
Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.6Kreviews | 71% | — | $3.6M |
| $29.99 | 2.3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice game
Неплохая игра про градострой в пост-апоке. Правда, есть легкое ощущение, что игра недополучила DLC (что для Paradox странно) и не раскрыла свой потенциал целиком. Так же имеется некоторая проблема с поздней частью игры - некоторые возможности, вроде разведения насекомых и выпекания хлеба к этому моменту уже просто не нужны. На распродаже можно взять.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
| $8.99−70% |
| 33ratings |
| 74% |
| — |
| not modelled |
| $26.99−10% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the survival aspect of it. Kinda sims like.
Its a half cooked amalgamation of FrostPunk and Banished. It has the basic city building mechanics of Banished with the occasional "disaster" and the resource management and collection mechanics of frostpunk. Unfortunately those two games understood what they were trying to do and did it well, Paradox seems to had great ambitions of blending these but, stopped short post sticking them both in the blender and not doing anything to give this game a unique flavour or work to make the ideas in this game work smoothly. Its nice to waste time but, lacks any significant depth. Get it on special, dont pay full price
StA provides a satisfying post-apocalyptic city-building experience without end-game mechanics (posted before playing Cold Rush or completing the bunker).
good game
Post-apocalyptic "Banished". Same controls, the same premise, and the same lackluster end game.
This game is so boring. I keep trying to find a way to make this game not boring, but it's like, HOLY CRAP, Chat GPT made this game. This is what a game that was made by AI, that think they are living breathing humans, would make. I am almost angry at the fact that this game is so uninteresting. Like, I seriously wonder why someone along the way during the development process didn't put on their adult pants, roll up their sleeves, brush their teeth, and say "Hey, this ♥♥♥♥ is not fun and we need to correct course now, or forever be remembered as the worst thing to happen to humanity since David Bowie died." I hope that the devs read this, look themselves in the nearest mirror, and decide that they will leave a more positive legacy on the tapestry that is the human experience, and aim at making better games in the future. This game is frankly unacceptable as media, and to be fairly honest, it's irresponsible. The poor quality of this game really made me question my faith in humanity, and I feel like many others would say the same.
Joguei por algumas horas mas posso dizer que foi muito bom, principalmente quando chega a noite escuridão fica muito legal com as tochas locais, e ver detalhes durante a construção foi muito gratificante.
UPDATE: I tried making this game work, started many maps, changed settings ... I cannot finish any map, towards the end the game crashes every 10 minutes and the thieves at Steam won't refund this garbage because I'm past the 2 hours gameplay. Well in the first 2 hours the crashing was not that bad, you can't know this game is bad in just the first 2 hours. ORIGINAL: This game is the side effect of ChatGPT, I think they had early access or something. A bunch of dudes with no programming skills gather up, make a game with ChatGPT and launch it. Gameplay is decent, city manger combined with boardgame, atmospheric but it crashes at least once an hour, and you can only set the autosave once every 5 minutes. It needs once a minute. Play Surviving Mars instead, much less frustrating.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 4.3K | 89% | $29.99 | |
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| $10.3M | 11.1K | 86% | $24.99 | |
| $6.7M | 10K | 77% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 10.1K | 94% | $9.99 | |
| $3.6M | 14.9K | 97% | $6.99 | |
| $3.6M | 4.3K | 68% | $29.99 | |
| $3.6M | 8.6K | 91% | $14.99 | |
| $3.6M | 10.5K | 89% | $9.74 | |
| $3.6M | 12.7K | 90% | $7.99 |