticios y el ultimo error que es un poco gracioso es que a cada tanto tengo una "pandemia" de gente herida, es como si simultaneamente todos comenzaran a golpearse el meñique del pie en una comoda, y no hablo de 20 personas, hablo de 200.
Great game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 4.3K | 89% | $29.99 | |
| $201.7K | 1.5K | 61% | $4.99 | |
| $28M | 51.5K | 85% | $29.99 | |
| $19.7M | 17.8K | 79% | $34.99 | |
| $10.3M | 11.1K | 86% | $24.99 | |
| $6.7M | 10K | 77% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 10.1K | 94% | $9.99 | |
| $3.6M | 4.3K | 68% | $29.99 | |
| $3.6M | 13.9K | 97% | $6.99 | |
| $3.6M | 8.6K | 91% | $14.99 | |
| $3.6M | 11.5K | 93% | $9.99 | |
| $3.6M | 10.6K | 89% | $9.74 |