
Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.6Kreviews | 71% | — | $3.6M |
| $29.99 | 2.3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Одна из лучших в своем жанре
It's complex and allows you to set variables. I slowed them down to get the gameplay down, and then you can change them to any level you want.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 10.1K | 94% | $9.99 | |
| $3.6M | 14.9K | 97% | $6.99 | |
| $3.6M | 4.3K | 68% | $29.99 | |
| $3.6M | 8.6K | 91% | $14.99 | |
| $3.6M | 10.5K | 89% | $9.74 | |
| $3.6M | 12.7K | 90% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 4.3K | 89% | $29.99 | |
| $201.7K | 1.5K | 61% | $4.99 | |
| $28M | 51.5K | 85% | $29.99 | |
| $19.7M | 17.8K | 79% | $34.99 | |
| $10.3M | 11.1K | 86% | $24.99 | |
| $6.7M | 10K | 77% | $24.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
| $8.99−70% |
| 33ratings |
| 74% |
| — |
| not modelled |
| $26.99−10% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Surviving the Aftermath is a pretty standard city builder. The genre sprawls a lot so whether this one will do it for you or not is hard to say. I did a single playthrough over about 70 hours on 75% difficulty with its three content DLC. The startup gives you a lot of customization options for difficulty which is nice. The good: - Easy navigation of the space - Minimal minutia; you don’t need to worry about separate layers for pipes or anything, you set something up, its there and done. - Good sound design - Good art design - Lots of content and events to keep you interested for a long time. I spent 90% of my play time on normal speed since there was regularly something to do, take care of or improve and only once I was basically at the end did I just want time to speed by to complete goals (more on that below). - Lots of meaningful choices The not so good: - The game is split into colony view and a sort of overworld map view. The overworld feels a little out of place but is a necessary component to the game so you'll be regularly pausing what feels like the 'main game' to jump into this, like, side quest management map. I had a bit of a bell curve with it where I disliked it in the beginning, found it interesting in the middle and then got tired of it again near the end of the game. - The game drags on a bit too long. About 30 hours in, once the colony was fully stable and self-sufficient, everything after was more akin to just going through the motions. Plenty of choices and touch and go situations up to that point felt good but once I could reliably produce or trade for everything the colony needed, there was nothing that posed a threat or challenge. After that it was just a bit of fun cleaning up and 'beautifying' the town while waiting for the completion percentages to go up. - The vehicle mechanic is not at all well explained. You can get and find vehicles before you have a garage building but if you bring them back to your colony, they just 'disappear' with no indication of what to do or why. They feel like one time use items until you get the garage building. They have a 'durability' stat that depletes as you use them but is 'repaired' with fuel(?) instead of just having a fuel stat. And to get someone out of a car, you click on the vehicle to cycle through each person in the vehicle you want to take out BUT you can't right click on an activity in the world to have them get out and go directly to it, you have to click somewhere else and then select the activity. Its all just not very well thought out. - The alliance system is a little clunky. If you explore the world and find other colonies, they'll ask you for things you can't possibly have access to until mid to late game and failing those requests reduces your reputation for some reason. So, the best thing to do is just let all of the first requests time out and not clear them so you don’t get new requests and just wait until you've unlocked all of the alliance-specific research before clearing one or two to take on a few requests at a time (so you don’t over tax your own resources trying to fulfill their request). If the game didn’t punish you for not fulfilling the request it'd be a different story. But, as it is, it's just very game-y and feels bad at the start. Still. I thoroughly enjoyed a good 50 hours of gameplay. I don’t think I'll do another run as I don’t feel it being harder would make it any more satisfying but, even still, well worth the price IMO.
muito bom esse jogo! melhor que o outro jogo que é em marte na minha opnião
I enjoy games like this, its basically Age of Empires but with a different theme. What sells me on a game is the random events that pop up in the game and cut scenes, along with nice visual graphics. For what I paid with all the DLCs, its way worth the price. I got tired beating Evil Genius 2, im glad I found another game that caught my interest.
Maybe it's because I love zombie movies, but this game scratches an itch for me and does it well. There often comes a point in base-building games where the size is too big and it becomes too monotonous and i lose interest, but that didn't happen here. It has a nice ramp up with enough random stuff to keep it interesting.
嗯…看得出來很用心想要做得跟其他經營建設遊戲不同 專家(?)系統剛玩也挺有趣 但當中後期怪物、專家變得越來越多的時候 就變得有些麻煩了 畢竟建一建就要跳到大地圖去操控專家去收集資源、清理怪物 久了挺煩的,因為我主要還是想玩經營建設 後期我真的很希望這些專家能自動行動,不要來麻煩我XD 整體還是推薦,但如果你是只想享受經營建設跟資源分配的玩家 我覺得後期的遊戲體驗會讓你很煩燥XD
Eine fast 1 zu 1 Kopie eines anderen Spiels und von der Grafik bekommt man ja Augenkrebs, was dazu führt das man so gut wie gar nichts sieht.
There's a lot to like about this game but it is hard to play for all the wrong reasons. If something's going wrong and you can't figure out why I'd recommend saving and reloading to see if that fixes it. Often options that you should have won't appear and resources that you have access to just won't be collected but save and reload will usually fix it.
思考好久才給出負評,可以說是缺點55%,優點45% 缺點 1. 整體遊戲缺乏說明,包含網路上的也相當不清楚。 2. 遊戲很多地方都有關鍵性的難度,也就是如果先前走錯一步就可能滅村,又加上自動儲存機制只有一個檔案,變成只能重玩。 3. 缺乏建築物搜尋機制,只能依賴建築物外型在畫面上尋找,但很不幸的建築物建造時會因為旋轉方向不同而有不同樣貌,導致後期只能靠自己記憶或是規劃才能搞清楚哪裡有什麼建築物。 4. 遊戲內沒有小地圖可以一鍵到位,最有效率的是靠鍵盤WSAD在畫面上滑動,整個遊戲大概可能有10%時間在移動畫面。 5. 明明是同一種功能的建築物,會因為科技進度不同,最後總共會出現好幾個版本的建築,但舊版建築卻無法升級,變成需要把舊房子給拆光。 6. 壓死駱駝的最後一根稻草,倉庫的資源分配系統有bug且至今還未修復(八成是不想修了),倉庫有request resource的功能來要求特定資源儲存在這裡,但選擇列表只列出了部份的資源。 優點: 1. 遊戲算是有難度,即便到後期遇到各式災難,若沒有準備完善還是容易遭到重大損失。 2. 放射污染系統還算有創意。 3. 地下資源還算有創意。 4. 專家系統還算有創意,但在被攻城時希望專家不要袖手旁觀! 給玩家的建議 1. 一開始就玩最簡單模式,比較容易理解遊戲機制,降低挫折。 2. 認真面對災難 3. 科技研發產出夠用就好,這遊戲後期多餘的科技點數無用,不需要一直佔領科技outpost 4. 不是所有科技都需要研發,每個科技重要性差很多 5. 初期的outpost不要蓋太多,後期還有末日科技同樣也要佔地,但兩者會互斥。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.